
KAKUDO is a maze exploration and adventure game. As a small humanoïd named Tamashï, you will escape labyrinths while collecting as many coins as possible and beating your personal high scores. Complete all 50 puzzles to discover KAKUDO's enigmatic story !
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
KAKUDO is a single player adventure game within you explore and solve puzzles playing a small humanoïd named Tamashï. Who is Tamashï ? What is his purpose ? And what does all this labyrinthic metaphor mean ? Escape labyrinths, collect as many coins as possible, beat your personal high scores and the more important thing : try to discover KAKUDO's enigmatic story within its 50 levels !
There are no great battles, no hostile enemies, no traps and no complex strategies in KAKUDO. It's just about walking in a relaxing atmosphere that will immers you in some emotional story-driven adventure.
Using a first or third-person view, you will be able to explore KAKUDO's world through 3 different game modes :
Story : complete all 50 labyrinths to collect story pieces and discover the mystery
Time attack : finish each level within the time limit
High score : beat your personal high scores
Single Player Game with 50 unique mazes and find their secrets
Emotional and engaging background story as you progress through the game
A new haïku (japanese poetry) at the end of each level
Three game modes in first and third-person view : story, time attack & high score
Playable with both mouse/keyboard and gamepad
Colorful low poly graphics rendered using Unreal Engine 5
Relaxing atmosphere and intuitive gameplay
Designed for puzzle lovers with a limited game time on their hands
Genres
Reviews
For maze fans who prefer a relaxing experience instead of racing against time or score. While the main story mode works fine, the other modes are currently broken. The primary purpose of this game is to tell a story, and navigating mazes is only a means of moving on to the next act. You only receive a paragraph read aloud in French as part of the presentation, which is pretty basic. There are no animations or special effects. Since there’s no predetermined score or time limit in the story mode, mazes are relaxing. These can be played in either first or third person, which is more gamer-friendly because it enables you to see what's on the other side of walls. They become more complex as you go. Coins, gems, and keys are scattered around, but they only count in the secondary "times" and "scoring" modes. Both become available after finishing every stage in a chapter. The structure of each chapter is the same: the chapter begins with a story piece, you have to solve five mazes to receive the middle story part, and you have to solve five more mazes to acquire the final story piece. There is no gameplay change between chapters, the only difference is slightly different walls. Unfortunately, the secondary modes are currently broken. The lack of progress saving in either mode is the first issue. After you successfully complete a stage and go back to the level select screen, the stage still displays the message "not completed." The second problem occurs in "timed" mode. Even if you complete a stage within the required time, you will still receive a failure message because the timer continues to run in the background as you look at the menu. Even worse, one stage has a time limit of 0, so you lose even before you begin.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French*, Spanish - Spain, German, Dutch, Portuguese - Portugal, Russian, Turkish*languages with full audio support
A small and unpretentious independent game that offers an interesting story and manages to captivate us. In terms of gameplay, it's not the most difficult game but it offers two alternative modes that manage to offer a little challenge that gives the title some interest. In short, a little game that I recommend
En vrai c'est quand même sympa ce petit jeu de labyrinthes plein de patounes à ramasser, de niveaux à speedrunner et de scores à exploser. Y'a même une petite histoire bien sympathique qui fait du bien tellement c'est mignon et des musiques toutes chill pour se poser. Une petite découverte agréable, ce KAKUDO. J'attends impatiemment une suite !
