
A story-driven, action adventure combining exploration with fast-paced combat. Untangle the past as Kena, a young Spirit Guide in search of the sacred Mountain Shrine. Help free the spirits trapped in a forgotten village with the help of the Rot, her adorable (yet powerful) spirit companions.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.6Kreviews | 92% | — | $15.6M |
| $39.99 | 25Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
¡Hermoso! La escenografía es hermosa, los detalles, la historia, la jugabilidad. Lo único que haría es que el parry lo siento demasiado ajustado, a penas puedes hacerlo un par de veces en una pelea.
Gorgeous adventure game with an endearing story and decent combat. Surprisingly difficult at times! Given that this was the studio's first game, I cannot wait to see how they improve on it with their sequel.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.6M | 42.2K | 84% | $14.99 | |
| $15.6M | 33K | 88% | $19.99 | |
| $15.7M | 15.9K | 77% | $39.99 | |
| $15.7M | 37.8K | 96% | $19.99 | |
| $15.7M | 13.4K | 98% | $29.99 | |
| $15.7M | 38K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $6.9K | 199 | 64% | $1.99 | |
| $88.3K | 828 | 54% | $4.99 | |
| $1.4K | 2 | 0% | $29.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $39.99 |
| 904ratings |
| 94% |
| — |
| not modelled |
| $19.99−50% | 45ratings | 88% | #181 | not modelled |
| $39.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 933 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un bon jeu à faire en un weekend, histoire en finie un un peu moins de 10h, les combats de boss sont assez costauds (si on prend la difficulté intermédiaire). Le jeu, développé par un studio d'animation, se ressent bien dans les cinématiques comme un film, les mouvements du personnage rappelle parfois Crash Bandicoot (pour les effets d'allongements et de fluidité, ce qui n'est pas pour déplaire). Foncez le prendre quand il est en promo !
A breathtaking action-adventure game that delves into spirituality and the restoration of nature through healing anguished spirits attempting to move on. With the sequel being recently announced and the game sitting in my backlog for a while it felt like the perfect time to give the game a proper playthrough and I had an amazing time all the way through. The game presents themes similar to those found in the Ori games which I loved with nature and spirituality being the center of the game with the overall mechanics woven into the environment and how its restoration works to resonate with players in an effort to revive the land from corruption. Ember Lab's debut made quite the splash with its gorgeous Pixar-like animation which from a baseline instilled a wide array of emotions due to the characters coming to life through their grief and how Kena's efforts worked to restore balance to their spirits and the land around them. The game does not overstay its welcome with a short runtime especially if you don't go out of your way for collectibles with the game being cut into three sections with each presenting various obstacles in clearing corruption, retrieving relics, and defeating each boss encounter. The gameplay felt akin to Souls-likes & Zelda through the amount of actions Kena was able to use as well as the enemy behavior encouraging both cautious and aggressive gameplay through parrying and shields. While parrying isn't the easiest to accomplish with it being similar to how it is utilized in Expedition 33, when I was able to consistently get it down it felt truly satisfying from a gameplay perspective, but also relief where it isn't completely necessary to conquer all challenges found. The bow and bomb provided new ways to engage with enemies with the sheer quantity you face at times creating true chaos where gameplay can feel snappy and engaging every fight. The rot creatures were cute companions that helped elevate the gameplay through restoring the environment and upgrading Kena's abilities with the Rot Hammer being my favorite with its high DPS and ranged potential. The characters were all implemented well as the linear story structure allowed them to be fleshed out according to their proper areas and culminate into a hopeful but tragic overarching story structure in saving a land that has already lost its people through giving them peace at their end. A small gripe I have with the combat is how Kena generally controls with her movement not being as responsive as it should be as her dodge roll isn't the most amazing as seen in similar titles with its start-up lag ensuring you aren't able to chain it and you need to be able to telegraph enemy attacks so you don't accidentally jump right into them. The camera was also not utilized the best as it is naturally slow and the lock-on function would still be in play even if an enemy vanished, but it wouldn't follow it with you needing to disengage then find them again. Finally, a small issue also being how the game allocates "experience" or upgrading Kena's abilities as the majority of the time you open chests to find crystals which are only used for cosmetics and Karma - the currency being used for abilities only found in restoring environmental structures and defeating basic enemy encounters which can result in needing additional playthroughs just to upgrade everything. For achievements, most came from the story in unlocking abilities and progressing the story till the end with the rest being collectibles which were simple to manage with the map automatically tracking everything which made finding every last one easy enough without needing to cross-check too much. The trials, while not necessary, were a fun challenge which also unlocked charms and costumes for Kena to use with some of them needing some strategy as they are implemented to ensure you understand the mechanics well enough to manage a plethora of varying enemy types. Master mode was the hardest to achieve as it lives up to its name in which you must be able to master all game mechanics in order to survive while not necessarily having to parry as you can dodge everything reasonably well it can definitely help at times through the benefits you receive for doing so. I had heard horror stories about the hardest difficulty, but was pleasantly surprised to find out that it was difficult, but not in an unforgiving way as you are able to grasp the mechanics well enough to conquer everything thrown at you to ultimately complete the game. Overall, I enjoyed my time playing through Kena: Bridge of Spirits. Ember Labs truly has something special with this as their debut game and I cannot wait to see what improvements they make to elevate the experience with Kena: Scars of Kosmora later this year. This game is truly special and I could not recommend it enough for people looking for a fun focused experience with surprising in-depth combat and gorgeous visuals.
good
very good game. very hard though even on the medium setting of sprit guide. the boss fight are long and took me a good while to figure out. but worth while playing in my opinion
Un juego, que vale la pena comprarlo una y mil veces.
Отличный сюжет, красивая анимация, боевая система схожа с Dark Souls. Отличная игра!
This one is so good 🫶🏻.
迪士尼的游戏,游戏画面色彩我很喜欢,战斗打怪机制简单,轻度解密机关什么的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.