
Fight for the truth and uncover the twisted crime running deep beneath the surface of Tokyo. In this legal thriller , the balance between justice and mercy teeters on the edge.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 14 → 3.57/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 12.2Kreviews | 94% | — | $8.1M |
| $7.49−75% | 14.1Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1037 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yakuza if it was cool
Judgment is pretty good spin-off of the Yakuza series. No, wait, let me rephrase that. Judgment is a Yakuza game. Quite literally. Same skeleton, different skin. They managed to recycle a LOT of content from older games, including stuff like the chasing minigame from 4 and 5. But it's a very good chapter of the series, although its full of nitpicks that sour the experience. The gameplay at first feels like it will be a bit different from the main series, with a slower, more tactical fighting system since you aren't the powerhouse Kiryu was. Then you get one speed and power upgrade and you are back at Kiryu levels of speed and damage. You get two stances, one that is supposed to be area damage and one focused damage, but I really didn't feel it. Both work fine on all occasions, the Tiger stance feels to have more moves though. You have a bunch of cool moves like wall jumps and vaults that give you some cool mobilty, feeling like a mix of Akiyama and Kiryu's moveset. The story is actually pretty good! Yagami and his very tight pants are a refreshing new player character. The support cast is also pretty good. I was surprised on the direction it went and it sure was a breath of fresh air for the story to be more than (mostly) Yazuka clans fighting. Of course, it fell in some predictable plot points and you could figure out the bad guys the first time they show up. My problem with the game are several small problems that amount to a very bad stain on the overall fun. Some include: - Mortal wounds: Some enemies (mostly minibosses and bosses) can do a strong attack that causes extra damage AND reduces your max health. You need to go out of your way to get a medkit or ask a doctor in one particular place to heal you. This gets very bad when one very recurrent miniboss shows up. - Excessive time wasting: Some stuff in this game really requires you to lose time for very small rewards. Side stories, NPCs and a lot of other stuff require you to walk everywhere, pick a lot of random items and get a lot of money to progress. Extracts are a nightmare with the mount of materials you need, and they work for like 20 seconds, which is a shame because they give you some insane new skills, but the time required isn't worth the results. - Too many fights: Everywhere you walk, there are enemy NPCs waiting for you. You try to walk around them, a new group spawns. This gets very bad when the minibosses show up, that increases the amount of enemies in the map until you defeat them or wait like 10 minutes for them to go away. The rewards are terrible and eventually you have no reason to fight them. - Blockfest: Every enemy can block your attacks. You can maybe hit one or two times before the enemy blocks and cancels your combo. Which really sucks because you can do some very long combos, but since everyone can block it, you never get to use them. - Too grindy: The upgrade system uses activity points to buy skills. Some are cheap, but a lot cost more than 1000 points, the most expensive more than 15000. You really don't get much from fights, so you need to complete random activities to get more. Nearly everything has a point reward. A lot of stuff requires money, and if you don't use a mod or cheat to skip it, you are looking at spending HOURS doing the VR missions to get some money. You are looking at 50 million or more to get all the stuff you can use money on. - Missable content: A lot of achievements and items can be missed. Unless you knew about them beforehand, some achievements require you to do stuff on your first try, or wait until the last second to do others. The game doesn't explains how to get some unlocks, like some special moves that you need to unlock by playing the VR minigame, then spend millions to unlock the long courses, then land on a specific spot, then do a minigame, THEN complete the VR minigame without failing. - Completionist HELL: To get all achievements, you need to do a LOT of stuff in the game, like winning 30 shogi games, 60 mahjong games, defeat all Virtua Fighter levels (with the cheating, input reading, auto counter, extra damage AI!), get all missable achievements, finish every store list, defeat 3000 enemies, 50+ million yen, all drone parts, the list goes on and on. - Tailing missions: Oh god WHY do they exist? Literally all you do is walk slowly for 5 minutes, hiding behind props and hoping the NPC AI doesn't freaks out and gets stuck in a loop. Its a major waste of time that adds nothing to the game. Its a good game, but has some pains that come from other Yakuza games. Didn't had any glitches other than music missing from the drone races due the amount of crashing noises and some weird camera problems when you finish/reset a mission.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 6.9K | 84% | $49.99 | |
| $8.1M | 18.3K | 85% | $19.99 | |
| $8.1M | 10.4K | 77% | $29.99 | |
| $8.1M | 12.5K | 81% | $29.99 | |
| $8.1M | 8.1K | 86% | $29.99 | |
| $8.1M | 78.4K | 87% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6M | 9.7K | 94% | $39.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $981 | 8 | 50% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Got the game finally and I am loving it so far. Definitely gives off such a Metal Gear / Devil May Cry combat vibe, which is super cool in my opinion and the cutscenes while you beat ppl up are dope! 10/10 game, interesting story. Oh, and props to SEGA and RGG Studio for making NATIVE PS controller support. I use a DualSense PS5 controller and barely met games, especially "older" games that would support PS controller without the XInput stuff. This game supports my PS5 controller and does it NATIVELY, meaning I don't even have to use DSX to emulate an older PS controller. We need more games that not only support Xbox controllers but also PS. Cheers! Great game!
不太好玩,主线支线全是跟踪,又无聊又长
its cool, just playing it so i can listen to ado in the second game ngl
Yagami is a broke ass detective.
Garbage and awkward fighting controls with poor lockon and switching targets. world building looks as if its from 2012. long boring missions you cant save or quit during. long trail quests that are awful. a reminder to never spend $
Sin duda uno de los mejores juegos del RGG Studio. No sé sí es justo compararlo directamente con la saga YAKUZA pues son historias diferentes con ciertos cambios en el Gameplay, pero creo qué es obvio qué es casi un "copia y pega" del Yakuza 6, y a pesar de qué otra vez usaron la zona de KAMUROCHO (zona icónica de la saga Yakuza) siento qué esta vez aprovecharon muchísimo más el mapa y la forma en la qué uno interactúa y se sumerge en él, definitivamente a JUDGMENT lo supieron adaptar usando casi la misma formula de YAKUZA pero más pulida y mejorada qué nunca. Sinceramente creo qué el "Motor de juego" qué usaron en JUDGMENT es el motor qué querían usar en Yakuza 6, pues, a pesar de qué es prácticamente el mismo, hay una gran mejora de este motor en JUDGMENT; la iluminación, fluidez en el gameplay, los rasgos faciales y las animaciones más trabajadas, todo lo qué el motor tenía mal durante Yakuza 6, fue considerablemente corregido y trabajado en JUDGMENT, y es algo qué se puede apreciar muy bien para aquellos con el gusto por los detalles y por la saga/formula de Yakuza.
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뭐야 기무라 타쿠야를 모델링 한거였음..? 몰랐노... 걍아재인줄 용과 같이 시리즈 너무 많이해서 질려 있었는데 ㅈㄴ재밌노 환기 시키기 딱 좋음
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.