KAKUDO is a unique single-player adventure and puzzle experience that invites players into a mysterious and introspective world filled with symbolism, exploration, and quiet reflection. Rather than relying on combat, danger, or fast-paced action to maintain engagement, the game focuses on curiosity, discovery, and personal interpretation. It places players in the role of a small humanoid named Tamashï, a mysterious traveler whose origins, purpose, and connection to the strange world around him gradually become central questions throughout the adventure. From the moment the journey begins, KAKUDO establishes a tone that differs significantly from most modern adventure games. There are no armies to defeat, no monsters lurking in the shadows, and no life-threatening traps waiting around every corner. Instead, players are encouraged to slow down, observe their surroundings, and immerse themselves in an environment designed to inspire contemplation. The game embraces a more peaceful philosophy, allowing exploration and puzzle-solving to take center stage while creating an atmosphere that feels calming and reflective. The world of KAKUDO is built around a series of fifty carefully designed labyrinths, each presenting its own layout, challenges, and hidden secrets. As players guide Tamashï through these intricate mazes, they gradually uncover fragments of a larger story that remains deliberately enigmatic. Every completed level reveals new clues about the nature of the world, the significance of Tamashï's journey, and the deeper meaning hidden beneath the game's symbolic presentation. Rather than providing straightforward answers, the narrative encourages players to interpret events for themselves and piece together the mystery at their own pace. Exploration forms the foundation of the gameplay experience. Each labyrinth invites players to navigate winding pathways, search for collectibles, and uncover hidden details that may not be immediately obvious. While the mazes initially appear simple, they gradually introduce more complex layouts that require observation and careful navigation. The act of moving through these environments becomes surprisingly satisfying, particularly because the game allows players to focus entirely on discovery without the distractions of combat or resource management. Collecting coins plays an important role throughout the adventure. Beyond serving as objectives within individual levels, coins encourage players to thoroughly explore every corner of a maze. Completionists will find additional motivation in searching for optimal routes and maximizing their collection totals, while more casual players can simply enjoy uncovering hidden paths and secret areas. This simple mechanic adds an additional layer of engagement without disrupting the game's relaxed pacing. One of the most interesting aspects of KAKUDO is the way it presents its story. Rather than relying on lengthy dialogue sequences or cinematic cutscenes, the narrative unfolds gradually through fragments and symbolic elements encountered during progression. This approach creates a sense of mystery that persists throughout the experience. Questions surrounding Tamashï's identity and the true purpose of his journey remain compelling because the game consistently reveals just enough information to maintain curiosity without fully explaining every detail. The game offers three distinct modes that cater to different play styles. Story Mode serves as the primary experience, guiding players through all fifty labyrinths while gradually revealing pieces of the narrative. This mode emphasizes exploration, atmosphere, and discovery, making it ideal for players interested in uncovering the game's mysteries. For those seeking a greater challenge, Time Attack Mode introduces an entirely different dynamic. Players must complete levels within specific time limits, encouraging faster decision-making and route optimization. This mode transforms familiar labyrinths into tests of efficiency and precision, providing an additional layer of replayability beyond the story itself. High Score Mode further extends the game's longevity by encouraging players to improve their performance and maximize their results. Whether through collecting more coins, completing levels more efficiently, or discovering better routes, this mode appeals to players who enjoy refining their skills and competing against their own previous achievements. A particularly distinctive feature of KAKUDO is its use of haiku poetry. At the conclusion of each level, players are rewarded with a new haiku that contributes to the game's reflective atmosphere. These short poems provide moments of quiet contemplation between stages and reinforce the themes of introspection, mystery, and personal interpretation that define the overall experience. Their inclusion helps distinguish KAKUDO from more conventional puzzle games and adds a layer of artistic expression to the journey. Visually, the