
Play as the samurai Kan and fight in a dark, demon-infested Japan. Face this 100% arcade experience without any credits or saves: you can only rely on your skills with the katana.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you grew up in the 80s and long for the good old days, where games where simple and something you could do without fully ruining your (social) life, this is for you. This recent 2019 game mimics its old school predecessors extremely well, including commodore 64 bootup and CRT monitor simulation, hardcore difficulty without checkpoints or saving, crappy graphics, stiff controls and clunky boss fights. It feels like an original game from the 80s that you never played, until now! It's worth its low price, especially when on sale. So time to unsheathe your katana and slice some grainy pixels!
I find it weird I have never seen anyone talking about this game. It has way more value than it's price and it's pretty much Sekiro if it was a NES game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Awesome game and another example of why SEEP is an awesome game developer.
I don't like it (Not my type of games) But since the price is good, It's OK
This game is very upfront about what it is & succeeds at it. It can be beaten in less than half an hour, but the challenge lies in doing it on one Continue. As annoying as that may sound, the game's difficulty is very well tuned. It will slowly whittle you down on your first run, but after your first death you're ready to progress further on the next try. I beat it on my second run and it felt pretty fulfilling. The visuals, atmosphere and the story were also qute nice for this bite-sized adventure.
Loving this so far, it truly captures the classic feel!PURE nastalgia for me as someone who was a kid back in thoses days! So nice when i find these new gems that take you back!Glad to see that things have come around that those days are so appreciated!
2d a scorrimento laterale old style. Carino e abbastanza tosto da platinare. Consigliato
A big leap forward in quality compared to the first games made by SEEP, and very different from the light-hearted fare they did previously. It's also one of their best, if not the best, despite being so early. I'm under the impression they were inspired quite a bit by Oscar Celestini's [b]Black Jewel[/b], mixed with 1980s samurai games like [b]Kenseiden[/b] and [b]Genpei Touma Den[/b], but the end result is much better than the possible inspiration. [b]Katana Soul[/b] is styled like a lost Commodore 64 title, complete with 4:3 aspect ratio, no scrolling, and a large status bar taking the bottom of the screen. Heroic samurai Kan handles fine, but he's not exactly a ninja: his movement is fairly slow, he can't crouch, and beside his regular sword slash (whose hitbox is, however and thankfully, larger than it may seem at first glance), the only power-up he can find allows him to throw fireballs but is lost at the first hit received; besides that, it's only some onigiri and a couple extra lives, the second of them right before the final boss. Consequently, each screen must be tackled carefully, as moving too fast is a surefire way to end up falling into some traps, same with enemies. It's a methodical approach that requires some patience but soon turns quite satisfying. The game has got great atmosphere, in good part thanks to its sound design: crunchy, scratchy sound effects like digital samples played by old hardware, perfectly complementing the music, which sometimes leaves space to more understated pieces or even silence. There is no air of a heroic quest, Kan's journey is filled with darkness, loss and regret, but armed with his pure heart, he keeps marching towards his objective. There is little text beside the intro and ending screens, and a poignant moment at the end of the first level is delivered without a single word. I only wish the quality of the English text was better (it's clearly a mediocre translation from the developers' native Italian). The game is short, it can be finished in 30 minutes, but definitely more are required to master it. The standard difficulty is challenging but fair. The only boss I disliked is the second-to-last, which is made up of two enemy sprites bouncing around, which can cause situations where the player has no escape from some damage no matter how good they play; even then, it's not so difficult and even features a respawning fireball power-up. While I expected SEEP to have improved from their earliest efforts, I've been left surprised by the little gem [b]Katana Soul[/b] is. Even for such a short game, the asking price of a mere 2€ is a steal.
I should thumb it down, but the games is honest with its intent from the begining, it aims at making you experience what it was like in the old days of gaming at a fair price. I didnt enjoy it, but if you care to go along with the gameplay in order to see the full story, im not judging you. Had it been more expensive, or if the artstyle wasnt a direct reference to the gameplay, it would be a thumbs down
For those who know GOLD...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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