
Keep Defending is a first-person VR tower defense archery game where you build up your defenses during the enemy onslaught. Target enemies before they reach your gate and earn gold to set up ever more capable defenses including crossbows, wizards, knights, cannons, and more.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What about Left-hand players ? I'm playing with my left hand, but impossible to change the bow position. Where can I find it in the menu ? Is it exist ? Impossible too, writing in the Steam discussions. All subjects are lock... Et pour les gauchers ? Je joue avec la main gauche. Mais impossible de changer l'arc de main ?!? Y a t il une option dans le menu ? Est-ce que celà existe ? Impossible de s'adresser aux développeurs, tous les sujets de discussion sont verrouillés. Edit : After a good anwser from the dev I finally found how to change for left handeds guys ! Great great game !!!!
I'm not recommending this game not because it's not fun; but because it needs a lot of work. This game has a great idea! You taking on a role of defending your area while being able to purchase defenses for it as well. However, I've played like 4-5 rounds on different maps and haven't seen many "towers" to choose from which makes things a little stale after a bit. I also don't think the way you build towers is the easiest, selection in general is complicated with you having to press a button to enter selection mode then press another button to select. I don't fee like it has to be that complicated. Being able to point at figurines on a fencing around you and toss them onto a tile would be fun or just placing them on a given tile would be nice. I do like how time slows down but doesn't stop when in "tower" select and the "tower" units do help quite a bit. It would just be nice to see a better build mode and more of a selection of "towers" even early on. The turning feels bad, I'd prefer smooth turning that turns like other games or an option to toggle between them. I stopped using the thumbstick turning because it was hurting my gameplay and making me feel sick. Movement as well isn't intuitive, it took me a second and I still don't fully understand how it works. I think the game would also be greatly improved with free movement. The amount of times being able to move my character across a ridge or even just a little more to the left without the weird movement requirements currently in the game; is a lot. I think the game could become something so much better if this feature was added in. The final thing I have issues with is the art. It's a $5 game I'm not expecting AAA quality; but it's easy to tell it uses a lot of downloaded assets. The sheep look like their from Spyro, the characters seem to be from a character pack, and the ground, terrain; and windmills all look like their from different packs since the art style is different. I'd prefer mediocre art that all blends together than some great art that doesn't blend together. I feel like with these changes and maybe more; the game could easily get put up to $10 and attract a lot more people.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got it on sale for a buck, and I honestly wish I had the dollar back. Would if I hadn't let it sit in my library before trying. It's not the worst thing ever but it's definitely not good. The roughly half hour I've played is all I ever will.
A good thought, but poorly made. I felt I had to play a couple levels before I judged it but my opinion didn't change. It is a very simple VR archery minigame with an element of tower defense. I understand this is the first of it's kind, but the the use of the VR was extremely limited and the only time I moved around was in level select. I might let my niece have a go at this if she ever wants to play something other than "Robot dog" from Valve's The Lab.
번들로 싸게 구하면 해볼만 합니다 사실 디펜스류 게임이 워낙 많고 그 중 활 쏘는 게임은 엘븐어쌔신이라는 괜찮은 작품이 있어서.. 이 정도의 퀄리티의 게임을 따로 플레이하게 될까 싶은데.. 애들용으로는 이게 더 나은 것 같기도 하네요.
On Arch Linux on Valve Index on ValveVR 2.8.6 on an Nvidia 2080, this is... good. I found the second level a huge increase in difficulty but perhaps there are other easier levels I can skip to - I didn't try yet and just wanted a quick archery game to show the kids. I think the arrows move too slowly, by maybe 50%, and I didn't even notice the tower defense options. But this is the first archery game I got working and it is nicely programmed. I will definitely persevere with it and recommend it.
Teleport system sucks mediocre graphics bad controls boring
Pros: -Cheap (1 buck on sale) -Good gameplay, decent mechanics - not stellar but it's fine. -Decent amount of content (large variety of enemies, 10 maps with 4 diff levels, etc) - Achievements and leaderboards for each map is neat. Cons: - A.I. behavior is too simplistic (e.g. when the enemy targeted by one of my infantry is killed by something else, that infantry walks back to its home spot before targeting another enemy even if that other enemy is right next to the first one.) - cheap and annoying sound effects but whatever... - lame graphics... but whatever again... it's not that important to me either - minor glitch today seemed to have softlocked me in the defense placement menu (trigger clicks suddenly wouldn't do anything) but I could get out of it with the options menu - and other minor inconveniences reminding me the game is not completely without kinks. Despite that, game is still fun. Moreover, the difficulty jumps a lot between the tutorial and other maps. I only played the first 5 ones so far but yeah... Tutorial is stupidly easy but I succeeded in the 4 next ones only at normal difficulty (so far) but hey, this can be a good thing: More play time and gratifying successes. GIT GUD SCRUBS ! :D
за свои деньги очень хорошая игра,но на вмр будет не очень удобно,нужен хороший трекинг
nop
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Players by region
Where this game's players are, estimated from review languages.
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