
An atmospheric management RPG about life on the open road. Pick up hitchhikers, work odd jobs, customize and repair your car, and map your route across the country. Use upgrades, skills and items to overcome challenges. And remember to take it easy. You’re young. You have time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 31 → 4.29/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 977 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I play a lot of roguelikes, and while many games start off punishing and becoming rewarding the more you play, I think that the threat system that is core to the gameplay loop of Keep Driving is overly punishing and requires you to devote early-game resources to tasks that do not feel fun when cleared.
ахуенчик
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 26 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Swedish, Ukrainian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 978 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ИГРА ПОДАРИЛА НОВУЮ МЕЧТУ КОТОРУЮ Я ПОТИХОНЬКУ ВЫПОЛНЯЮ КУПИТЬ СВОЙ ПИКАП И ОТПРАВИТЬСЯ В ПУТИШЕСТВИЕ .По самой игре крайне классная каждая история кажется сначало простой но развязка персонаже и их историй такая душевная и обыденая что ты в неё вериш .Музыка запала в душу почти каждый трэк подходит игре идеально и скажу от себя моей дущее . да я не знаю что поёться в текстх песен но это не помешало им попасть в мою колекцию музыки и буквально заволонили её. Геймплэй незамысловатый и присуший рпг играм .Игра идеально подходит зайти в неё вечером после трудного дня .
This is a great example of a game I admire for its originality and craft, yet one where my overall enjoyment ultimately falls a bit flat, even in the face of such a unique experience. The vibes and aesthetic were my favorite parts of this game and I’m likely the perfect age for it to hit me right in the nostalgia sweet spot. Road trips in the early 2000s are something I remember fondly and this game captures that feel surprisingly well. You pull away from your parents’ house, blasting an indie rock track that, despite never having heard it before, sounds uncannily like something I’d have kept in my CD binder circa 2004. You’re headed to a music festival without a care and without much money. But the journey is what matters here and not so much the destination. All of these aspects are great but a lot of the meat of the game takes place in turn based driving encounters. Traffic, speeders and semi trucks are all presented as encounters for you to “battle” using basic real world resources like gasoline, energy, money and durability. It’s a clever system but it unfortunately started to wear thin for me. It wasn’t quite engaging enough to hold my interest and it became pretty easy to game the system once I started seeing the cracks. I just felt like it needed a little something more. Regardless, I’m so glad this game exists and I’ll absolutely be on the lookout for whatever the devs make next.
the music is rememberable and playing this simultaneously on discord with my bf def a peak core memory for us, very relaxing and at the same time humorous..
Chill as hell. Love the strategy/character building. Every run being different keeps it hot. Finding a hitchhiker a second time causes me to laugh every time.
Great music and atmosphere!
у меня пк говно
跑高速模拟器
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $60.8K | 100 | 77% | $14.99 | |
| $9.9K | 61 | 95% | $6.99 | |
| $1.7K | 23 | 57% | $2.09 | |
| $385 | 2 | 100% | $7.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 5.3K | 82% | $19.99 | |
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| $3.8M | 3.3K | 66% | $59.99 | |
| $3.8M | 3.4K | 87% | $34.99 | |
| $3.8M | 7.4K | 81% | $19.99 | |
| $3.8M | 4.4K | 70% | $34.99 |