
An atmospheric management RPG about life on the open road. Pick up hitchhikers, work odd jobs, customize and repair your car, and map your route across the country. Use upgrades, skills and items to overcome challenges. And remember to take it easy. You’re young. You have time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 31 → 4.29/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 983 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wow. Damn. You know that feeling you get when you see the trailer for this game with the rock music? Either of them. That vibe. It's consistently captured throughout. If you don't feel a certain way when watching the trailer then you're probably going to miss half the fun. Do you have to ever have gone on a road trip to "get" this game? No. Do you have to be a gear-head irl? No. Do you need to be an 80's/90's/whatever baby? Absolutely not. But you need to be able to appreciate the vibe of looking back on a journey not had by any one person, but had collectively, by all of us, in little vignettes of travel, passed on through our own experiences and the stories we tell about them. To be honest, I thought this game was trying to capture the feel of an era from before [i]my[/i] time. When it loaded up the opening text and revealed it's supposed to be set in the early 2000's, I had to do a double-take. How can this, the story of The Great American Road Trip, be set in an era that [i]I[/i] could have experienced it? How could it be so disconnected from the internet, cell phones, 9/11, and all the rest? Moreover, [b]how could it be made in Europe???[/b] Well, on the one hand, that's art for you, it's possible to effectively convey a story with details you've never experienced. But the second part is that the disconnect is an essential aspect of the story. Being disconnected from your home, from your career, from your friends, from social mores and expectations, these are the things that can drive someone to set out on a journey like this in the first place. By ripping up your roots and committing to living out of your car, you're embracing the chaotic, scary, exciting truth that our lives are always transient, impermanent things. It's not about any one era that happened, it's about the kind of experience anyone could have, but told through a specific aesthetic lens. It's embracing the struggle to support yourself as you try to scrounge together some cash to buy a banana. Or facing hardship to save up for something a little more permanent, like a portable stovepot, so you can cook up some cheap ramen and a coffee to get you through the next leg of your journey. It's taking people into your lives, for however long that lasts, inviting them to spend time with you as you each move towards different, perhaps even eventually diverging, goals. It's letting those people go who hurt you more than they help you. It's the funny, unexpected moments, like BIRD THAT WON'T MOVE, or COW! It's a coming upon a car crash, knowing one of the drivers is dead with absolute certainty, and knowing there's nothing you can do for the other as she grieves what she's done, except to sit with her a moment, and let her know the world's still there. Beyond just the vibes this game is able to capture, the gameplay loop is seriously entertaining, letting you build up your skillset and flex your new style just long enough to not be boring, before you obtain a victory and start all over again. Meanwhile, it delivers some fantastically-stylized art assets and a killer soundtrack that's so much fun to collect and browse on the journey. Gosh, what more is there to say? It's just one of those perfect games that you'll never forget playing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 26 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Swedish, Ukrainian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 984 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Единственная игра, которая поможет закончить отношения, пережить расставание, обрести дзен, узнать много хороших исполнителей, убрать стресс из жизни и просто кайфануть....
A beautiful road trip and turn-based roguelike fighting game. I couldn't afford AC and my first run nearly ended when I was stuck in a traffic jam in the desert. I survived thanks to my "eco-driving" card and help from the mechanic hitchhiking in my backseat. Then after making it to a gas station, a hippie gave me a ♥♥♥♥♥♥♥ WEREWOLF ASSO CD. Best game ever lol.
I like the style of this game. The pixel art is very nice and gives it an overall comfortable world to explore. The background art on this game is great. I really enjoyed driving past the fields or climbing the mountain! The cities look busy when you're driving past them and the stores you visit all have their own charm to them. Your character selection is low as in boy or girl, and the pixel are slightly varies between them but you do get to select from a drop down menu of backgrounds for them, you gain more as you complete more of the game. The character will also gain points they can spend to gain new abilities to help them during road events. I found the road events or "combat" in this game refreshing and easy, although you can choose to make it more difficult if you want, by customizing your character at the start or by being a deviant on the road. The roads all have their own different hazards that you have to deal with as well as the hitch hikers you pick up. Oh, man the Hitch Hikers you find in this game really adds to it. You find a variety of people randomly throughout your playthrough that will give you quest you can complete. They level up riding along with you and can assist you in your road events, some of them come with really handy abilities. Others can give you hefty negatives if you don't know how to build around them. I personally enjoyed "The Bride" quests line, she is a fun character, and "The Hiker" with his goal to climb the mountain. There is multiple endings to this game and some of them trigger by completing hitch hiker quest. The music in this game is really good. I never heard of any of the bands until this game. I gotta say "Holy Now: Places." is my jam. It has a good variation of music going for it as well, the downside with the music is that you only have a short amount you can cycle through at a time, and can get a little tedious after playing for few hours, but it fits the aesthetics of the game and the timeline the game world is in. I wish we had more options for vehicles to choose from and character models, is some of the only negatives I can say about the game. I found some bugs off and on, throughout my playthrough. One game crash, but nothing too egregious. The funniest bug I found was a visual on my car with the wolf spray paint, after getting into mud and having it repaired there is a gap between the front and rear doors that is gone. I can see the background as I drive about. :D TLDR: Art: Good. Music: Good, Gameplay: engaging and short
Es Precioso, Toda Mi Vida He Vivido Viajando Por Las Mismas Rutas Una Y Otra Vez Hasta El Punto De Ya Sabermelas De Memoria, Tengo El Sueño De Alguna Vez Salir De La Ruta, Viajar A Sitios Nuevos Y Vivir Cosas Locas, Este Juego Me Tocó Esa Fibra Sensible, Llevo Unos 5 Finales Desbloqueados Hasta El Momento Y Mi Unico Miedo Es Familiarizarme Demasiado Con Los Caminos Antes De Llegar A Ver Todos Lo Que Este Pequeño Juego Ofrece.
originally watched Secret Sleepover Society play this on twitch and have wanted to play it ever since. It did not disappoint. 10/10. Just really wish I could play on my mac. ToT
스웨덴이란 어떤곳일까? 평화로움의 탈을 쓴 온갖 것들이 날뛰는 스웨덴에서 락 페스티벌을 구경하기 위한 그들(혼자일수도 있음)의 여정 그리고 그들의 인생을 엿볼수있는 게임
Muy Bueno.
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美术风格不错,很有千禧年美式的感觉。买之前对游戏的预期和实际出了些偏差吧,我原本以为这是一个在路上遇到各式各样搭车客了解他们的故事的公路片式游戏,但实际游玩里资源规划和消消乐占比更大,开一段路要进行两三次消消乐,搭车客们比起提供剧情更重要的是提供技能,对于他们的故事描述很少。玩久一点感觉玩法太重复了没有新东西很无聊,要是能拓展一下关于乘客们的文本量作为调剂就好了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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