
Connect. Panic. Profit. A high-speed incremental roguelite where greed is your fuel. Connect crystals to trigger massive reactions, unlock screen-clearing lasers, and fight for every second. The longer the chain, the bigger the payout. But if the timer hits zero, you lose it all.
Modeled estimate, not a reported figure. How we estimate →
About
INVEST: Buy your run time. Time costs scale exponentially, So do your gains.
HARVEST: Click and drag to link crystals. Longer chains yield exponential profits.
PANIC: The chain has weight. It has instability. Stretch it too far, and it snaps. Fail to cash in before 0.00s, and you lose everything.
UPGRADE: Spend your Zek on the Constellation Tree. Buy and upgrade nodes to gain abilities like Grab Size, New Currencies, and Greed multipliers.
Click, Drag, Release!
Snappy Physics: No floaty movement. Tactile, crisp chain mechanics that reward high-speed precision.
Economic Horror: A "Pay-to-Play" cycle where you must wager your previous earnings to fund your next run.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
I've really enjoyed Just One More Link, for the price of the game I can only say its worth it. It is very addictive building chains and getting the feedback when everything links well. There are interesting ways of building different currencies and the power loop changes dynamics. I've basically completed the game doing things one way, and now plan to have another run investing in a different area.
Die kurze Spielzeit ist zwar angenehm und verhindert, dass sich das Konzept totläuft. Für ein paar entspannte Stunden okay, aber kaum der Titel, an den man sich Wochen später noch erinnert.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +15 more
Hours played at review time, across 20 reviews with recorded playtime.
I love it!
偏冷門的增量小品,不同以往的玩法 好玩
i really liked how it pushes me to "I'll do one more run" and visuals are really satisfying
8.5/10 玩法和成长树设计都极具特色的冷门点击增量游戏
Most satisfying game ive played in this genre so far. Fire concept!
크리스탈을 체인으로 쭉 연결해서 돈을 배수로 버는 게임. 개성은 있는데, PC 스팀게임에서 어울리는지는 잘 모르곘습니다. 체인으로 연결해야 한다는 특성상 시간이 지날수록 매 판 필요한 시간이 더 길어지고, 그만큼 클릭도 더 오래해야 하고, 개인적으로 손가락이 좀 아프네요. 모바일 게임에 어울리는 포맷이 아니었을까 생각합니다. 스팀덱으로 하면 좀 괜찮겠다는 생각이 드네요. 그래도 개성있고, 잘 만들었습니다. 가격은 좀 비싼 편이네요.
펑펑터트리는 맛은 있으나 시간에 메우쫒기며 최악의시스템인 재화를 일정이상 못벌면 - 이상벌면+되는 거가 너무기준이 높게잡혀있어서 벌수가없음
線を繋げて隕石っぽいのを割ってポイントを稼ぎ、 ターン終了後ツリーをアップデートしてこれを繰り返すインクリメンタル。 序盤だけかもしれないけど、 線を引くための隕石選択が手作業(クリックが必要)という部分と、 ターン秒数が獲得したポイントを消費して伸ばすタイプなので、 ツリー強化をしたいなら短いターンを繰り返す感じになって、 隕石を割る気持ち良さより忙しなさが勝ってしまい少しめんどう。 また、ツリーのスキル文がちょっと分かりづらいので、解放する喜びが薄いのもマイナス。 A Game About Feeding A Black Holeとバンドルしてるけど、 A Game About Feeding A Black Holeより手間がかかりそうなのと、 A Game About Feeding A Black Holeの遊びやすさを考えると、 A Game About Feeding A Black Holeで十分かなと。 画面の色味は落ち着いているので目には優しいってくらいしかポイントが見つけられず、 価格が900円台というのもあり現状は個人的には刺さりませんでした。 低評価にするには遊んでなさすぎるので一応サムズアップとしておきます。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $22.3K | 102 | 84% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $667.7K | 8.4K | 93% | $4.99 | |
| $455.5K | 3.5K | 88% | $6.99 | |
| $248.2K | 1.9K | 81% | $6.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $4.2K | 57 | 91% | $4.99 | |
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| $4.2K | 52 | 79% | $3.99 | |
| $4.2K | 52 | 92% | $3.99 | |
| $4.2K | 158 | 84% | $0.99 | |
| $4.2K | 54 | 87% | $2.99 |