No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $3.7K — a different platform, not this one.
Deftly teleport your way through a deadly cosmic obstacle course in this white-knuckle arcade dodge-em-up! Success requires only a few seconds of precision finger ballet, but touch any of the pulsing hazards and the level instantly resets, ready for you to try again, and again, and again... This is a game about honing your muscle memory until you learn to dance with your fingers! Features: - Skin-of-your-teeth gameplay with easy to learn controls - 100 unique and challenging levels, plus infinite and speedrun modes - An original pulse-pounding electronica soundtrack - Options to adjust game speed and reduce flashing - iCloud sync: keep your progress when switching devices Awards: * Winner, Excellence in Design - Freeplay awards * Honorable mention, Excellence in Design - Independent Games Festival * Finalist - Play by Play awards * App of the Week - Stuff.tv Quotes: "Mobile’s best twitch arcade game" - Craig Grannell, Stuff.tv "A wonderful arcade mash-up that'll make your fingers dance" - Harry Slater, Pocket Gamer "The feeling of playing Jumpgrid is one of those things you won’t really understand until you’ve felt it." - AppUnwrapper "Jumpgrid is soooo goooood" - Zach Gage
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Deftly teleport your way through a deadly cosmic obstacle course in this white-knuckle arcade dodge-em-up! Success requires only a few seconds of precision finger ballet, but touch any of the pulsing hazards and the level instantly resets, ready for you to try again, and again, and again... This is a game about honing your muscle memory until you learn to dance with your fingers! Features: - Skin-of-your-teeth gameplay with easy to learn controls - 100 unique and challenging levels, plus infinite and speedrun modes - An original pulse-pounding electronica soundtrack - Options to adjust game speed and reduce flashing - iCloud sync: keep your progress when switching devices Awards: * Winner, Excellence in Design - Freeplay awards * Honorable mention, Excellence in Design - Independent Games Festival * Finalist - Play by Play awards * App of the Week - Stuff.tv Quotes: "Mobile’s best twitch arcade game" - Craig Grannell, Stuff.tv "A wonderful arcade mash-up that'll make your fingers dance" - Harry Slater, Pocket Gamer "The feeling of playing Jumpgrid is one of those things you won’t really understand until you’ve felt it." - AppUnwrapper "Jumpgrid is soooo goooood" - Zach Gage
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $204.8M | 292.3K | 93% | $29.99 | |
| $138.6M | 143.6K | 96% | $59.99 | |
| $109.6M | 72.2K | 91% | $44.99 | |
| $104M | 1.3M | 97% | $4.99 | |
| $82.8M | 47.1K | 90% | $59.99 | |
| $80.8M | 116.2K | 91% | $29.99 |