
Keep Her Safe is a survival shooting game. Gather resources, fortify your base, and withstand zombie hordes to keep the rocket project alive and bring an end to the acid rain apocalypse. Besides the hard life in wasteland, you can also chill up with friends in different multiplayer gameplays.
Modeled estimate, not a reported figure. How we estimate →
About
A strange acid rain carrying an unknown virus fell for seven days and seven nights.
Humanity vanished.
The cities fell.
The dead began to walk.
But the animals survived.
And some of them evolved.
Now, as one of the few intelligent survivors left in the wasteland, you'll fight to protect civilization's final hope: an unfinished rocket project capable of ending the acid rain catastrophe once and for all.
But before that day comes...
You'll have to survive.
Construct defensive structures to strengthen your base against increasingly dangerous threats.
The Energy Core keeps your base running and powers civilization's last hope. Defend it from relentless zombie hordes at all costs.
Hire mercenaries to strengthen your base defenses or accompany you on expeditions and battles.
Fight your way through the wasteland, complete missions, and endure a world devastated by acid rain and the undead.
Explore dangerous ruins, defeat zombies, and bring valuable resources back to your base. Every expedition helps you survive another day.
Chill with friends in different multiplayer gameplay after a hard fight in the wasteland.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 407 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
联机足球完全是另一种精神状态。刚才还在独自对抗模式修防线,下一秒带着枪就开始和朋友抢球,合理性没有,娱乐性很足。
有些Boss的攻击方式挺有记忆点,有些则像单纯把血条拉长。希望以后别只从伤害和血量上做难度,能增加一些需要观察和应对的机制。
喷火器用来处理密集敌人很舒服,但也不能逮谁都喷。射程和资源限制摆在那里,保留几把远程武器还是必要的
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $104.6K | 505 | 73% | $9.99 | |
| $104.6K | 1.8K | 79% | $2.49 | |
| $104.6K | 380 | 74% | $7.99 | |
| $104.6K | 721 | 83% | $9.99 | |
| $104.6K | 595 | 50% | $9.99 | |
| $104.5K | 636 | 92% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $476 | 7 | 43% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.3M | 6.2K | 78% | $9.99 | |
| $83.1K | 317 | 69% | $9.99 | |
| $63.8K | 251 | 24% | $9.93 |
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Japanese, Traditional Chinese
Hours played at review time, across 407 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
喷火器的加入很有存在感,面对密集小怪时终于不用一只只点名。火焰扫过去的瞬间,确实有种把战场清空的满足感
有些敌人强得很有个性,有些则存在感偏低。红眼兔子那种突然给你一顿暴打的家伙还能记住,普通丧尸打完很快就忘了,纯靠外形有点记忆点。敌人设计如果再拉开差异,战斗会更鲜活。
这游戏不怕你死,就怕你不贪。背包满了还要捡,尸潮来了还要逛,最后抱着一包破烂往家跑,特别符合仓鼠玩家的尊严。
我不太在意它是不是“神作”,因为它提供的快乐很明确:捡到好东西,装到塔上,看尸潮被清空。就这个目标而言,它完成得不错。只是快乐类型比较单一,玩久了以后确实需要新地图、新武器或新的防守规则来续命。
地图的问题不是“不够大”,而是“大得还没填满”。有些角落跑过去以后什么也没有,任务又总在那几个位置重复。后续要是能补上随机事件、隐藏房间或者区域专属资源,探索欲会回来很多。
塔防的爽点已经有了,但“塔防的策略”还没完全出现。现在多数情况下是资源够了就多造几座,火力不够就继续升级。不同炮塔之间如果能形成克制、联动或特殊流派,玩法层次应该会明显提升。
Boss设计目前有点两极分化。远程型敌人至少会逼着玩家走位和拉扯,有些近战Boss则像一堵会掉血的墙,火力够就站着打,火力不够就是边退边慢慢打,也没走位什么的。希望后续能让每个Boss都有自己的处理方式。
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