
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.57/day in the week to Aug 27 → 35.57/day in the week after.
About
A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.
Build a base where you can research new technologies, upgrade your defences and craft new gear.

Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the centre of the universe, and you are not special. Unless you work for it.

Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

Independently developed with no design influences, or alterations dictated by men in grey suits who have never played a game before in their lives.

Original game world. There are no fantasy-knock-off clichés. No magic.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 116.8Kreviews | 96% | — | $83.2M |
| $11.99−60% | 756ratings | 88% | #246 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2713 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gaspack
I accidentally started a bar fight, got my ass beat, kicked out of the bar, and instantly sold into slavery. I spent about a week in game trying to escape, when i did, i brought two friends with me, Peace, and Saint. We found a place to build our base, realized we had no materials. I go into town to buy materials, try to steal armor, get sold back into slavery. Peace tries to go save me, loses her arm, and gets brutally mutilated by a group of dust bandits. Saint decides its his responsibility now, he tries to go break me out, he gets put back in a cage, i lose both my legs, and spend about a month in game crawling to freedom, when i finally arrive at the front gate, Saint distracts the guards by engaging in epic battle where he gets defeated. it was worth it though. I managed to crawl my way out, but i was starving. I spent days in game trying to crawl to civilization. It was futile. I end up passing out and dying in the middle of the woods. But at least i spent my final moments a free man. 10/10 would lose my legs again.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, German*, Russian*, French*, Simplified Chinese*, Korean**languages with full audio support
| $29.99 |
| — |
| 95% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
De los mejores juegos que he jugado en la vida. Su lore, transfondo del creador y lo que puedes hacer dentro es increible.
Geniales Spiel, coole Welt. Gutes Powerscaling, es gibt immer "schwierige Gegner" aber man merkt auch deutlich wie die eigenen Chars stärker werden, was einfach zu sehr guten Erfolgserlebnissen führt. Bin auch ein Fan von Permadeath, muss man halt am Anfang wenn man es nicht so gut kennt entweder vorsichtiger spielen oder damit rechnen, dass der erste Char nicht lange lebt. Habe absichtlich beschlossen keine Guides zu lesen / schauen und die Sachen selber zu entdecken, macht es wesentlich schwieriger aber auch interessanter. Wer Schwierigkeiten hat sich rein zu finden kann ja ggf. mal nach den Guides gucken, gibt glaub genug.
El juego es un vicio y eso que no tengo ni idea, tiene pinta de que se vienen unas cuantas horas
its pretty ridiculous how user unfriendly the game is with over a decade of dev time. Miners sitting there getting smacked not even trying to fight back because you didn't equip a melee weapon on them(martial artist L). Your npcs will steal in front of everyone in a shop without you telling them to. why? because they ran out of materials while you weren't looking and just walked into your neighbors house and stole what they needed. The penalty for which.... LIFETIME BAN on your faction from ever using that store again. Maybe you killed an animal and looted the meat, well guess what, the guy with the meat is gonna run to a campfire you forgot you set down 500m away (its surrounded by blood spiders now). I agree with almost every positive review on here but honestly people need to stop letting devs lean on mods to make their game user friendly. no wonder so many new players bounce off the game. despite these things, I am addicted and if you can deal with these (and much much more) then you will be too. my review is aimed towards the average gamer who isn't masochistic. If that's you, I genuinely think you should just wait for the sequel. Hopefully, they learned their lesson. kenshi has a unique sandbox world, fun progression systems, combat and lore but it just feels like you're fighting the game to do simple tasks all the time. If you still give it a shot, don't reload when you lose but save a lot for when the horrible ai inevitably screws you. I am just saying, its pretty self incriminating that the devs never added an official hardcore or ironman setting (unheard of in every other sandbox RPG on the market). Its like they know people would be storming the reviews if their save got deleted in hardcore because of this horrible user experience.
БИП
One of the best sandbox games you can find!
Хороша гра для тих хто хоче побудувати своє маленьке місто, зібрати маленьку армію і піти в атаку проти всіх підряд)
不好玩,不建议购买
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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