game embraces a colorful low-poly art style powered by Unreal Engine 5. The environments are simple yet expressive, using bright colors and clean geometric shapes to create visually appealing landscapes that remain easy to navigate. This minimalist presentation complements the game's focus on exploration and atmosphere, ensuring that players can remain immersed in the world without unnecessary distractions. The ability to switch between first-person and third-person perspectives provides additional flexibility. Some players may prefer the intimacy and immersion of first-person exploration, while others may enjoy the broader environmental awareness offered by a third-person viewpoint. This choice allows players to experience the world in whichever way feels most comfortable to them. The game's soundtrack and overall atmosphere deserve particular praise. Every aspect of the audio design is crafted to support a sense of calm and reflection. Rather than creating tension or urgency, the music encourages players to relax and become absorbed in the experience. Combined with the absence of combat and hostile threats, this creates an adventure that feels genuinely soothing and meditative. What ultimately makes KAKUDO memorable is its confidence in embracing simplicity. It does not rely on spectacle, violence, or complexity to capture attention. Instead, it invites players into a peaceful journey of exploration, self-discovery, and quiet mystery. Through its labyrinthine world, symbolic storytelling, relaxing atmosphere, and thoughtful design philosophy, it offers an experience that feels refreshingly different from many contemporary games. For puzzle enthusiasts, exploration fans, and players seeking a shorter but meaningful adventure, KAKUDO provides a rewarding experience that respects both the player's time and imagination. Its blend of accessible gameplay, artistic presentation, and emotional storytelling creates a journey that lingers in memory long after the final maze has been completed. Rating: 7/10
Pour un premier projet d'un nouveau studio, il faut reconnaître la qualité et surtout la volonté de produire un jeux fait avant tout par pur passion. Certes nous ne sommes pas en présence d'un triple A avec un énorme budget, mais si vous désirez un bon petit jeux cool avec une histoire sympa alors n’hésitez pas! Petit bonus pour les différents modes de jeux augmentant la durée de vie, et qui feront le bonheur des amateurs de speedrun !
Un petit jeu de labyrinthe très chill avec une petite histoire sympathique. On n'y fait plus trop attention de nos jour mais ça doit être le jeu le plus léger jamais vu sur UE4, il a dû être optimisé jusqu'à la moelle et c'est une attention très négligé de nos jours. Fonctionne aussi parfaitement sur Steam Deck
Petit Jeu sympathique qui permet de se poser tranquillement dans son siège après une journée de travail , des musiques chill a souhait, une progression qui est plutôt cool en difficultés et pas trop prise de tête ce qui est vraiment bien, donc en somme un très bon moment en perspective :D
Jeu sympathique à jouer, avec du potentiel de speed run accessible à tous. Ce jeu serait parfaitement adapté au support mobile. Histoire simple et mignonne. GROS POINT POSITIF : Le jeu a un mode Daltonien sur lequel plusieurs Triple A devraient prendre exemple.
Commençons par le commencement : le jeu ne sait même pas dans quelle résolution il tourne. 0x0. Le bouton "Appliquer" dans les paramètres d'affichage est purement décoratif, comme le reste du jeu d'ailleurs. Le mode daltonien ? Affiché fièrement dans les options, ne fonctionne pas. Bravo pour l'inclusivité de façade. L'intro se lance avec une voix off tellement basse qu'on se demande si le narrateur chuchote depuis une cave en Sibérie. L'histoire ? Incompréhensible. Les animations manquent de textures, la direction artistique est inexistante, et après 30 secondes de jeu j'ai eu le mal des transports. Dans un labyrinthe à plat. Parce que c'est ça, ce jeu un labyrinthe. C'est tout. Collectez des pièces, trouvez la sortie, recommencez. Chapitre après chapitre, avec les mêmes plantes recyclées, la même palette de couleurs réchauffée, zéro nouvelle mécanique. Le chapitre 5 s'appelle "Incompréhension" le développeur savait ce qu'il faisait. Le système de speedrun est cassé. Les succès se débloquent sans remplir les conditions. Et peu importe ce que vous faites, vous finissez avec le score maximum. Pourquoi jouer alors ? Le bouton pour passer les dialogues ne répond pas, les citations philosophiques entre les niveaux tombent dans le vide total, et au chapitre 7 les textures ont tout simplement disparu. 1h de ma vie que je ne reverrai jamais. J'ai payé pour une salade, on m'a servi du gazon.
Looks like crap. Runs with FPS like crap too. Ray tracing is non functional and turns itself off. There are far better one-person games out there buddy. No need to waste your time on this.
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