
Challenging precision platformer based on tight, fluid movement. Open map layout with multiple routes. Collect gems and save animals.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 112reviews | 96% | — | $20.9K |
| $0.99−90% | 60ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good small precision platformer. Not too easy not too hard.
I don't usually write reviews (I honestly should do more) BUT this game I need to. I 100% the game on Steamdeck so for those that are curious YES you can play this on a Steamdeck or a Linux OS using Proton. I was pleasantly surprised on how good this game was. We need more like this. Its like a harder Astro Bot that decided to be a (in terms of difficulty) a souls like. But It's never unfair. The checkpoint system is what keeping this game from turning unfair. It enough to not be too easy but to also not be frustrating. Similar to Clustertruck. Trying to do no abilities on Clustertruck is FUN due to the fact that its by a level system and the level's only take up to 5 min max. There is enough distance between each section that balances the frustration so its not overbearing. To me there does get a point were if something is TOO difficult its no longer fun for me. I did not get that feeling what so ever for this game. For someone who grew up playing and finishing both Crash Bandacoot on GBA there are some sections that are harder here than those games. There is also some places in the game that can be annoying to deal with. Overall a great challenge for those that love Platforming or Precise Platforming. A decent chunk of time spent on the game was during AFK. So the amount of time playing the game is not accurate to how long it really took. The timer in-game continues even with it paused so it took me roughly 5+ hours, not over 6 hours. But this was 100% blind. Talking about blind, this game does not need a guide if you explore properly. I didn't have a problem grabbing the hidden notes. I think the way the level's to the game were unique as it felt like any direction you took will lead you to a new area or something to collect (gem/animal). Nothing really felt like a dead end. The only nitpick I have is I wish you gain more fast travel points for each area making it easier over time. So lets say you leave and come back you don't have to redo certain area's. Also Tip for those that play this game, save the last area HECK for last. Due to the design of the area. You can get into the place before finishing or exploring other area's. Due to 80% of the section being behind non fast travel points and being the hardest area you wish to not redo certain sections. If you get into HECK early just get to the fast travel point and wait or 100% HECK. Anyways that Is It for this review. Thanks for reading and have a nice day!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Genuinely the most fun I've had with a game in a long time, and I'm unsure why it is not spoken with in the same breath as games like Celeste. Celeste has more mechanics and a more robust narrative, but Jubilee reminds me of that game most in its precision platforming and approach to difficulty. This game has an interconnected map full of platforming challenges, but it is not a Metroidvania. You never get an upgrade, which seems like it could be limiting at first, but the core moveset is extremely versatile and sufficient to generate a ton of very fun platforming puzzles. In addition, there is no exploration. You simply move from challenge to challenge, using the map to guide where to go next. There are 999 gems to be found, and they occur in groups but very much resemble the strawberries from Celeste. You need 666 to progress the game, but beyond that they are optional challenges. I only started intentionally ignoring gems in the final area, and I apparently missed a couple in my playthrough of the map. There is only one part of the map that was too hard/frustrating for me to reach. My final count was 921 (and 7/8 animals). The game has very generous checkpoints and fast travel, such that you never feel too punished for death or stuck doing something too hard for you. There were a few times I cleared a very difficult challenge and felt obliged to continue with something difficult, because getting back there would be too much, but in the event with only one exception nothing was ever so difficult or fiddly as to be unenjoyable. There were a few occasions with what I think of as "waiting puzzles," where an environmental hazard is moving on a timer and you have to wait for the right time to move past it. This is probably my least favorite thing that appears in platformers (and a main reason I don't care for Mario games, which sometimes rely heavily on this mechanic), but only once did I feel punished by having to go through a waiting puzzle to get to the part that was actually giving me a challenge. After completing the "real ending" I am satisfied. I am not a completionist and don't feel a need to go back and clear everything. As I said one area of the map just seemed tedious and almost luck based as to whether I would make it through, and some of the gems in the final area were quite difficult and I decided to focus on completion. That kind of modular difficulty without being an explicit choice you make in a menu somewhere is an excellent thing about this game.
I found this game due to the tag Metroidvania, however that is incorrect. Just because the game world is non-linear and features backtracking does not mean it is a metroidvania. On its' own merit it seems to be a perfectly serviceable precision platformer, however that is really not enough to stand out when there are so many better alternatives out. So while seemingly not a bad game, it isn't what I wanted.
jump
I like it a lot! It's a short, sweet little exploration platformer with tight controls and good level design. There was one particular jump in the final level that felt like dumb luck getting through, but other than that one moment, I can't think of any time that I got stuck and was like "man, what does the creator want me to do here?" It is quite short, it took me 40 minutes to get the bad ending and a little over two hours to get the good one, but what it's trying to do, it does very well. Also, for what it's worth, it's not nearly as difficult as the "precision platforming" moniker might lead you to believe. It's not even close to the difficulty of something like...say, Celeste (although that's probably in large part due to the fact that it doesn't have the kind of mechanics that allow for that kind of absurd difficulty).
Got the game for half price, but it's worth the full price. It's a short, medium-difficulty precision platformer. Smooth and very responsive controls, great art, silly humor that doesn't try too hard and doesn't outstay its welcome, and good tunes. I feel like there was meant to be a story in the game since there are a fair number of NPCs and interesting environments, but I guess it just didn't pan out. Everything else more than makes up for it, though.
"Jubilee" is a nice little 2D-precision platformer with charming visuals and sound (albeit a tad generic, no offense). The moveset is very basic (jump, double-jump glide, walljump), but executed quite well. The map is intertwined and has a feel of metroidvanias and the overall level design is solid throughout. It is far more forgiving than other entries in this genre, and although there are some tight passages, there are also plenty of checkpoints. Traversal is quick and rewarding. The camera can be a little bit annoying (has a weird momentum while moving with the character), but nothing infuriating. Took me around 2,5 hours to casually 100% it and I had my fair share of fun with it. Definetly worth checking out and a neat fix for fans of the genre!
A movie ticket these days is around $18. That gets you into a movie that usually is about an hour and 1/2 to 2 hours. I picked this up for $5, and the first time I tried it, it felt generic. Now, I have already gotten almost an hour and 1/2 out of it. Not bad....and I still have more to go. it took me about 10 mins to realize what makes this game so much fun. It is tough as nails, but manages to balance out the challenge with lots of good save points right where the difficulty spikes. So be prepared to die over and over while you learn the patterns of what you need to do to get through each section. But the good news is you don't have to go more than a couple steps to get back to where you died. It is also not even really a stressful, bash your controller against the wall, game either. Half the time I was dying, I knew i could do better. And the other half I was laughing. The controls are spot on too..so if you die, you know it is your screw up. So if you don't mind run, die, repeat...this might just be a nice retro style game for you. I didn't expect much, and ended up getting my money's worth already.
Great game if you really like platformers. If you don't, this game probably isn't for you. Even if you do love platformers this game will make you want to pull your hair out in some sections. I raged quit a few times but still give it a 10/10 for what it's trying to be.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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