
Kaizen is an open-ended puzzle automation game from the original Zachtronics team, set in 1980s Japan. Design, build, and optimize production lines to create iconic products, like calculators, camcorders, and arcade machines.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The year is 1986 and you are David Sugimoto, born and raised in South Bend, Indiana. Thanks to a family friend, you’re headed to Japan for your very first job at Matsuzawa Manufacturing.
Japan’s economy is booming. They’re looking for smart, young, motivated business professionals just like you. You’re going to go get to live that 80s executive life and jet-set around the globe, right?
…Right?
Initially promised a job with the international sales team, you show up at your new job and it isn’t a shiny office. It’s one of Matsuzawa’s old factories in the outskirts of Tokyo. You’re quickly put to work designing automated production lines. Do you have what it takes to survive as a rookie thrust into the fascinating world of factory automation?
From the creators of Opus Magnum, SpaceChem, and Infinifactory comes Kaizen: A Factory Story — another masterfully engineered game.
Weld, rivet, cut, and drill the optimal design and share your solutions to build the simplest, fastest, and sleekest items in your factory. Export animated GIFs to show them off.
But wait! There’s more! In case you want to take a break from factory life, you can spend your days playing Pachi-Sol, an exciting new pachinko-themed solitaire game.
Genres
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Трейлер создал ложное впечатление, что задачки в игре будут разнообразные — не зря же тут столько тематик: еда, техника, одежда, игрушки. На деле это лишь оформление, всю игру мы тупо склеиваем детальки и иногда их сверлим. Все инструменты дают в первые полчаса игры и дальше только повышается сложность фигурок. Не понравились странные ограничения. Например: 1. Нельзя поворачивать детали на 90 градусов. Абсурд доходит до того, что здесь отдельно дают одни и те же детали для осей X и Y, иначе пройти уровень было бы невозможно. 2. Нельзя заранее перевернуть деталь лицом вниз, чтобы при сборке не делать лишних действий. Из-за этого простые операции превращаются в телегу костылей из лишних манипуляторов. Нарративно это выглядит очень тупо. Представьте, если бы на реальной фабрике действовали такие правила. Также в игре супер неочевидная система оптимизации скорости. Команды выполняются НЕ синхронно — есть скрытая система приоритетов, про которые игра нихрена не говорит. Например, уровень "Фотоаппарат" проходится за 2 временных промежутка, но, если поставить манипулятор на длинную рельсу, то появится задержка, которая позволит уместить два действия в 1 временной промежуток. Повторюсь, что эта система не интуитивна. Уровень оптимизируется не логикой, а перебором странных вариантов, похожих на багоюз. Подводя итог: не говно, но можно найти головоломки поинтереснее и почестнее.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Awesome game! I loved the story and the very concrete puzzles. Compared to other games that can feel abstract, this one is very grounded.
以为造摩托是开始,没想到已经结束哩!
Не оправдала ожиданий, по сравнению с трейлером игра жиденькое г
Es un divertido juego de puzzles, tiene unas mecanicas limitantes pero es solucionarlas lo que lo hace entretenido. Me a pasado que creo terminar un puzzle en 10 minutos y tardo una hora. Tiene historia? si de que va la historia? ni idea, deje de prestarle atencion desde el tercer o cuarto puzzle, pero supongo que seria util leerla para saber de por que uno pasa de hacer jugetes a comida y de comida a ropa. 100 por ciento recomendado si te gustan los rompecabezas
It may not be the best zachlike, but that is only because of how good others were. This puzzle game is quite good, the last puzzles are more challenging, the normal levels are easy if you just take the time to complete them but offer a lot if you want to try to optimize the solution. Recommended if you like zachlikes, it is a good entry to a great genre
Отличная игра от Зака, на фоне прошлых игр значительно проще, но все еще есть над чем подумать и как решить пазл.
One good thing about the Zachtronics games were they focused on the engineering being extremely interesting puzzles, coupled with a sometimes interesting story that was light and just gave a little extra flavor so you weren't just solving programming puzzles to program, but to "fix a guy's brain cyberware", etc. The stories never took away from the game. With Kaizen, this feels like a terrible visual novel coupled with some light hearted engineering puzzles. There is more visual novel than engineering, and it takes away from what would be an okay engineering game. It's well-made, just mostly visual novel and not what the launch trailer tries to demonstrate. You can click through the dialog and just get to puzzles, but you will do a lot more clicking in the visual novel part than the engineering part. Feels like I had to click through 50 ♥♥♥♥♥♥ dialog messages just to get to a puzzle which was easily solved in 30 seconds by spinning some part around and pushing it.
3/5 I wouldn't recommend this game, not because it's _that_ bad, but rather because I recommend playing Opus Magnum and its DLC instead. Granted, I only reached the half-way point of the game, but the mechanics don't seem to innovate enough to stay interesting at least for the first half. The artstyle/story also rubs me the wrong way. The game has this smooth, really safe coorporate artstyle, which makes it seem as if it tried to say something or make fun of japanese corporate culture and all of its, but it just never really gets there. Again, the game itself iss fine and you can get some interesting challenges out of it, but it's just a downgrade from Opus Magnum
Banger
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $113.4K | 188 | 76% | $14.99 | |
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| $23.9K | 31 | 100% | $19.99 |
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| $535.8K | 1.2K | 84% | $14.99 | |
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| $534.9K | 751 | 44% | $19.99 |