
Keep Defending is a first-person VR tower defense archery game where you build up your defenses during the enemy onslaught. Target enemies before they reach your gate and earn gold to set up ever more capable defenses including crossbows, wizards, knights, cannons, and more.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had few hours fun with that game - I wish I could shoot with some abilites like: triple arrows, or frozen/fire/bomb arror etc...
Que no te confundan los grafios, en cuanto a jugabilidad es un juego muy bueno y exigente, podriamos decir que es un Tower Defence pero tambien podriamos decir que es un juego de accion (bendita VR). Tu eres un arquero que tienes que defender la entrada a tu fortaleza de las oleadas enemigas y a su vez ir gestionando las tropas que quieres que sean tus aliados. Nada nuevo en el concepto pero muy bien ejecutado, es muy divertido y te van a poner las cosas muy dificiles. Si lees este analisis y esta el juego en oferta, no lo dudes. Pruebalo
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
30 minutes and your arms are mush. Good workout
I have only p[layed the first 3 levels of this game. I like it, but there are a few agonising factors that i hope the devs fix somehow. As most other reviews have said, the aiming of the arrows you fire does not feel very accurate. So its really hard to hit the enemies. This wouldn;t be so bad, except you can kill your allies with a bad luck shot. Also, the range on the arrows might need to be increased. I understand a real bow hasd to have a trajectory, But this is a game, not an archery simulator, so the bow feels a little lackluster. I read a comment below about maybe adding a crossbow or similar. Maybe that could be an option? Also, i find i keep going to grab another arrow, but cant because my hands were too close together, which is a bit annoying, especially with how inaccurate the aiming seems to be. And the teleport mechanic is annoying as with Quivr. "i need to move, shoot the portal, miss, try again, miss, again miss, over and over, and you are overrun... This is partially due to the aim and lack of power with the bow. It feels like a kids bow with a sucker on the end of the arrow. I have put this as reccommended, in hope the devs fix these minor, but annoying mechanics. Its a really great game! Just needs a couple of minor tweaks. If these tweaks don;t come, I may have to lower my rating, But i like to give devs a change.
Leider nicht gerade das beste Pfeil und Bogen Spiel in VR. Mechanik nur mittelmäßig, Grafik und Gameplay eher untere Klasse, dafür sind 8€ leider Stand 2019 zu teuer in meinen Augen. Meine Kuratorseite: https://store.steampowered.com/curator/30155555 Meine Steamgruppe: https://steamcommunity.com/groups/voodoode https://www.youtube.com/watch?v=yYy_xUip_r4
Hammer umsetzung top jeden cent wert (knapp 5€)
Keep Defending takes the familiar structure of tower defense and turns it into a much more hands-on virtual reality experience. Instead of watching enemies march toward carefully positioned defenses from an overhead viewpoint, the player stands directly on the battlefield and contributes to the fight with a bow. Developed and published by Faster Time Games, the game combines VR archery, defensive unit placement, resource management, and escalating enemy waves into a compact action-strategy experience. The concept is simple to understand, but the physical involvement of aiming and firing arrows gives it a distinctive personality compared with conventional tower defense games. The basic objective revolves around preventing waves of enemies from overwhelming the position under your protection. Archery forms the foundation of combat, requiring players to physically aim and fire at approaching targets. Eliminating enemies rewards gold, which can then be spent on additional defenses. This creates a satisfying relationship between personal combat performance and strategic development. Accurate shooting provides the resources necessary to strengthen the battlefield, while well-positioned defenses reduce the number of threats that must be handled personally. Several defensive options broaden the tactical possibilities. Crossbows can provide additional ranged attacks, knights contribute direct defensive support, wizards bring magical assistance, and cannons offer heavier firepower. Deciding where resources should be spent becomes increasingly important as enemy waves become more demanding. Investing heavily in one location may produce a powerful defensive position while leaving another route vulnerable. The strategic systems are not exceptionally complicated, but they provide enough decision-making to prevent the experience from becoming nothing more than a VR archery shooting gallery. Accuracy is encouraged through a scoring system that rewards more impressive shots. Long-range attacks can produce higher scores, giving confident archers an incentive to engage enemies before they reach comfortable shooting distance. This risk-and-reward approach adds a welcome skill component because simply surviving is not necessarily the only objective. Players interested in competitive performance can attempt to improve their scores and compare their results through leaderboards. Statistics and achievements