
Fight for the truth and uncover the twisted crime running deep beneath the surface of Tokyo. In this legal thriller , the balance between justice and mercy teeters on the edge.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 14 → 3.57/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 12.2Kreviews | 94% | — | $8.1M |
| $7.49−75% | 14.1Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1045 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yup this game good. play it. I wonder if there will be more.
Good.
шедевр
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 6.9K | 84% | $49.99 | |
| $8.1M | 18.3K | 85% | $19.99 | |
| $8.1M | 10.4K | 77% | $29.99 | |
| $8.1M | 12.5K | 81% | $29.99 | |
| $8.1M | 8.1K | 86% | $29.99 | |
| $8.1M | 40.8K | 93% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6M | 9.7K | 94% | $39.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $981 | 8 | 50% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Judgment tem o DNA da RGG, porém não alcança a qualidade de outras IPs do estúdio. Digo isso não pela sua história, que é excelente, o ponto mais alto do jogo, mas pela execução. O que me fez querer jogar não foi só já gostar de outros jogos da RGG, mas principalmente o fato de que esse teria uma premissa envolvendo investigação. E sim, vc joga como um detetive, mas as mecânicas de investigação, além de repetitivas, são bem básicas. Basicamente é só apontar para um determinado local e observar. Às vezes é preciso seguir algum suspeito ou correr atrás de alguém, mas como o jogo é longo, fazer isso diversas vezes se torna cansativo. Sem contar a mecânica insuportável envolvendo a gangue Keihin, de avisos que chegam pelo telefone (não vou spoilar, mas quem já jogou vai saber do que estou falando). Ainda assim, não é um jogo ruim. A história compensa em muitas partes, por isso acho que ainda vale a pena dar uma chance, principalmente para quem já jogou algum jogo da franquia Yakuza. Porém, para quem não jogou nada da RGG, não sei se Judgment seria uma boa porta de entrada. A nota fica 7,5/10
[h3][b]Bueno[/b][/h3] [b]Historia.[/b] Sin duda es lo que carrilea el juego, pero a lo bestia. Muy bien explicada, con giros de guión, sorpresas, personajes increíbles y mucho suspense, que además trata temas muy delicados. La parte final tendría que haber acabado en el juicio y es la única pega que le pongo. Mafuyu cásate conmigo. [b]Kamurocho.[/b] Claramente inspirada en el barrio de Kabukicho, la ciudad, aunque relativamente pequeña, está muy bien ambientada. Hay un claro contraste entre el día y la noche, montones de restaurantes donde comer para reponer vida, sonidos y música características de los salones arcade de SEGA. Da gusto pasear por Kamurocho. [b]Contenido secundario.[/b] Ya sea las amistades, las relaciones o las secundarias, todo tiene una recompensa que nos ayudará a mejorar a Yagami. Algunas misiones son más divertidas, otras dan bastante asquete, pero en cualquier caso son disfrutables. [h3][b]Malo[/b][/h3] [b]Combate.[/b] Terrible. Las animaciones y movimientos son espectaculares, los efectos también, pero mecánicamente hablando da mucho asco, al punto que acabé bajando la dificultad. Seguramente el que haya jugado sin mando haya podido influir. [b]Repetición.[/b] Sus sistemas están estructurados de una forma que se repiten demasiado. Momentos como perseguir o espiar acaban siendo un hastío, así como tener que luchar cada 5 pasos contra la yakuza. [b]Habilidades.[/b] No están nada mal y son potentes, pero la realidad es que me he pasado el juego subiendo las típicas mejoras al daño, vida y velocidad, e ignorando todas las demás porque... bueno, es que no son ni necesarias. Pero la cosa es esa, que las he ignorado y ni siquiera me he resentido. [h3][b]Tier A[/b][/h3] Si la historia fuera peor sería un tier B, pero la carrilea increíble. Si el combate y sus sistemas no fueran tan malos, sería un tier S absoluto, pero este aspecto lo lastra mucho. En cualquier caso, tienes que jugarlo sí o sí.
Wow, just..wow
头一回玩如龙组的游戏感觉还挺新鲜的,就游戏总体内容来说能明显感觉本作跟一线游戏的经费抑或是技术力差距,但制作组非常善于把钱花在刀刃上 用“起承转合”来评价的话,这游戏的“起”与“合”做的实在是太好了,尽管中间的“承”和“转”充斥着大量日式通马桶、小游戏来水时长,但支线这玩意不感兴趣完全可以不碰,只看主线的情况下极度优秀的收尾能让人忽略掉前面所有的问题,仅以收尾部分来说这游戏简直可以当创作者的标杆了 但当我打算清空全部支线的时候,无尽的小游戏还是让我极其红温,这也是为数不多能让我放弃清空所有支线内容的游戏之一了
Mira que no eran fan de la saga Yakuza, pero este juego me ha reventado la cabeza... da para pelicula, buenisima trama
比如龙还好玩,木村拓哉无敌!
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.