
Unite in adventure and laughter in the action-packed game of Jumanji, the ultimate team challenge for those seeking to leave their world behind.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0.14/day in the week after.
About




Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 178reviews | 44% | — | $103.3K |
| $8.99−70% | 2.3Kratings | 56% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Paaanie, kto to tak spi3rdolił. Ciężko mi sobie wyobrazić gorsze gamingowe gónwo w temacie Jumanji. Projektant za dużo się nagrał w Fortnajta w trakcie produkcji i wyszedł mu wizualnie upośledzony bardzo daleki kuzyn Forta próbujący rozgrywką być online coopem. Tak niegrywalnym i tak nieudolnym, że po prostu parasol się w dvpie otwiera. Tu jest tak na5rane wszystkiego bez sensu, że dalsze pisanie recenzji o tym gónwie jest grzechem. Po 32 minutach gry potrzebuje terapii. To jest straszne dziadostwo ta gra serio. Omijać! Aaa i zapomniałbym, technicznie to też produkt wysokich lotów, na starcie już ten szrot włącza sobie SteamVR. Brawo producent!
es un shoot local a pantalla dividida, Entretenido !!!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain*, Arabic, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $29.99 |
| 173ratings |
| 48% |
| — |
| not modelled |
| $8.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1.+Для коопа нормально даже 2.+игра сделала про джумаджи 3.-графика ахуевшая ♥♥♥♥♥ 4.-игра сделала "на отьебись"
very bare bone
Não estou conseguindo jogar para 2, oque tá havendo ?
Jumanji: The Video Game, developed by Funsolve LTD and published by Outright Games, sets out to capture the adventurous spirit of the modern Jumanji films by transforming the movie’s jungle chaos into a cooperative third-person action game. On paper, the concept holds promise—players take on the roles of the familiar movie avatars, exploring lush environments, battling waves of enemies, and solving light puzzles to restore order to the game world. The setup is designed for both local and online co-op, allowing up to four players to work together to complete objectives and survive the perils of the jungle. It’s an idea that fits naturally with the movie’s tone of teamwork and frantic energy, but unfortunately, the execution struggles to deliver the excitement or depth one might expect from such a premise. At its core, Jumanji: The Video Game is a cooperative shooter built around a very simple gameplay loop. Each level tasks players with retrieving a magical jewel, activating a series of totems or switches, and fighting off waves of enemies along the way. Once the objectives are completed, the group advances to the next stage, repeating the process. While this setup might sound serviceable for casual play, the problem lies in how quickly the repetition sets in. The missions follow nearly identical patterns across every map, offering little variation in objectives or strategy. Enemies, though visually different, behave similarly from level to level, and the lack of environmental interactivity makes exploration feel shallow. Rather than feeling like a dynamic adventure, each level becomes a formulaic run through corridors and arenas that soon blur together. Combat, while functional, lacks the weight or complexity needed to make the encounters engaging. Each of the four characters—Smolder Bravestone, Ruby Roundhouse, Franklin Finbar, and Professor Oberon—has unique abilities and weapons, but the differences between them are largely cosmetic. Whether you’re punching enemies, shooting them, or using gadgets, the combat system offers little challenge beyond maintaining a steady aim and surviving the occasional rush of foes. The jewel-carrying mechanic adds some tension, as holding the jewel for too long triggers strikes of lightning that harm the player, forcing teammates to pass it around. While this concept encourages cooperation, it often feels more like an inconvenience than a clever design choice. The game’s AI companions, when playing solo, also fail to offer meaningful support, which can make single-player sessions feel tedious and unbalanced. Visually, the game aims for a colorful, cartoonish aesthetic that mirrors the tone of the films, but its presentation feels dated. The environments, though inspired by the jungles and temples of Jumanji, lack the level of detail or visual variety that could bring them to life. Textures are flat, animations are