
"Just Shapes & Beats" is a chaotic co-op musical bullet-hell based on three simple things: avoid Shapes, move to the kick-ass Beats, and die, repeatedly.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.57/day in the week to Aug 28 → 6.57/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 26.1Kreviews | 98% | — | $10.3M |
| $19.99 | 3.8Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1067 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
peak
非常酷遊戲,使我衝刺撞牆
Uuh, peak? Just straight up. - The graphics are simple, yet charming as all heck. - The music is FIRE!? - The bullet hell aspect mixed with rhythm game has me BOPPING in every song, coupled with a decent challenge. - Story mode alone was WORTH the price if you ask me! The detail, the little cutscenes, tiny gameplay on the world map moving around, all of it was a wonderful experience that was pure fun through and through. - Did I mention the music is FIRE? And I haven't even played challenges, multiplayer or anything like that yet as of this review. My time is just beginning. All around, one of the best experiences I've had in a long time. It's just pure fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 13.6K | 81% | $19.99 | |
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.3M | 20.9K | 98% | $24.99 | |
| $10.4M | 17.7K | 84% | $19.99 | |
| $10.3M | 23.8K | 92% | $12.99 | |
| $10.4M | 28.7K | 90% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $915.3K | 2.7K | 95% | $14.99 | |
| $14.4M | 27K | 98% | $19.99 | |
| $9.2M | 12.4K | 90% | $29.99 | |
| $8.6M | 84.4K | 90% | $6.24 | |
| $8.3M | 23.3K | 89% | $14.99 | |
| $141K | 359 | 92% | $17.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 420/day in the week to Jul 16 → 6.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Korean, German, Russian, Simplified Chinese, Traditional Chinese, Italian, Spanish - Spain, Spanish - Latin America, Polish +2 more
| $19.99 |
| 813ratings |
| 94% |
| — |
| not modelled |
| $11.99−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i've had this game for awhile and i think its perfectly designed, theres not a single flaw i can find. it accounts for players of all skill levels from the casuals to the hardcore. the design language is crystal clear and it has one singular mechanic which is just "dont touch pink". the levels are so beautifully balanced that selecting them is more about what song you like more than anything as all levels are fun to play. the single-player an multi-player modes are nearly identical apart from the fact that theres more people on screen and that you can revive each other which allows for the players to focus on the game rather than managing each other. the design is so clear that even me being colorblind i can still see everything perfectly because the game makes heavy use of contrast. technically speaking the game is a masterclass in running lean, the file size is the smallest they could make it, the CPU stress is basically non-existent because they have no bloat as they have quite literally made it "just shapes and beats" at this point i dont know if they made the game or the name first because its so literal. hardcore mode is also wonderful because its completely optional which lets the skilled players get a challenge without the casual players feeling cheated out of the game, hardcore mode doesn't lock any of the core gameplay away, theres no mechanical award for doing it, the only thing that changes is the players actual skill not some artifical boost.
Esta cosa es una obra de arte la puta ma Receta de la paella española Ingredientes: Arroz (variedad bomba o senia). Carne: Pollo y conejo troceados. Verduras: Judías verdes (bajoqueta o ferradura), garrofó (alubia blanca grande) y tomate rallado. Condimentos: Aceite de oliva, sal, azafrán o colorante, pimentón dulce y agua. Opcionales: Romero, caracoles y alcachofas. Procedimiento: Sofrito de carne: Calienta el aceite de oliva en la paella a fuego medio. Añade el pollo y el conejo troceados con sal, y dora bien removiendo hasta que estén dorados por igual. Verduras: Añade las judías verdes y el garrofó (alubia blanca), y sofríe unos 5 minutos a fuego suave. Tomate y especias: Incorpora el tomate rallado y rehoga hasta que se evapore su agua. Añade el pimentón dulce y remueve inmediatamente para que no se queme. Agua y cocción del caldo: Vierte el agua (aproximadamente 3 veces el volumen de arroz) hasta los remaches de las asas. Lleva a ebullición y, una vez rompa a hervir, añade el azafrán y una ramita de romero. Prueba y rectifica de sal. Cocina 25-30 minutos a fuego medio. Arroz: Retira el romero. Reparte el arroz en forma de cruz por toda la superficie y nivélalo con una espátula de madera. No se remueve a partir de este punto. Cocción final del arroz: Cocina 18-20 minutos: los primeros 5 a fuego alto, y el resto a fuego medio-bajo. El arroz debe quedar seco y suelto. Socarrat (opcional): Con la paella casi terminada, haz pequeños agujeros con el extremo de una cuchara, echa unas gotas de aceite de oliva y sube el fuego al máximo durante 1 minuto para tostar el fondo. Reposo: Apaga el fuego, tapa la paella con un paño de algodón y deja reposar 5 minutos antes de servir. Consejos clave No revuelvas el arroz una vez añadido. Mejor quedarse corto de agua que pasarse (siempre puedes añadir un poco más). El arroz debe quedar seco y al dente, no caldoso. El tamaño de la paella importa: 30 cm (2-3 pers.), 40 cm (4-5 pers.), 50 cm (6-8 pers.).
this gane fun]
I, poor sparrow Young and infant Stand crowd among What that bird had heard The reputation of Stupid dancing shaped idfk what is this game And then I literally hated it when I grew up This game is so ♥♥♥♥♥♥♥ ass
very shapes and beated
Increíble juego y muy divertido, incluso después de completar el 100%, sigo jugando el juego. Lo que lo hace tan entretenido es que cada nivel es único y tiene su propia personalidad, muy difícilmente dos niveles serán iguales. Además que los patrones de ataque van de acuerdo a la música, por lo que se puede disfrutar el "bullet hell" y la música al mismo tiempo. Por último, la selección de música es buenísimo para este tipo de gameplay.
uhhh im shaping it im shaping my beats so good right now
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.