
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.57/day in the week to Aug 27 → 35.57/day in the week after.
About
A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.
Build a base where you can research new technologies, upgrade your defences and craft new gear.

Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the centre of the universe, and you are not special. Unless you work for it.

Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

Independently developed with no design influences, or alterations dictated by men in grey suits who have never played a game before in their lives.

Original game world. There are no fantasy-knock-off clichés. No magic.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 116.7Kreviews | 96% | — | $83.2M |
| $11.99−60% | 754ratings | 88% | #245 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2618 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Пробовал несколько раз начинать играть, мне не понравилось, очень быстро становится скучно. Ладно там графика и оптимизация, но отсутствие в песочнице геймплея это сильно. Не знаю, может с модами начинает играть новыми красками, но ванильная версия ни о чем. Мир очень пустой, мало точек интереса, карта большая но бестолковая. Я думаю игра переоценена судя по крайне положительным отзывам, может кому-нибудь и понравилось, наиграли по 500+ часов люди, но я вообще такого вайба игры не понял.
es como la vida en latam me encanta son un pelele la gente mejor parada son gatos si salis a las afueras todo te matan o te roban o las 2 juego 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $83.5M | 156.2K | 94% | $29.99 | |
| $83.7M | 466.8K | 99% | $9.99 | |
| $82.4M | 52.3K | 79% | $59.99 | |
| $82.2M | 42.9K | 59% | $69.99 | |
| $84.2M | 137.2K | 89% | $34.99 | |
| $84.5M | 118.4K | 77% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $396.9K | 596 | 73% | $19.99 | |
| $163K | 304 | 70% | $14.99 | |
| $13K | 42 | 67% | $9.99 | |
| $1.7K | 5 | 40% | $10.99 | |
| — | 0 | — | — | |
| $21.1M | 24.9K | 90% | $29.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, German*, Russian*, French*, Simplified Chinese*, Korean**languages with full audio support
| $29.99 |
| — |
| 95% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ES COMO ARGENTINA SI PERON SE CLONABA Y GOBERNABA CADA PROVINCIA EN SIMULTANEO.
Ce jeu et trop facile malheuresement aprés quelque minute de jeu tu et stuff et tu affronte un dragon que tu tue en quelque flèches. Non attend je confond c'était pas un dragon mais une chévre je m'en souvient maintenant et j'ai pas gagner je me suis fait défoncer, on ma piller et réduit en esclavage. A oui sa ces Kenshi je me rappel. Ce jeu te fera vivre une véritable aventure n'hésite pas a l'acheter ces pas de l'argent de perdu.
Are there any bugs? F*ck yeah, there's tons of em. Do i care? Nope. Does the game look like ass? It sure does. Do i care? Again, nope. Is the game janky as hell? It sure is. Yet again, do i care? No, i don't. The first few hours are rough, because you have to get over all of the jank and unpolished things. But once you do, you won't be able to put it down. There is NOTHING else like it. It's an RPG where you and your characters make the story. You choose what you want to do. There are no quests, there are no markers, nothing. Every playthrough is different and i urge you to not savescum. Roll with the punches, see what happens. Make it your own unique story. It will always be different. I bought the game at full price shortly after a sale (bad timing on my part) because i watched a couple of videos and i thought it looked really cool and i was bored. At first i regretted my purchase, to be quite honest. But just a few hours later, i forgot all about it. At this point, i feel like i robbed the dev. Yes, you read that right. Dev. This was mostly developed by a single guy at first. I can't wait for Kenshi 2. If you can get it in a sale and you are just slightly interested, BUY IT! if it's not on sale and you are interested, BUY IT! You won't regret it. Just give it more than 10 minutes. This isn't your typical AAA slop that hits you with dopamine injections every couple of minutes. Instead it rewards patience, creativity and persistence. This is a game where you can truly create your own story in a massive sandbox. But after a couple more hours, i didn't anymore
好游戏,太吾绘卷是真的拉完了
Kenshi : ou comment devenir un clochard intergalactique avec des rêves de grandeur J'ai lancé Kenshi avec une idée simple : bâtir un empire, recruter une armée et devenir une légende. Cinquante-quatre heures plus tard, je vis dans une cabane en tôle, mes compagnons sont à moitié morts et je me cache derrière un caillou pour éviter qu'une chèvre ne me démonte la mâchoire. Bienvenue dans Kenshi. Le jeu commence avec ton personnage, équipé d'un pantalon douteux, d'un bout de pain rassis et d'autant de compétences en combat qu'un lampadaire. Le tutoriel, lui, se résume à : — « Débrouille-toi. » Dix minutes après avoir quitté la ville, je me fais agresser par des bandits. Vingt minutes plus tard, je découvre qu'ils ne veulent même pas me tuer. Non. Ils me tabassent gratuitement, me volent mes chaussures et me laissent agoniser dans le désert comme un vulgaire sac-poubelle. Dans n'importe quel autre RPG, tuer un loup niveau 1 rapporte de l'expérience. Dans Kenshi, croiser un chien errant est un événement suffisamment grave pour rédiger son testament. Le système de progression est absolument génial. Tu veux devenir plus fort ? Il faut te faire casser les jambes. Tu veux courir plus vite ? Il faut traverser la moitié du continent poursuivi par des cannibales. Tu veux être un grand guerrier ? Il faut accepter de finir inconscient dans un fossé pendant les trente premières heures. Puis vient le moment où tu recrutes une équipe. Là, tu comprends que tu n'es plus responsable d'un personnage, mais d'une colonie entière de bras cassés incapables de couper du cuivre sans déclencher une catastrophe humanitaire. Et quelle carte ! Un monde immense rempli de merveilles : Des bandits. Des bandits plus forts. Des esclavagistes. Des robots psychopathes. Des cannibales. Des girafes démoniaques. Et cette satanée chèvre qui vaut manifestement un boss de fin. Le plus beau dans Kenshi, c'est qu'après cinquante heures à souffrir, quelque chose change. Ton équipe commence enfin à tenir debout, tes réserves se remplissent et tu te surprends à regarder les pauvres débutants se faire massacrer en pensant : « Ah oui, moi aussi j'étais comme ça il y a trois jours. » Kenshi n'est pas un jeu. C'est une expérience sociale menée par des développeurs qui se sont demandé jusqu'où un être humain pouvait encaisser l'humiliation avant d'abandonner. Verdict : 10/10. J'ai perdu un bras, deux compagnons et toute dignité, mais au moins j'ai gagné +1 en athlétisme.
Buenardo, chupate una pija Nación Sagrada
Awesome sandbox game One of a kind, give it a try
I really want to like this game but every time I’ve tired to play it there doesn’t seem to be enough to do. To sandboxy and aimless for my taste.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.