stiff, and lighting effects are minimal. The characters resemble their cinematic counterparts to an extent, but without the expressive motion or charm that made them memorable on screen. The absence of the original cast’s voices further distances the game from its source material, and while the voice acting that replaces them is serviceable, it lacks the humor and charisma that define the Jumanji franchise. The overall effect is a world that feels empty and artificial, missing the sense of wonder and danger that should accompany an adventure through the unpredictable world of Jumanji. The sound design follows suit, doing little to elevate the experience. The soundtrack provides a generic backdrop of action themes that fade into the background, while the sound effects—gunfire, explosions, animal noises—feel repetitive after only a few missions. There is little variation in tone between tense combat moments and calmer exploration, leaving the pacing flat. Small touches, like environmental ambience or dynamic music cues, are noticeably absent, which contributes to the sense that the game’s world exists only as a static set piece. Perhaps the most disappointing aspect of Jumanji: The Video Game is its squandered potential in cooperative play. The framework for teamwork is there—each character has unique strengths that could theoretically complement one another—but the level design rarely demands coordination. Most encounters can be handled by simply shooting enemies as they appear, with little need for planning or communication. When played locally with friends, the simplicity can still produce moments of lighthearted fun, as the chaos and silliness of running through traps and enemy hordes lend themselves to laughter. However, the fun tends to come from the players’ own banter rather than the gameplay itself. Online multiplayer, meanwhile, suffers from unreliable matchmaking and a sparse player base, making it difficult to find consistent cooperative sessions. Without a solid group of friends to play with, the game quickly loses its appeal. The lack of meaningful progression further limits its longevity. While the game offers some cosmetic unlocks and minor stat improvements, there’s little incentive to replay levels once they’ve been completed. The four available maps, each with similar objectives and enemies, don’t offer enough diversity to keep the experience fresh. The game’s short runtime—only a few hours long—means it can be completed in a single sitting, and with no additional modes or story variations, there’s little reason to return. This might be acceptable for a budget-priced game, but even at its lower cost, it feels light on content for a licensed title carrying such a recognizable brand. Ultimately, Jumanji: The Video Game feels like a missed opportunity. The premise—a cooperative adventure where players must work together to survive a wild and unpredictable jungle—fits perfectly with the spirit of the franchise, but the execution never rises beyond mediocrity. The gameplay is repetitive, the visuals uninspired, and the sense of adventure that defines Jumanji is largely absent. It’s a game that may entertain younger players or families looking for a brief, uncomplicated cooperative experience, but for anyone expecting the energy, humor, and excitement of the films, it will likely feel hollow. With more variety, tighter mechanics, and a deeper sense of discovery, it could have been an enjoyable party game. As it stands, it’s a shallow adaptation that captures the look of Jumanji without ever finding its heart—a forgettable expedition into a world that should have been bursting with life. Rating: 5/10
Bonzinho! Joguei com minha namorada e nos divertimos.
peak of gaming
tortura com o the rock
[h1]“IP粉丝向的一般作品”[/h1] [h3]个人评分:6.0/10[/h3] 玩法单薄,内容重复。cdkey低价时有4块钱左右的,勉强算是喜加一吧。 [b]+ 协作玩法适配亲子互动[/b]。 [b]+ 电影元素部分还原[/b]。 [b]+ 轻量化操作与难度,门槛极低[/b]。 [b]- 玩法循环单调,内容深度严重不足[/b]。 [b]- 毫无叙事,没有灵魂的IP壳子[/b]。
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.5M | 17K | 93% | $69.99 | |
| $1.8K | 8 | 75% | $9.99 | |
| — | 73 | 60% | — | |
| $4.8M | 9.6K | 95% | $19.99 | |
| $68.1K | 121 | 73% | $19.99 | |
| $0 | 0 | — | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $103.4K | 233 | 86% | $19.99 | |
| $103.4K | 336 | 85% | $9.99 | |
| $103.3K | 1K | 97% | $6.99 | |
| $103.3K | 468 | 91% | $10.99 | |
| $103.4K | 96 | 75% | $29.99 | |
| $103.2K | 163 | 97% | $39.99 |