
Relax in the world of Kemono Teatime, where animal ears are a normal part of everyday life. Here in Melodius, you can whip up whatever blends of tea you desire in your favorite cafe as you play through an adorable story. Come now and live out your bestest and cutest life—down to the last drop.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Relax in the world of Kemono Teatime, where animal ears are a normal part of everyday life. Here in Melodius, you can whip up whatever blends of tea you desire in your favorite cafe as you play through an adorable story. Come now and live out your bestest and cutest life—down to the last drop. Though, you do know that once it's run out, that's it, right? It'd do you best to learn that all good things come to an end.
Meet all the Kemomimis that come through the cafe and help them wind down, spend a cute and adorable time sipping on some tea, and come to terms with their ultimate fates.
ฅ^•ﻌ•^ฅ Meow!
Come on in! Here, we strive to make the remainder of our customers' lives as enjoyable as possible, so we've curated a cute space for everyone to relax and find peace in. We also have a great range of tea blends and delicious desserts on offer, so please make yourself at home.
Now, to get things started, how about a nice cup of tea blended just for you?

Create your own unique teas with our stock of 9 black teas, 15 herbs, and secret ingredients. Get to know the customers and make them something that they'll love while you immerse yourself in the wonderful sounds of the tea-making process.
De-stress with the cafe's ASMR, with all its sounds and effects recorded in binaural audio. The background music also changes with each customer, giving you unique experiences that come and go with each new soul you meet.
All the cafe staff and customers (except me) have animal ears! Please savor each encounter and goodbye while you can—I'm sure you'll have a very special and unforgettable time here with all the people you meet.
-Tarte
The cafe's trusty manager and elder of two sisters. She's the resident tea-blending expert.
-Macaron
Tarte's adorable little sister who is a patissiere and the face of the cafe.
-Quiche
A traveler who lodges at the cafe in exchange for some handy gifts.

-The Kemomimi customers
Meet a host of these cute and colorful characters at the cafe!

