
Collect and battle over 200 unique creatures in this roguelike auto-battler. Level-up and evolve your Kādomon as you assemble the ultimate team, creating awesome synergies to beat BIG bosses!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 12 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Welcome to the world of Kādomon, a mysterious land where cute and quirky monsters roam freely. Journey through randomly generated regions, battling and collecting Kādomon on your quest to be the best!

There’s 200+ monsters to add to your Kādodex, and each Kādomon has 2 super rare misprints to discover! It’s up to you to build the ultimate unstoppable team in this adventure of automated battles.

All Kādomon have special characteristics, such as activated abilities, passive abilities and different typings (there’s 12 types in total!). Synergise your Kādomon’s attacks and create a super effective combo of monsters. Grow even stronger with every battle by levelling-up and evolving your team!

Once fully evolved, every Kādomon has the chance to get HYPER! Acquire very rare items that allow your Kādomon to break their limits and discover a hyper-powerful 4th form! With brand new designs and souped-up stats, you’ll be able to tackle the greatest of challenges.

Battle your team against elite enemies and bosses. Get your team ready to fight against MEGA opponents, and unlock brand new Kādomon if you win! Remember, there is always a greater foe to test your strength!

The Kādomon world is bustling with secrets, including random events that will change the tide of battle! Experiment with different items and monsters, Kadomon might evolve in different ways, and if you’re lucky you might just encounter a Legendary Kādomon to join your team…

In between battles, take a mosey around Shonkkas Shop! Here you can use the Money Berries you’ve earned to buy new Kādomon and items. Held items are incredibly useful to have as they give you permanent buffs or powerful single use effects when used wisely!
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't trust the short-term players on this one. I admit, Kadomon is buggy. But the gameplay is not purely simplistic or random. There is depth if you care to look for it, secrets buried throughout the game, and rich synergies if you care to experiment with them - but the game does not explain how any of this works. And I'm honestly pretty cool with that. For me, discovering how the evolution system works (without a guide) and balancing the needs of a given run against the long-term goals of filling out my (kado)dex was uniquely rewarding. I think there's a ton of potential on display here, and I'd like to see this game reach the players who might appreciate it. So if you want a game that you have to explore to enjoy, that scratches the collection itch of Pokemon and the strategic itch of Slay the Spire, and you don't mind the unpolished interface, give it a try.
If you are looking for a game that is fun for 1-2 runs at about an hour each this is pretty decent at $5, but it feels like it had much more potential. Like its missing the replayability and progression system. Post run you get what appears to be unlock / achivement info, but as far as I can tell its not implemented? Maybe an abandoned game?
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lots of questionable balancing decisions, and with no logging, distinct visual cues, or explanations you will lose to random synergies and never know why or learn how to do better. Siralim Ultimate is an example of a game that has resolved those issues, which Kadomon could learn from
Good concept, and sort of fun at first, but no quality control. The game appears to have a lot of cool emergent builds you can make by combining cool mechanics from different Kadomon. But you can't actually do that, because half of the effects either don't work at all, only work sometimes for unexplained reasons, or do something entirely different from what they say. I was trying to get into this game but whenever I find a cool combo I am disappointed to find one of the mechanics does not work properly and therefore my entire team is useless. This game needs a lot of polish for me to consider playing it again
this used to be one of my all time favourite games to just boot up and blitz through a run or two of, but In it's current state I can't really do that anymore. Don't get me wrong, the new content they've added like the new types, characters and kadmon and stuff are really cool! But it may have been that i'm not used to the balance changes but the game feels like it's had a humongous difficulty spike recently that's made it near impossible to complete. I could get over the really unintuitive UI in its earlier builds cause I was having so much fun with the game's content that I didn't even really notice, but now I can't tell what i'm doing AND i'm getting my teeth kicked in by stuff I can't even build around cause I can't tell what i'm doing. Again, this game was so so much fun, the music was great, the designs are really cute, the hyper mechanic was so fun to mess around with, but now that the current game is so weirdly balanced I can't enjoy those mechanics as much cause I gotta focus on playing catchup the whole run. If they ever returned to this game and tweaked some balancing stuff to feel more like older versions this would be back up there as being one of my favourite games, but in it's current state I can't really recommend it :(
I played the demo far before the game ever came out and I am beyond dissapointed with the quality of the finished game, as well as most of the random changes made from the demo. The full version def feels rushed and isn't very satisfying to play. I love the designs and think this IP has potential, but this game will not bear fruit. Please know that the game isnt bad by any means, its just not as good as the demo was when I wishlisted it.
- Мам, я хочу поиграть в Покемонов! - У нас есть Покемоны дома. Покемоны дома: Тут совсем коротко, потому что говорить особо не о чем - все на скриншотах. То есть дизайн местных "карманников" скучен и абсолютно безыдеен, зацепиться попросту не за что. Они абсолютно никакие. А вот о чем вам скриншоты не расскажут, так это местный саундтрек. В бою он еще туда-сюда, если заглушается звуками "махача", а вот на экране выбора пути он ужасен. Он вгрызается в мозг аки инопланетный паразит и, кажется, программирует на что-то ужасное. Звуковой дизайн в целом ни о чем - в бою вы будете слышать абсолютно пресные шлепки и плевки. Предметы, как мне сказал стремный венозный гном в обучении (звуки "говора" которого так неприятны, что разработчика хотелось ударить), можно комбинировать в магазине, шоб они, это, давали эффекты. Но какой предмет с каким комбинируется - тайна, для раскрытия которой у меня нет ни сил, ни желания. Одни и те же стихийные типы монстров дают синергию! Какую? А хрен ее знает. Я собрал несколько мутантов одного типа, но ничего не произошло. Есть случайные события! Мне три раза подряд попалось одно и то же, надо было нажать на одну из шести рун. Три раза ничего не произошло. Драйв. Экшен. Майкл Бей в истерике бросает карьеру. Абсолютно не понятно, как влиять хоть на что-то. Вот первая "зона", и я выношу всех, включая босса. А вот вторая, и тут начинают выносить уже меня. Как и со всем в этой игре - по принципу "потому что". Автобаттлеров становится все больше, выбор немаленький, поэтому честно - проходите мимо. Хотя если вдруг вы занимаетесь выбиванием долгов и не гнушаетесь негуманных методов, то смело врубайте должникам вот это - отдадут все, с процентами, квартирой и жизнью.
It's okaaaayy, and the little critters are quite cute but it's clearly a game that needed more time in the oven and didn't get it. with the state it's in and the clear lack of any path forward to a more polished experience I can't really recommend it, even though I don't think it's terrible or anything.
BUG实在是太多了,每局花样bug不带重复
If you like Creature collecting and auto battlers you'll probably enjoy this.
Players by region
Where this game's players are, estimated from review languages.
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| $5.6K | 26 | 73% | $9.99 |
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