
Keen: One Girl Army is a sliding puzzle game with turn-by-turn tactical combat and a hint of adventure! Guide Kim, a grumpy little girl raised by her grandmother on a journey to stop an evil secret society from destroying her village.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−70% | 95reviews | 93% | — | $2.6K |
| $1.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常有意思的推箱子游戏,后面两关查攻略才过的,惭愧
真的很好玩,画风十分吸引人,如果再出个dlc就好了
好玩
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Portuguese - Brazil, Traditional Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
豪丸,3块钱性价比超高,就是给我玩的猪脑过载了
可以,很准确的,这些开发者都是猫奴犬奴。
出乎意料的好玩! 我是笨比,看着名字以为是动作游戏买了,打开发现原来是策略解密?但是配合刀的音效还是打的很爽,好玩好玩 小金很可爱!!音效和音乐都不错,地图关卡设计真的很棒!!boss战的设计也很有意思! 无伤稍微有些难,不过主要是有些图,笨比如我是靠穷举来解的,就比较花时间1551(不过最后玩累了还是去看攻略了,不然太麻烦了 缺点:1.操作方面:不能用手柄操作,也不能改键位,只能用上下左右操控,玩久了手挺痛的(尤其是我还是上下左右挤成一团的笔记本玩家;2.剧情方面:[spoiler] 第四面墙 [/spoiler]的设定个人觉得没有必要加入啊,有点太强行了,反而没意思
Esse jogo é fenomenal. Lindo, delicioso e tem uma trilha sonora de arrasar! Tive a oportunidade de acompanhar o desenvolvimento (de longe, mas tive) e realmente o resultado ficou 1000! Meu computador antigo não aguentava o jogo, mas agora com meu novo PC foi o primeiro da minha lista que joguei. A indústria de games do Brasil me dá muito orgulho. Ainda temos muita lenha pra queimar. Uma única coisa que eu achei estranho foi o fato de eu ter ganhado o troféu de 100% sem passar por um dos templos. Não sei se é assim mesmo, mas gostaria de comentar isso. Parabéns equipe da Cat Nigiri.
非常推荐大家买来玩,py上可以收散key很便宜的。可爱,风趣且不失强度的推箱子解谜,随着神庙一个个解锁难度也随之下降,即使是解谜小白也可以不看攻略凭借自己推理出最优解,这点相当棒,从后面的彩蛋也看得出制作组的用心良苦,。[spoiler] 猫猫确实可爱,我看妈妈也是风韵犹存[/spoiler]
三块不到入手的战棋类佳作。是的,与其说是动作游戏,其实这游戏的类型更偏向于战棋类,尤其每当玩家想要达成各个关卡的任务目标时更会强烈地感受到这一点。为了以规定步数以下完成关卡或是全程无伤,玩家就必须对战场的元素进行准确的分析预测,找到最优解——有时甚至是唯一解。因此,在我的印象中,这大概是屈指可数的进入Boss战后我会把手柄放下、仔细考虑操作顺序的游戏了。 游戏具备精致巧妙的关卡设计、合理的任务与成就引导、贴心的中途存档设定,人物设计和音乐风格也很相当匹配,剧情简单而有趣,实属战棋类爱好者不容错过的一款优秀作品。虽然经常打骨折,但即便原价入手也绝对物有所值。
Keen: One Girl Army is a clever puzzle-adventure that takes a familiar grid-based dungeon structure and gives it a distinctive tactical identity. Developed by Cat Nigiri and published by Phoenixx Inc. and 2P Games, the game centers on Kim, a remarkably capable eight-year-old warrior whose seemingly peaceful life becomes entangled with a much larger threat. Instead of relying on conventional action combat, the experience combines sliding movement, turn-based encounters, exploration, and environmental puzzles into a compact adventure that rewards planning more than quick reflexes. Kim belongs to a lineage of female warriors tasked with protecting their village, recognizable through a pink heart-shaped birthmark. Raised by her grandmother after being abandoned by her mother, she has been trained for responsibilities far beyond those expected of an ordinary child. Her abilities are soon put to the test as she confronts brainwashed enemies, dangerous robots, and a mysterious organization with ambitions for world domination. The premise is deliberately exaggerated and playful, giving the adventure the energy of an animated action series while still leaving room for a few more personal elements surrounding Kim and her family. The defining feature is the unusual movement system. Kim does not simply walk around the grid one square at a time. Selecting a direction sends her sliding across the available space, and this same movement principle becomes part of attacking enemies. Consequently, every room is effectively a tactical puzzle. Players need to determine where Kim will travel, where she will eventually stop, which enemies can be struck along the way, and whether her resulting position will leave her vulnerable. What initially seems like a restrictive movement mechanic gradually reveals itself as the foundation for nearly every strategic decision. Because encounters are turn-based, the game encourages careful observation rather than frantic input. Players can examine enemy positions and think through a sequence before acting. This produces a satisfying rhythm in which a complicated room may initially look chaotic, only to become surprisingly elegant once the correct sequence is discovered. Successfully cutting through enemies in a carefully