
No seatbelts, no suspension, no downforce. This is pure head to head racing at 90mph...
Most likely between $1.9M and $5.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Prices
Each copy's latest price in every market we collect, cheapest first. Dollar figures are converted at the exchange rate on the day of that price. A store may not sell to you from another country.
| Store | Market | Local price | In USD | Price date |
|---|---|---|---|---|
| Steam | Ukraine | UAH 515.00 | ≈ $11.56−54% | |
| Steam | China | CN¥92.00 | ≈ $13.71−45% | |
| Steam |
| Brazil |
| R$73.99 |
| ≈ $14.35−43% |
| Steam | Mexico | MX$282.99 | ≈ $16.58−34% |
| Steam | Japan | ¥2,800 | ≈ $18.12−27% |
−% is against $24.99 on this store in the United States.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.