
Find yourself trapped alone in a room with a ticking time bomb. Your friends have the manual to defuse it, but they can't see the bomb, so you're going to have to talk it out – fast!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 17.1Kreviews | 97% | — | $4.3M |
| $14.99 | 1.4Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
would've strangled each other had we played this game in the same room. Highly recommend 10/10
ouaf boom
긴박한 상황에서 얼마나 내 언어능력이 딸리는지 실감할수 있다. 이런 상황이 오면 그냥 일찍 죽는게 서로에게 편할지 모르겠다는 생각이 들었다. 근데 정말 재미있음
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Spanish - Spain, Dutch, Polish, Romanian, Turkish, Spanish - Latin America, Italian, Finnish, Norwegian, Portuguese - Brazil +14 more
| $14.99 |
| 167ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 895 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I told my friend to cut the fourth wire, I haven't heard from him since.
it good and confuse
Keep Talking and Nobody Explodes is 10/10 hilarious fun. I saw this game on YouTube and immediately had to try it, because apparently watching people panic over a fake bomb made my brain go, “Yes, I would like to experience that personally.” The concept is genius. One person has the bomb, the other person has the manual, and nobody is allowed to fully see what the other person is dealing with. Which means the entire game becomes a beautiful disaster of yelling, explaining, misunderstanding, panicking, and realizing very quickly that communication is hard when something is beeping aggressively in your face. This game is funniest when everyone involved is confident and wrong. You think you are explaining things clearly. You are not. The person with the manual thinks they understand what you mean. They do not. Someone says “the weird symbol,” and suddenly everyone is fighting for their life because there are, in fact, several weird symbols. It is stressful, chaotic, and absolutely hilarious with the right people. Every round feels like a tiny group project where the grade is survival and the teacher is a bomb with attitude. Keep Talking and Nobody Explodes is simple, clever, and one of the best party/co-op games for creating instant panic laughter. Also, nothing tests a friendship quite like someone calmly saying, “Cut the wire,” and you realizing there are six wires and zero trust.
Great game for creating a strong bond (and hate) with your friend/brother. Ps: If you can not solve problems under pressure you should stick with the manual, if you can not understand the most basic of math and tech you should stick with the bomb, if you strugle with both you should stay away from this game hahahaha
КОГДА ВЫРЕЗАЛ ВМЕСТО КАБЕЛЯ ТОНКУЮ КИШКУ, НО ВСЁ РАВНО ВЗОРВАЛСЯ ИЗ-ЗА ТАЙМЕРА
Bom para solidificar relacionamentos. E roda em qualquer batata, o que é excelente.
'ta bueno
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $3.7M | 5K | 96% | $29.99 | |
| $1.1M | 1.4K | 90% | $29.99 | |
| $586K | 814 | 84% | $29.99 | |
| $547.2K | 508 | 94% | $29.99 | |
| $4.3M | 6.7K | 97% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 4.6K | 94% | $24.99 | |
| $4.3M | 12.6K | 94% | $17.99 | |
| $4.3M | 7.9K | 65% | $19.99 | |
| $4.3M | 7.3K | 97% | $19.99 | |
| $4.3M | 20.4K | 98% | $9.99 | |
| $4.3M | 3.1K | 90% | $59.99 |