planned chain of movements is especially rewarding because the solution feels earned through understanding rather than reflexes. Exploration gives the mechanic enough variety to support a broader adventure. Kim travels through large maze-like dungeons and contrasting environments, including natural areas and technologically advanced locations such as hidden underwater facilities. The stages contain optional discoveries, secret areas, collectibles, and special challenges that encourage players to investigate beyond the most obvious route. New abilities and changing environmental arrangements gradually complicate the puzzles, helping the central sliding concept remain interesting as the campaign progresses. Combat benefits from the same thoughtful design. Enemies are more than objects that simply need to be eliminated because their locations determine how safely Kim can move through each encounter. Different combinations of opponents create increasingly complicated spatial problems, and bosses provide larger tests of the player's understanding of movement and positioning. A poorly chosen attack can leave Kim somewhere inconvenient, while a well-planned sequence can dismantle a threatening group with impressive efficiency. The visual presentation supports the game's playful personality. Its colorful top-down environments, expressive characters, and cartoon-inspired designs contrast nicely with the more dangerous elements of Kim's mission. Robots and sinister conspiracies might sound like ingredients for a grim adventure, but the game generally maintains a light and energetic atmosphere. This makes it approachable while still giving its environments and enemies enough personality to keep the journey visually engaging. Its focused length also works in its favor. The adventure does not attempt to transform its central concept into an enormous campaign filled with unnecessary systems. Instead, it concentrates on progressively more demanding applications of sliding, attacking, exploration, and positioning. Hidden content and achievements provide additional objectives for players who enjoy completion, while those primarily interested in solving the main puzzles can progress without excessive distractions. The biggest potential weakness is also inseparable from the game's central strength. Sliding movement deliberately removes much of the freedom found in ordinary action adventures. Reaching a seemingly nearby position can require several calculated moves, and players who prefer direct control may occasionally find this frustrating. The narrative is also more functional than deeply developed, with the mechanical puzzle design providing the strongest reason to continue. Anyone expecting extensive RPG systems, elaborate character development, or reflex-heavy sword combat should adjust those expectations accordingly. Steam Deck compatibility is not officially marked as Steam Deck Verified. The game was originally designed around straightforward directional controls and relatively modest hardware demands, making its turn-based puzzle structure conceptually suitable for handheld play, but the absence of an official Verified designation means complete compatibility should not be assumed. Individual Steam Deck configurations or Proton versions may produce different results, so it is best regarded as a title without guaranteed official Deck verification rather than presented as fully certified. Overall, Keen: One Girl Army is a focused and imaginative puzzle adventure that understands the value of building an entire experience around one strong mechanic. Its combination of sliding movement and turn-based combat creates surprisingly deep positional puzzles without requiring complicated controls. Maze-like stages, secrets, unusual enemies, bosses, and a charming protagonist provide enough variety around that foundation to make the journey feel complete. It is particularly easy to recommend to players who enjoy spatial puzzles, deliberate strategy, and games that transform simple rules into increasingly demanding challenges. Rating: 8/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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