
Find yourself trapped alone in a room with a ticking time bomb. Your friends have the manual to defuse it, but they can't see the bomb, so you're going to have to talk it out – fast!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 17.1Kreviews | 97% | — | $4.3M |
| $14.99 | 1.4Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I swear i didnt beat up my 5 years old son when we lost the level 7.1
好玩。和朋友一起一直交流说话停不下来。玩得口干舌燥,玩得精疲力竭。 个人觉得摩斯密码模块难度过大了,不经过专门摩斯密码训练根本判断不出来。
ненавижу азбуку морзе
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Spanish - Spain, Dutch, Polish, Romanian, Turkish, Spanish - Latin America, Italian, Finnish, Norwegian, Portuguese - Brazil +14 more
| $14.99 |
| 167ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра БОМБА, когда таймер подходит к концу, становится немного страшно, а так игра даже весёлая, советую, 7/10
- Да емае, белая кнопка и написано "держать" - ыыы - БАБАААХ (примерно так выглядит 75% всех игр)
神中神游戏 可惜朋友都是傻子
Сыграл чуть больше двух с половиной часов, но уже могу сказать, что это прекрасная игра, чтобы поссориться с другом — особенно если этот идиот не умеет читать букавы (или, как в моём случае, не умеет пользоваться системой координат). Во время игры ты испытываешь довольно широкий спектр эмоций. Это может быть связано как с затупами кого-либо из вас, так и с разнообразными модулями, сложность и напряжённость которых варьируются от «У меня тут толстая 7, лайк, осьминог-калека и смайлик» до «ТИРЕ, ТОЧКА, ТОЧКА — ЧТО ЭТО БЫЛО?! Я ПРОПУСТИЛ!». В итоге, как я уже сказал, это прекрасная игра, которую стоит купить, если у вас есть друг и желание наорать на него, сидя перед бомбой. 9/10
+1 有中文 有成就 可VR
Keep Talking and Nobody Explodes is one of the few games where I genuinely think people play it wrong most of the time. Everyone treats it like some goofy party game where you yell at your friends while somebody panics over wires, but honestly I think the game is infinitely better alone if you actually take it seriously. I know the whole point is technically communication, but playing solo turns it into something way more interesting. It stops being “haha funny bomb game” and starts feeling like an actual investigation. You have to analyze patterns, manage time, interpret symbols, memorize procedures, and stay calm under pressure. When you’re alone, every success feels entirely earned because there’s nobody else carrying part of the process for you. Most people just use the PDF manual on another monitor, but I printed the entire thing out because it felt more authentic. At first it was just for convenience, but after a while I started organizing it properly. I put the pages into a binder, added tabs for faster access, highlighted important sections, and marked common patterns in pencil. The symbols section especially needed quick navigation because wasting even ten seconds flipping pages can completely ruin a run. Eventually the manual started looking less like game instructions and more like actual case files. There were handwritten notes in the margins, folded corners, coffee stains, little arrows pointing to important rules. I remember sitting at my desk at like 1 AM with the binder open, rapidly flipping pages while trying to solve a Morse code module before the timer ran out, and honestly I felt incredibly intelligent during moments like that. That’s another reason I think solo is better. When other people are involved, everything becomes chaotic and random. Alone, it becomes methodical. You develop systems. You start thinking ahead. After enough time I got extremely fast at identifying modules and mentally prioritizing which ones needed immediate attention. I’d see complicated wires and instantly know what section to open before I consciously processed it. The game almost rewards obsessive behavior in the best possible way. There were nights where I’d sit down intending to do one or two bombs and suddenly realize three hours had passed because I became completely locked into the process. The room would go silent except for the timer and the sound of pages flipping. I started treating every module like a puzzle that needed to be professionally examined instead of just “solved.” Even stupid little things like checking serial numbers felt important. You start noticing details everywhere. I also think people underestimate how satisfying it is to physically use the manual instead of digitally scrolling through it. Slamming the binder open to the correct page at the last second genuinely feels cool. There’s no other way to describe it. Especially once the pages start naturally opening to the sections you use most often. Mine eventually became worn down in certain spots from overuse, which honestly made it feel even better because it looked like something an actual investigator would carry around. I got weirdly serious about the game too. I remember restarting bombs because I felt like my “procedure” was sloppy even if I technically won. If I wasted time fumbling pages or forgot a rule I already knew, it bothered me way more than it should have. The ideal run felt less like gaming and more like executing a perfect operation. And honestly, I still think solo is the definitive way to play it. When people describe funny moments screaming over each other with friends, it always sounds exhausting to me. The game feels so much more immersive when it’s just you sitting there trying to calmly piece everything together under pressure. It becomes less about social interaction and more about competence. There’s something deeply satisfying about successfully defusing a complicated bomb entirely by yourself using nothing except a binder full of printed instructions and your own ability to stay organized. One of the best puzzle games ever made.
Using a paper manual is the best way to play this game. It gets intense in later missions and it's desperately fun to try and figure out a way to optimize your time without getting blown up. Great for small groups of 2-4 people since any more makes it harder to keep up with each other. I'd love to see another game like this, or more updates to this one.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $3.8M | 4K | 97% | $29.99 | |
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| $547.2K | 508 | 94% | $29.99 | |
| $4.3M | 6.7K | 97% | $24.99 |
Related
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|---|---|---|---|---|
| $4.3M | 4.3K | 94% | $24.99 | |
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| $4.3M | 25.5K | 97% | $7.99 |