
A fast paced action game where you play as a hacker program, with the mission of breaking out of a digital security system. Lay waste to all that stands in your way.
Modeled estimate, not a reported figure. How we estimate →
About
Katana Rama is a fast paced action game where you play as a hacker program, with the mission of breaking out of a digital security system. Lay waste to all that stands in your way.
Settings:
In a digital security fortress. Your mission: to hack through their defenses and retrieve a stolen program as you escape.
Combat:
Mobility Is everything:
-Enemies will unleash barrages of both melee and projectile attacks. Stay mobile is the only way you can stay clear of these attacks. In short: DON'T STOP MOVING.
One Hit One Kill:
-Your weapon has the ability to kill most enemies with one swift attack and at the same time, convert the data of slain enemies into energy. With more enemies slain, more energy is gained.
- With enough energy stored, you can break through doors between chambers or shields of heavier enemies to stun them. Allowing you to go for the kill.
Other Features:
- Eye catching low-poly art-style inspired by early 64-bit video games.
- Fight your way through a procedurally assembled dungeon, randomizing from room to room.
- Challenging boss fights awaits in end of every dungeons. you'll need to master every tool in your disposal to come out on top.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Reviews
Very short but fun fast paced game. Game play loop is pretty addictive going around mindlessly hacking and slashing. Artstyle is pretty nice low poly yet very nice with all the special particle effects. However, inputs at times can be very unresponsive.
Zephyrihanna is a great singer, thank you for introducing her to me! Game is short and sweet. I would recommend it. Hard to justify 10 dollars, considering its short playtime, I personally got it on sale. I understand indie projects have to make back their investment in development, but 10$ price point is hard to justify, since the world itself is rather contained and limited. The mechanics and boss combat design is cool but I don't think that is enough to bring it up there. The gameplay loop isn't on par with say Superhot, another indie title with a minimal design but engaging gameplay. Maybe if more emphasis was put on making the grunts more challenging would be able to bring this game to the next level. I think 5 dollars would be more reasonable for a game like this, as it is. The price of a coffee, sounds like what this is worth, and I think it would end up resulting in more players, would help support future projects.
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Hours played at review time, across 32 reviews with recorded playtime.
Yes, the gameplay loop of this game is fun, music slaps.
30 minutes game, buy at 75% discount at least is it good?.... it is ok Is it clunky?..... it is It is revolutionary?.... it is not Enjoyable?.... with no expectation it can be
They nailed the retro yet modern vibe to everything from the design, to the music, to the simple yet snappy gameplay. Boss fights are surprisingly interesting with various attack patterns to learn and pay attention to. A short and sweet indie game indeed. Hope to see more games or content from them!
Have to bear in mind that the game is made by a very small but talented team. It's a great game with a solid grasp on 3D motions and making the controls simple and intuitive. The controls and motions are fluid and intuitive, very easy to get used to and play. Just gotta be careful to not put the camera behind the walls Could enhance the feel more with a little more effort on SFX when slashing and killing enemies. Wish it was a little more longer to feel the power of the katana! Giving it a 8/10
Este juego me sorprendió sus mecánicas nuevas y innovadoras con el contador de combo que se usan para hacer daños a los enemigos especiales. Y el soundtrack en algunos lados faltaba o se repite, en la batalla final fue espectacular y el final me dejo "Yo no necesito dormir. Yo necesito respuestas".Lo único malo es muy corto el contenido ya que tienes solo 3 niveles, porque hay juegos indie que con el mismo precio tienes más cosas que hacer. Te recomiendo que lo compres en oferta si te afecta el precio. Pero a pesar de todo te entretiene como todo juego debe hacer.
Boring! The one hit kill and dash to enemy combat system makes the game boring as hell. The bosses might be more fun, but I haven't bothered since the normal rooms suck. A traditional hack n Slash Rogue-like would have been way more entertaining and stisfying to play. I should have looked videos before buying. Edit: Or maybe trying the Demo.
Developer fixed the tutorial problem really quickly. Yes, I had selected English but some of the tutorial was in English and some in Japanese. I posted this as a review because I did not want anybody turned off this game because of that. Anyway, it's all good now, so this review can go and get buried, but I'll leave the following for posterity. Original 'Review' The tutorial for the actual game is partly in what I assume is Japanese, so I missed one key part of how to play. The core gameplay is to press RMB to lock onto targets and LMB to attack. If you keep RMB pressed down and move the mouse around quickly enough you can string together a bunch of attacks wire-fu style. I don't remember this being a problem with the demo, so maybe this is a bug in the localization. I played the demo a few months ago and had a ball; I played through the fist level twice. But it seemed like the final release was a huge step backwards until I accidentally figured out the RMB thing, and then it all came back to me. Anyway, I've just played through the first two levels. The bosses are tough but fair, unlike a lot of games. Very cool concept of fast flowing combat that is not quite like anything else I've played. Also, since I'm sure the dev is reading this, could we not be locking the FPS to 60. I'm sure I could be running this at 120. The game is making me a bit queezy at 60.
kick ass game. music + boss fight is insane. the only thing is the game is too short. looking forward to more !
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $343 | 3 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $185.1K | 421 | 77% | $19.99 | |
| $67.9K | 271 | 58% | $9.89 | |
| $101K | 423 | 92% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3K | 66 | 73% | $1.99 | |
| $3K | 221 | 80% | $0.79 | |
| $3K | 50 | 94% | $5.99 | |
| $3K | 235 | 76% | $0.99 | |
| $3K | 137 | 69% | $0.89 | |
| $3K | 55 | 69% | $1.99 |