provide additional reasons to revisit completed scenarios and refine previous performances. Enemy variety contributes to the increasing pressure. Players encounter hostile forces ranging from barbarians and skeletons to larger fantasy creatures and dangerous bosses. Particularly threatening opponents can quickly damage or destroy valuable defensive assets, meaning target prioritization becomes important. A player who concentrates exclusively on the easiest enemies may suddenly discover that a more dangerous attacker has broken through and eliminated an important defensive position. These moments make the player balance immediate threats against enemies that could create larger problems if ignored. The selection of environments helps keep the campaign visually varied. Defensive battles can take place around villages and castles as well as frozen landscapes, caves, and other fantasy settings. Changes in terrain, atmosphere, weather, and time of day prevent every encounter from looking identical. The graphics are relatively straightforward by modern VR standards, but the visual design generally prioritizes readability. Being able to identify approaching enemies and judge distances matters significantly when firing arrows across large areas. Scenario variation is one of the game's more useful features. Standard defensive encounters are supplemented by modes that alter the usual objectives. Ambush situations can require enemies to be eliminated before they escape effective attack range, while advancing scenarios involve moving through different zones and developing defenses along the way. These variations prevent the campaign from relying exclusively on stationary wave defense. They also encourage players to reconsider strategies that may have worked perfectly in previous levels. Keep Defending is at its strongest when the direct VR action and automated defensive systems operate together. During the opening portions of an encounter, the player's bow may carry much of the workload. As gold accumulates and more units are deployed, the battlefield gradually becomes busier and more capable of fighting independently. Watching a defensive network grow from a relatively vulnerable position into a coordinated collection of ranged weapons, warriors, magic, and artillery provides a satisfying sense of progression within individual scenarios. There are limitations to the formula. The strategic component is accessible rather than deeply sophisticated, so players expecting the complexity of dedicated tower defense games may find the available management relatively modest. Likewise, the repeated cycle of shooting enemies, collecting resources, placing defenses, and surviving increasingly difficult waves can eventually become repetitive. Much of the long-term appeal depends on whether the player enjoys VR archery enough to replay scenarios for better scores and improved efficiency. The VR requirement is especially important. Keep Defending was built around tracked virtual reality controls and physical archery interaction rather than traditional keyboard, mouse, or controller gameplay. Standing and room-scale VR suit the design well, but this also substantially narrows the audience. It is best approached as a dedicated PC VR title rather than a traditional tower defense game that happens to include optional VR support. Steam Deck compatibility is therefore poor for practical purposes. The game is VR-only and depends on hardware and motion controls that the Steam Deck does not provide as a self-contained handheld system. Even if compatibility layers could technically launch parts of the software, the built-in Deck controls cannot reproduce the intended tracked VR archery experience. Players looking specifically for portable Steam Deck gameplay should consider it unsuitable, while those using a proper PC VR configuration are the intended audience. Overall, Keep Defending offers an enjoyable interpretation of tower defense by placing the player directly inside the action. Its combination of physical archery, gold management, defensive deployment, varied enemies, bosses, alternative scenarios, scoring, and environmental changes creates more tactical involvement than a basic VR shooting gallery. It may lack the depth of larger strategy games and shows the straightforward presentation associated with earlier PC VR releases, but the underlying combination of genres works surprisingly well. For VR players who enjoy archery and defensive strategy in roughly equal measure, it remains a focused and entertaining experience. Rating: 7/10
Lot's of levels, allied archers, 'Atmospheric Retro(TM)', and the rest!... I mean... The Professor and Mary Ann! Yes, Updates have going on since the dawn of time, keep it up :)
日本語対応していないので英語できない人は躊躇するかもしれませんが問題なく遊べます。 いわゆる、タワーディフェンスをVR視点で自分を配置できるようになった感じです。 良かった点 ・ボリュームがあります ・ステージによって特色があるので楽しめます ・戦術性が求められます。難しいステージほど。 悪かった点 ・弓をうちのに矢を一度出してからでないと打てないので人差し指に負担が無駄にかかります ・後半や難易度を難しくすると自分は最弱の弓兵なので司令塔か羊爆弾を設置してあてる役目だけになります ・矢を撃って移動が面倒 プレイヤーの攻撃方法を強化とかあってもよかったなぁと思います タワーディフェンスが好きなら楽しめます。
Výborná tower defense hra! Jednoduchá na pochopení, je velmi levná a stojí za ty peníze. Koho tento typ her baví, tak jsou tu i různé obtížnosti a vcelku dost map.
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