You caught that, right? The shop's only running for a maximum of 21 days. What kind of people and stories will you get to know during this time? And is the cafe really shutting down after that? Why open up a limited-time cafe to begin with, anyway? The truth is up to you to uncover!
If you like what you see, please wishlist Kemono Teatime and we will deliver the latest updates to you. Until then, please sit back with a nice cup of tea and relax.
₍ ᐢ › ̫ ‹ ᐢ₎ 🎶
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.70−33% | 1.6Kreviews | 95% | — | $746.8K |
| $8.70−33% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 175 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
繁體中文問題修了再改好評 我其實滿喜歡這個故事 但在這題材 [spoiler]遺書[/spoiler]跑版到無法閱讀是在開什麼玩笑 又不是沒人在討論區回報過有問題 繁體中文擺爛不處理是怎樣 特地切到其他語言沒問題 不想處理乾脆把商店頁面支援繁體中文拿掉啊 [hr][/hr] 商店頁面有注意事項單純覺得獸耳很可愛的人請勿必注意 [code] 『感到幸福,其實並非真正的幸福 真正的幸福是,....自由地過著幸福的日子,甚至感覺不到幸福的存在 感到幸福正是因為,...已經身處冰天雪地之中 所以,一點點溫暖都能讓我感到癡迷...』 by 寒蟬 罪滅篇 龍宮禮奈 [/code] 這款的[b]『幸福快樂』[/b]的每一天 一直讓我想到上面那段話.... 用這畫風講這故事真有你的Orz 就是結局有點小不滿 [spoiler] 完全不喂汽水糖 [/spoiler] 那個直接被處理成壞結局感覺實在不對 就我個人而言這三個結局應該要沒有特別好壞會更好 宣傳主打的音效、ASMR 倒是沒什麼亮點 畢竟這玩法就算聽第一次覺得新鮮,聽二十次也會直接按掉跳過
暑假最后的疗愈 *请佩戴耳机进行游玩 本作的声效设计算是亮点之一,有asmr感,对许多效果音和拟声词做了特殊的声道设计,大赞 剧情方面以治愈为主,但感觉故事基调也有一丝丝悲伤......看看后续的游玩体验如何吧~
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $746.5K | 2.4K | 72% | $12.99 | |
| $746.4K | 1.3K | 26% | $19.99 | |
| $747.3K | 4.1K | 78% | $9.99 | |
| $746.2K | 1.9K | 76% | $14.99 | |
| $747.6K | 829 | 76% | $21.99 | |
| $747.9K | 1.3K | 82% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.8K | 46 | 100% | $19.99 | |
| $2.5K | 43 | 79% | $4.99 | |
| $1.7K | 5 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.6M | 2.9K | 90% | $19.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 175 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
あなたは、最後まで、幸せで、笑顔で、いられますか―――。 “カワイイ”妹のいる喫茶店で、おいしい紅茶とスイーツを提供しながら、生まれも事情も違うさまざまなケモミミのお客さんと暖かい時間を過ごします。 時には思い出に浸るお客様の話を聞き、時にはすれ違う2人の言い合い、葛藤しあう姿を見守りながら、来たる旅立ちをどう迎えるか、私自身とても考えさせられました。また、ことあるごとに揺れ動く登場人物たちの感情の描写は、今の私と重なることもあり、とてもリアルで、涙なしでは見ることはできませんでした。 取り扱う内容はとても敏感な内容で、この手の話をすることは憚られがちだと思います。しかし、ぜひこのゲームを一度やっていただいて、考えてみていただきたいです。 私みたいに後悔をする前に――――――。
非常好遊戲,使我淚腺氾濫。 不管是自己玩或是看影片也好,希望透過任何方式認識這款遊戲的人都能完整的體驗經營紅茶館的這20天。 推薦給喜歡劇情、像素美術、音樂以及ASMR的人。 [spoiler][h1]“在幸福之後,等待的僅是苦痛。”[/h1][/spoiler] [spoiler]其實最一開始不難猜到結局,遊戲也時不時一直向玩家表示獸兒一定會踏上旅程,尤其玩家從最開始調配對應角色喜歡的香草,到後期變成為了抑制症狀而調配造成的反差特別有代入感(抗寒冷、止痛、助眠我都會背了)。 遊戲的角色們在重要的人啟程後每個看似都很堅強,但其實都是在勉強自己,尤其主角沒辦法在強迫自己幸福而崩潰的那刻真的非常痛,我最喜歡遊戲裡其中一個NPC的台詞:「越是痛苦,就代表愛的價值有多重要。」,總體而言,遊戲不只是要我們享受當下的幸福,在幸福過後的痛苦也要將它當成是一種愛的表現,是一款發人深省、徵收你淚水的好遊戲。 [/spoiler]
”等幸福褪去,哀伤便一览无余“ 你的节奏不快,但是你的死人速度弥补了这一点。虽然游戏名起的很可爱,但在了解故事背景(兽耳病毒蔓延导致大部分人类感染且无药可治,末期会长出尾巴、一个月后会因为内脏衰竭而死)之后反而觉得这个游戏名挺地狱的。 死亡是个严肃的命题,被留下的人要如何面对珍视之人的离去,能清楚预见自己死期的人要如何处理与身边人的关系是这个命题下理所应当产生的疑问,虽然故事里将死之人的做法各有各的原因,但平心而论我还是比较喜欢里面的一个被留下的人的观点:接纳哀伤这件事并不悲惨,哀伤是幸福的延续,也是对逝者的珍重,因为现在正爱着逝者,所以才会哀伤,所以最后才会接纳珍重之人的死亡。 但本作也并非完美。虽然主题不同,可是从语言的感染力来看不如VA-11,让角色重复念叨什么可爱啊治愈啊座右铭啊给人一种是不是没活了不会写正常日常对话的感觉,颇有一种贴标签的味道,不过两个主人公年龄摆在那也确实是不好让他们说什么很有哲理的话,一个12岁小孩肯定是觉得能到死都一直笑一直快乐才会让被留下的人记忆中的自己是幸福的美好的,还觉得那些被留下的人在勉强自己接受事实,另一个17岁小孩只想多陪陪妹妹,啥事都顺着妹妹,尽量笑着去陪妹妹走完最后一程,这已经做的足够好了。以及无法深究和自圆其说的世界观,甚至在我看来这个世界观纯是想给这个故事包一个萌萌二次元的饺子皮最后蘸一叠名叫死亡的醋。好在最后的最后人类还是研究出了病毒抑制药,也算是给这个过于残酷的故事留了个有希望的开放式结局。
차 한잔_귀여움 한 스푼
故事美術不錯,但當成遊戲缺點太多,請當成電子小說而不是經營養成遊戲 -不愛ASMR當遊戲語音,有請配音但劇情重點反而沒配音 -劇情有很多戶外活動的描述,但只有在咖啡店的場景,[spoiler]雖然我知道玩家視角是攝影機[/spoiler] -無經營遊戲成分,金錢和甜點系統無關緊要 -茶的素材獲取全靠運氣 -部分時候客人的需求敘述很不精準 -部分音樂不搭 -同一個景一直用黑畫面切景 -世界觀鋪了很多但零回收 [spoiler]-我不認同把出軌這事情合理化 -最後給其他人加藥沒有什麼奇怪的對話 -不給藥和給藥後不給糖漿的結局被歸類be[/spoiler]
面白かったです
cute
带着这份哀伤,活下去。
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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