
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.57/day in the week to Aug 27 → 35.57/day in the week after.
About
A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.
Build a base where you can research new technologies, upgrade your defences and craft new gear.

Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the centre of the universe, and you are not special. Unless you work for it.

Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

Independently developed with no design influences, or alterations dictated by men in grey suits who have never played a game before in their lives.

Original game world. There are no fantasy-knock-off clichés. No magic.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2761 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有生之年能玩到这款全自由全开放无限可能的游戏真是荣幸至极
Мир Кенши на столько жесток, что толпа аутистов ~50ур. не могут толпой в 12 ебл67щ загасить одного сержанта ~60ур., ведь здесь работает уникальная механика боя в виде "слотов", когда на одного человека приходится атака *одного* человека. Ну да, мы же, бл*ть, подождём своей очереди. Я же в Бэтмена зашел. Самый интересный геймплей - строительство аванпоста, исследование локаций и воровство. У окружающего мира интересный лор, а его недосказанность только больше подпитывает любопытство бродить и смотреть. Воровать, как ни странно тоже весело. Это, кстати, самая главная обходная ниша, где скопились основные недоработки/баги/фичи. Сначала ты делаешь упор в скрытность, потому что избежать боя стратегически выгоднее, чем слить свой отряд, проходит мгновение, и ты уже выносишь из одного магазина 10-30к, потому что это быстрее, чем копать руду. И продаешь добро в соседнем магазине, хотя вроде бы как нельзя, но сбыт забагован. Посадить охрану тюрьмы в тюрьму? Выкрасть императора, что днем, что ночью, просто по приколу? Развалить целую страну цепочкой точечных скрытных операций? Всё это и многое другое - до острой нужды в редких рецептах и исследовательских книгах. Интерес в воровстве пропадает также быстро, как и потребность в деньгах, т.к. на то количество денег, что можно получить стоя только в столице Союзных городов, купить нечего, поскольку снаряжение не стоит так дорого в сравнении с доходом + его тоже можно и нужно своровать. Ещё один повод высылать своих шпионов на разведку в соседние регионы прокачки ради. И ради расходников на исследования. По всему континенту... Вот бы хотя бы телега была с запряженным рабом, а не тараканий бег на четвереньках через Туманные земли. Но что всё же лучше: быть загрызанным толпой бомжей или быть толпой бомжей, неспособной убить одного человека? А кто-то ещё боевку Ведьмака засирал. Это должен был быть негативный отзыв, но я тут похвалил скрытность, которая работает через жопу, и строительство, в котором нет выравнивания, А ДОМА КАКОГО-ТО Х*Я САМИ ПО СЕБЕ КРИВЫЕ. И даже так, играть интересно. Кроме боевки, господи. Какой мне интерес смотреть, как 12 обезьян бьются с 3 себе подобными на протяжении НЕСКОЛЬКИХ ИГРОВЫХ ЧАСОВ?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, German*, Russian*, French*, Simplified Chinese*, Korean**languages with full audio support
| $29.99 |
| — |
| 95% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
one of the games out there. this game hurts but mods fix everything painful
一生味がするゲーム。シングルゲーでここまでプレイしたタイトルは早々ない。 全てのNPCに設定してあるパラメータとAIでシュミレートされた世界で、唯一自由意思を持った主人公としてその世界に干渉することができる。 でもあくまで干渉できるだけ。NPCはそれぞれの意思でそれぞれの目的を持って動いているから、主人公の関与してないところで勝手に戦闘して、敵対して、最悪都市ごと滅んでしまうことも。 リアルでもそうだよね、人の意思と行動は簡単には変えられない。kenshiは人生。 例えば たまたま立ち寄ったギャング街のパブでチンピラに喧嘩を売られたので挑発してみたら、何かパブのケツ持ちとチンピラが戦闘になって、都市のガードが鎮圧しようと参戦して、それにキレた他のギャングも混じって街中で大抗争に発展。 主人公は参戦しても良し、放置して他の町に行くも良し、ドサクサに紛れてギャングボスや要人の暗殺に動くも良し、首の長い恐竜や人食い蜘蛛を近場から連れてきて更なる混沌をもたらすも良し。 クエストなんてものは一切無いが、周辺で起きた事象に対して自分の選んだ選択とその結果がクエストそのもの、そんなゲーム。 間違いなく人は選ぶゲームだが、オープンワールドの一つの到達点・究極系と言って良いと思う。 ゲームプレイ部分だけでなくMOD制作入門としてもオススメ。
j ai adorer
que jogo desgraçado, isso é um castigo em forma de jogo, recomendo (+_+)
Well spawned in a desert, collected copper, ran back towards a town. Was ambushed by a pack of ostriches, they pecked me till I lost an arm, was bleeding out. They ran off. I stood up and kept running, they came back to finish the job. Cannibals appeared, killed the ostriches, then dragged my corpse away.
Good game to play for a few hours
kenshi 2 when
this game is great.... from the world to the lore to the gameplay kenshi is a strong pick and good overall highly recommend
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $83.5M | 156.3K | 94% | $29.99 | |
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| $84.5M | 511K | 97% | $9.99 |
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| $397K | 567 | 71% | $19.99 | |
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| $13K | 42 | 67% | $9.99 | |
| $1.7K | 5 | 40% | $10.99 | |
| — | 0 | — | — | |
| $21.1M | 25K | 90% | $29.99 |