
Once a cube named Kamikaze decided to discover a dungeon but when he entered the den he realised that it wasn't a dungeon at all - it was the HOUSE OF DETENTION. Our hero, Kamikaze is a seasoned one but even for him these hell-like traps turned out to be a great challenge. Find the exit from this dungeon.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Так себе.
mas que merda de jogo é esse vey?
神風キューブはSHITです.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Russian
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kamikaze Cube, developed by Nikita "Ghost_RUS" and published by Ghost_RUS Games, is a minimalist 2D platformer that places a strong emphasis on precision, timing, and challenging gameplay. Players take control of a cube navigating a hazardous dungeon environment filled with traps and obstacles, testing their reflexes and patience at every turn. The game’s premise is simple yet effective: the cube, embarking on a journey through what seems like a standard dungeon, quickly finds itself in a “House of Detention” where death lurks around every corner. This straightforward setup serves as a perfect backdrop for the intense platforming challenges that define the experience. The gameplay in Kamikaze Cube is centered on mastery and repetition. Levels are designed with a series of precise jumps, moving platforms, and deadly traps that require careful observation and perfect timing to overcome. While the controls are minimal—focused mainly on moving and jumping—the difficulty arises from the exacting nature of each obstacle. The game encourages a trial-and-error approach, where learning enemy and trap patterns becomes essential to progression. This design rewards patience and skill, creating a sense of accomplishment for players who persist through the increasingly demanding stages. Visually, the game employs a minimalist design, utilizing simple geometric shapes and a restrained color palette. This clean aesthetic ensures that players’ attention remains on the mechanics rather than on complex visuals, reinforcing the precision-focused nature of the gameplay. Despite its simplicity, the art style contributes to the game’s distinct tone, balancing challenge with a somewhat playful presentation. The audio design complements the visual minimalism, with a subtle soundtrack and sound effects that heighten tension without overwhelming the player, reinforcing the high-stakes feel of each jump and maneuver. While narrative is not the central focus of Kamikaze Cube, the basic premise provides context and motivation for the gameplay. The story of a lone cube confronting a deadly dungeon may be sparse, but it serves as an effective framework for the player’s challenges. The absence of a detailed narrative allows the game to concentrate fully on skill-based gameplay, appealing to those who prioritize mechanics and challenge over plot or character development. Critically, Kamikaze Cube caters to a niche audience of platformer enthusiasts who enjoy high difficulty and minimalist design. Its challenging levels, coupled with the need for precise control and timing, offer a rewarding experience for players willing to invest the effort to master the mechanics. However, casual players or those seeking a story-driven adventure may find the game repetitive or lacking in depth. The minimalist approach to both visuals and gameplay may not appeal to everyone, but it creates a focused and deliberate experience for its intended audience. In conclusion, Kamikaze Cube is a rigorously challenging platformer that emphasizes precision, patience, and mastery. Its minimalist graphics and sound design allow players to concentrate fully on navigating deadly obstacles, while the trial-and-error gameplay loop fosters a strong sense of accomplishment. Although it may not cater to all tastes, particularly those seeking rich narratives or elaborate visuals, the game succeeds in delivering a rewarding and intense platforming experience for those who enjoy testing their skills and perseverance in a tightly designed, minimalist world. Rating: 5/10
Insanely difficult.
☀️
fiz igual na historia do japao
Ghost_RUS always makes the absolute worst games. I'll always recommend avoiding this dev.
我过第1关了,然而卡第2关了
cat mario might be easier than this
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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