
An atmospheric management RPG about life on the open road. Pick up hitchhikers, work odd jobs, customize and repair your car, and map your route across the country. Use upgrades, skills and items to overcome challenges. And remember to take it easy. You’re young. You have time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 31 → 4.29/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 963 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好玩的公路旅行模拟器 一个周目把车改好后基本就可以无难度横着开。现阶段还是内容有点少,就那几个任务和事件来回转。不过本来就是悠闲的公路旅行,也不算太闷 [spoiler]护盾流(加护盾轮胎+轮胎效果×2改造+扎营技能树一定优先点完)强无敌建议大伙都试试。但好像肌肉车用不了轮胎效果×2的配件,我刷不出来,建议开皮卡。 [/spoiler] [spoiler]奶奶真好,我也想奶奶了.. [/spoiler]
К моему сожалению я был впечатлен качественным пиксельным артом и превосходным саундтреком, поэтому после покупки я поиграл в игру всего около получаса, после чего отложил ее на потом. В ином случае возврат был бы сделан достаточно быстро, и мои 550р были бы потрачены с куда большей пользой. На поверку игра оказалась пустой, с душным и однообразным геймплеем. Вам из раза в раз по малейшему поводу придется играть в скучную мини-игру: выбирать нужные иконки, совмещать их с другими иконками, да еще и на время. Логики в этом ноль. Пропустить надоедливую мини-игру нельзя. Заниматься в Keep Driving чем-то другим нельзя. Управлять машиной в игре про дорожную романтику... Правильно, тоже нельзя. После употребления баночки пива вас моментально настигнет полицейский патруль и заставит играть все в ту же дурацкую мини-игру, правда выиграть в этом случае будет еще сложнее, поэтому вы сразу лишитесь почти всех денег, а машина будет разбита. Однако при этом вас никто не арестует и не отберет водительское удостоверение, просто оставят у обочины с разбитой тачкой. Опять-таки логики ноль. Дальше я уже смотреть не стал, было жалко времени. В общем внимательно изучайте что покупаете. Не ведитесь на хайповые, но бездушные проекты.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 26 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Swedish, Ukrainian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 964 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
全エンドクリア記念にレビュー。 数多くの旅を続けて、若者は成長していく。 若かったあの頃、時間も可能性も無限に感じていた日々。 運転や旅が好きな人は、当時を振り返りながら、当時の日々を振り返る贅沢を味わえる。 失うものは少なかったからこそ出来たこと。 でも、果たしてそうなのか? 今からだって、また走りだせばいい。 そんなことを思わせてくれる、気づけば前向きな気持ちになれるゲーム。
玩法深度太浅,拿到背包客+驾驶天赋电表倒转;拿到节俭杂货箱6X组合技+呆子X变星基本就是闭眼打,一路上随机事件的数量又处在一个差不多快要觉得烦的边缘,加上剧情也都是蜻蜓点水,如果有大主线or支线,以及不要随便进一个结局就结束,再加上玩法深度拓展的话应该会很好玩吧。 但是这个公路片+摇滚的氛围我是真的喜欢
You get a car and a simple goal: buy a ticket and make it to a music festival. What happens along the way — events, encounters, hitchhikers — is unpredictable. Add a light “battle” system and some resource management, and that’s basically Keep Driving. The narrative didn’t quite work for me. Even though the game isn’t heavy on dialogue, the short conversations with hitchhikers don’t feel very meaningful, and their micro-stories aren’t particularly memorable. The game isn’t difficult; it’s cozy and relaxed. I’d be lying if I said it wasn’t pleasant to play. Still, I expected a bit more from it. I finished a few runs, but eventually lost interest and don’t feel like going for the few remaining endings, at least for now.
I love road trips, and recently have taken a few long ones after many years of being with a...stagnant partner. This game seemed awesome! But... maybe it's because I got my first car slightly before the early 2000s, I can't figure out this games' controls. Like, seriously?? I tried playing both with a controller as well as keyboard and mouse, and it was just so frustrating trying to follow along with the tutorial when I'm doing what it says and it simply isn't working. I don't know why, and I want to support small games like this, but... I just can't figure out this game's controls?
This game has so much personality and vibe to it, worth every dollar.
当我的孩子在后座听着游戏里的音乐一路远游,这感觉可太带劲了,虽然我已记不清二十年前那些红砖矮楼间的冒险,那扇得用很大力才能推开的蓝色玻璃窗户,还有职工小区门口那道不符设计规范的三十五度大斜坡,但这不妨碍我在将来给她再买一份,让她也见识一下老一辈的审美。
Inventory management done in a really fresh way. The art fits the gameplay perfectly. Even if you don’t like turn-based, this one pulls you in.
It's designed as a sort of rogelike game but after completing the first run, the rest are the same. You must enjoy the tricky "cards game" I guess. Too many random things and so few ways to plan strategies unless you go hardcore. It might be the right game for you but it was a bit disappointing for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| $60.9K | 100 | 77% | $14.99 | |
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| $3.8M | 12.4K | 37% | $9.99 | |
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