
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.57/day in the week to Aug 27 → 35.57/day in the week after.
About
A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.
Build a base where you can research new technologies, upgrade your defences and craft new gear.

Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the centre of the universe, and you are not special. Unless you work for it.

Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

Independently developed with no design influences, or alterations dictated by men in grey suits who have never played a game before in their lives.

Original game world. There are no fantasy-knock-off clichés. No magic.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 116.8Kreviews | 96% | — | $83.2M |
| $11.99−60% | 755ratings | 88% | #161 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2700 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a cool world. Cool concepts. It can be interesting to explore. Not very fun to actually play though. Poor graphics, poor music/audio, poor UI.
es droga y una buena
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, German*, Russian*, French*, Simplified Chinese*, Korean**languages with full audio support
| $29.99 |
| — |
| 95% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kenshi is second only to Elder Scrolls: Morrowind.
Easily one of the best RPG/open world games I have ever played. Support indie devs and get this game. You will not regret it. I am only 25 hours in but it has been an incredible experience.
好处自由度太高了,坏处自由度太高了
游戏的自由度很高啊,虽然建模和画质非常的粗糙(简直跟shi一样,城市长得像垃圾堆),但是内容广度很大,超级无敌耐玩好吧,一两年前买的,刚开始玩不下去(看解说一时上头买了),完全不知道要干啥,一直在地上爬来爬去(因为残废了)。现在再玩才体会到没有主线就是最好的主线,跟我玩骑砍战团时一样上头完了好久,唯一的缺点就是这游戏实在是太粗糙了,好多bug,人物模型总会飞来飞去,人物受击也很奇怪,两个人经常互相背对背猛砍空气,只能说这游戏确实太老了吧,期待一手续作
Tous les commentaires sont vrais. Les graphismes sont certes dépassés, mais le côté RP... et les évènements pouvant se dérouler... c'est au-dessus de tout ce qui existe. Vu la quantité de mods existants dans le workshop, ce jeu est un plaisir ! Pas pour tout public bien évidemment, car la difficulté... ne pardonne pas, vraiment pas ! 1ère game : après avoir lu pas mal de tuto et autre je décide de créer ma base. Problème, j'installe un mod : Ouroborso, qui donne accès à un équipement vraiment stylé... mais il faut aller à une localisation bien précise pour le débloquer. La flème d'envoyer tous mes personnages, j'en envoi que quelques-uns. Après un périple assez "facile", j'arrive à destination mais il est tard, la nuit tombe, je mets un peu trop de temps dans la boutique, les pnjs décident de me virer de la boutique, 3 personnages de mon escouade de 5 se font mettre KO. La cité se fait assaillir par des espèce de borgs qui kidnappent les gens et les écorches pour ensuite revêtir leur peau. La cité subit des pertes, l'invasion est repoussée, mes 2 personnages ont vaillamment combattu, mais mes 3 personnages inconscients se sont fait kidnappés, je rattrappe les kidnappeurs, mais une autre vague arrive, résultat mes 2 survivants se font mettre KO, ils sont enlevés et tout le monde est transporté à la cité des borgs écorcheurs... J'envoie une escouade de 20 personnages, bien équipés et entraînés pour les sauver. Le temps qu'ils arrivent, je vois mes 5 personnages se faire mettre dans des cages puis passer 1 par 1 dans une machine de torture pour les écorcher puis les démembrer... ils jurent et hurlent de douleurs, le moral des 4 est réduit à néant quand le premier personnage se fait démembrer... j'essaie de faire s'échapper en crochetant la serrure de sa cellule l'un de mes "survivants", en mode furtif j'essaie de le faire libérer les autres, il se fait attraper, démembrer et jeter dans un four à cadavres... Mon escouade de sauvetage arrive enfin, l'alerte est sonnée, une véritable argmée de borgs émergent, je les attire vers la cité voisine où j'achetais le matos, la cité se fait raser, tout le monde se fait capturer et emmener en cellule pour démembrement, les rares survivants s'enfuient... Ainsi est tombée l'escouade "Dernier Espoir" et l'avant-poste de l'Ancien Empire face à la menace borg... J'ai du rallier plusieurs Cités-États pour lancer une guerre de grande envergure et éradiquer les borgs, les pertes furent lourdes... Voilà, voilà... On peut être n'importe quoi et n'importe qui... j'ai essayé de mener une vie paisible, de rebâtir la civilisation, mais mon premier campement s'est fait anéantir par des loups, le second par des araignées mécas, le 3e s'est fait bouffer par des cannibales, le 4e a été pris dans une guerre entre 2 nations voisines, le 5e a succombé à une famine... Maintenant je contrôle une partie du continent, et je chasse les cannibales et trafiquants d'esclaves tout en finançant mon armée et mon expansion avec le traffic de haschich en graissant la patte à des mercenaires pour protéger mes champs de hasch en mon absence. Le tout en maintenant une paix relative avec une race insectoïde à esprit de ruche, des fanatiques, des écolos, une citée de samuraïs, une cité de parias et bien d'autres ! C'est cool Kenshi !!
عيال الكلب ماغير يسطروني
Просто убожество. За 6 лет так и не смогли сделать игру. 1) Отвратный тупой ИИ. Я нажимаю отпереть ворота, персонаж бежит хер пойми куда, но явно не к воротам. Такое чувство, будто он их хочет с другой стороны отпереть. Спасибо. Я беру строй материалы, что бы построить стену. Он один пролет строит и бежит возвращать на склад. Спасибо. А если выставить инженера, то он будет бегать как умалишенный. Вот у тебя строй материалы, строй стену, нет, он бежит домой, выкладывает их и берет листы метала, что бы строить арбалеты. На другом конце поселения. Спасибо. Причем у меня рюкзак и в общей сложности влезает 12 или 15 листов, но он берет 2 и бегает туда сюда. Даже на крематорий, который нужно 10 листов, он таскал по 2. Спасибо. Нельзя задать, что бы фермер работал только в дневное время, когда нет штрафа на свет. Строй фонари. Спасибо. И собирать он будет только, если у тебя выставлено фермерство, что на начале игры, когда один перс очень не удобно. Спасибо. 2) баги. Просто великолепно, я играю через быстрое сохранение, которое тут одно, что уже показывает, что игра мусор, а разработчик... В общем, после загрузки сэйва, все мои персонажи пропали. Отряд пустой. Спасибо огромное. Я построил стену, но сквозь нее можно пробежать, хотя после сэйв/лоада поправилось. Спасибо. Я закрыл ворота, сквозь закрытые ворота пробежали голодные бандиты. Спасибо. 3 часа постройки стен и все в помойку. Огромное спасибо. Какие нафиг подгрузки при такой убогой графике? Вы че, угораете? Скрытность качается просто скрытой ходьбой по городу. Даже, если тебя палят. Логика. 3) Тупой безжизненный мир. Как питаются города не понятно, ведь фермы строить нужно только игроку, у них все магией появляется. Тож самое про воду и энергию. 4) Тупость игры. В игре есть работорговцы, которые берут в рабство, но вот ты так сделать не можешь? Почему? Да потому что пошел ты нахер. Нельзя разделывать и есть людей, хотя опять же каннибалы в игре есть. Даже добить сранного врага нельзя. Отрезать ему голову и насадить на пику, рядом с поселением. В итоге он встает и идет бить моих не боевых нпс. Спасибо. Вот такой вот "жестокий" мир. И да, с каких пор хлеб не еда? Почему он не кладется в контейнер с едой? Че за бред. После римворлд - эта игра просто убогий кал.
好玩,爱玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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