
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
Most likely between $50M and $141.6M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2779 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
O Que dizer de um dos melhores jogos de seu gênero ? Está sem ideia do que jogar e tem uns trocados? dê uma chance, quem sabe você não aprenda um conceito diferente de "Jogo difícil" com essa experiência extremamente imersiva, divertida e relativamente complexa.
Great game, no real concrete goal but plenty to screw around with. Hours and hours of replayability if you're willing to make your own fun. Highly recommend.
Que dire de mes premières heures. Au début, je ne pensais pas accrocher, les graphimes sont pas beaux mais a la fois me donnent tellement envie de relancer le jeu apres chaque session. Pour le gameplay, je suis lancé dans ce vaste monde avec 0 informations. J'essaie d'aller parler a quelqu'un, il me tue. Je respawn, je deviens un esclave au bout de 5min, je m'échappe et me fais tuer par un insecte énorme. Il m'a fallu 4h de jeu pour ne pas avoir un seul probleme pendant 5min, pour finalement, etre en prison pour je ne sais quel crime. Je vais continuer de jouer a ce magnifique jeu qui offre énormément de possibilités et vous laisserai le découvrir par vous meme. (en esperant que vous galeriez comme moi^^)
Just die already
j'aime bien
67
Kenshi is less a "game" and more of a place you go to "live in" for a while: *Progress is snail-pace slow (think MMORPG progression pace-- and it's still slower than that), the challenge is ramped-up (at the start-- every NPC can kill you in less than 30 seconds and worrying about starving to death is just as deadly as engaging in combat), and you pretty much set your own goals rather than follow the developer's pre-determined progression path through the content of the game. If it helps, try to enter the game with the mindset that it is *NOT* a power fantasy, and think as if *YOU* were actually in this world and what would *YOU* personally do in order to survive it-- for instance, you (personally) wouldn't run outside and 1 v 10 a group of bloodthirsty bandits. It's the same in Kenshi, you need to come up with clever solutions to problems the game throws at you-- also, explore the world! This game isn't designed for everyone in mind-- it's definitely a "love it" or "not my thing" type of game. But it's a once-in-a-lifetime type of game that most people should (at the very least) try for themselves. *Note: This comment is true for the game's default settings. You can customize some of the difficulty and progression pace to your own tastes, pick various character backgrounds that vary in starting difficulty, and there are a plethora of mods on the workshop to tinker with to adjust the game to tailor to your own personal experience.
这么多年过去了补个好评,说来也讽刺,是太吾绘卷让我突然意识到这个游戏的在剧情和世界设定方面做的极其高明。
Круто
Четкащ. Мыжыкъыхэ сэп1ыс