
Pick a character and team up with three friends ‘cause it’s time to save the world. Experience intense FPS action as you obliterate hordes of terrifying monsters! You may not be on the best team of mercenaries, but you are… a Toxic Commando!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 3 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Load up your gun, Toxic Commando, and team up in a 4-player squad to send the Sludge God and its undead horde back to hell!
Gather a 4-player squad or jump in with fellow commandos online for pure co-op chaos. Revive fallen teammates, share ammo, cover each other's backs, and laugh through the madness. When infected swarm from every angle, teamwork isn't optional—it's survival.

Unleash hell with an arsenal of guns, grenades, and devastating powers as thousands of infected pour toward you in relentless waves. Powered by Saber's Swarm Engine (World War Z, Warhammer 40,000: Space Marine 2), the horde never stops—and neither should your trigger finger.

Search for vehicles scattered across semi-open maps and tear through the wasteland. Each ride feels unique: some pack serious firepower or special abilities; others come with handy tools like winches. Find what fits your squad, then floor it through the hordes for that pure rush of power and satisfaction—nothing beats turning zombies into roadkill.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 7.2Kreviews | 74% | — | $6.4M |
| $49.99 | 2.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 959 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Here's the thing, this [b]isn't a bad game[/b] worthy of a negative review, by standard metrics. It's just disappointing and light on content. No, grinding out dailies and seasonal objectives like "Kill a nuker with a shove," to unlock what is just another form of a battlepass's skins, is NOT worthwhile content. This is disappointing in the way that, did Saber learn nothing from World War Z? From Space Marine 2? This game takes so much from those previous titles, and yet, is also somehow starting from square one, again? Maybe on a technical level, TC is kind of impressive from a gamer standpoint, and that is that the few hordes you're up and personal with, are all actually there, and not paper, invulnerable gifs waiting to transition INTO a shootable zombie. Every zombie you see, you can shoot (I'm pretty sure). I think, you should wait a full year before investing in this game, as with all their other games, it doesn't actual feel complete, until a year later. Which is honestly just baffling how all their games feel like early access until exactly a year later. -Tangents aside, token-Marvel characterization, unfortunately all pretty cliche, none that interesting. -I don't understand the voice acting direction- again, very "comedic" in tone, but they lack tangibility and urgency. -Graphics are, okay? Everything looks okay? (But is "bad") It's just disappointing seeing Space Marine 2, and then, this. +Gameplay is WWZ but first person, but it is more punchy than WWZ I think. +Soundtrack is catchy~ at times -Severe lack of content, there isn't that many maps, they're "replayable" and nothing amounts to grandness like WWZ or WH:SM2 does -Loading takes ages if your PC is older or weaker -Gun modding leaves a lot to be desired, (Yes I'm coming from a CoD background, but there's obvious choices to the best guns and their attachments and there's too few here) -Skills/Classes are powerful, but has clear balance issues with what's actually useful and what isn't I really hope the game comes into it's own- more characters, more maps, defo more guns and attachments, more classes- this is a good baseline (for "early access"). There's more thoughts, but I can't remember them right now~ a lot of negatives yeah, but I think it's just a very mediocre, OKAY 6/10 game. Burn off a couple hours with friends, it's not too expensive if you want a decent experience.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Czech, Japanese, Korean, Polish +4 more
| $29.99−25% |
| 1.1Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FOMO content Game was good while it lasted, Saber has no clue what they're doing
CEO Loves to gargle Clankers
Not terrible, kinda fun, but stupidly short, and the game is set up to be really repetitively grindy to upgrade weapons on the 8 missions (im not counting tutorial because it doesnt contribute XP). Overall, Can't reccomend unless you love grinding the same few missions over and over
售价高于80RMB一律不推荐入手,武器/技能数值纯瞎几把填,很难想象失控难度几乎没有一把枪能算数值合格的,都他妈是呲水枪,绝大部分枪械射程巨短,超射程还有严重的伤害衰减,武器穿透也奇低无比。 (失控难度)不谈其他的僵尸,就说小僵尸把,整个游戏最底层的僵尸伤害竟然比特感的伤害还高,不知道的还以为这僵尸被污泥之神赐福了呢,跑的飞快就算了,抓一下扣45滴血是什么鬼?角色基础血量只有100滴血,这到底是哪个唐比设计的?自己玩过吗?稍微刷个潮几十个小僵尸追着,四个人就慢慢刮吧,队里不带轮椅职业技能四个人就尽情的享受吧。 (极难以下难度随便玩,极难捏着鼻子也能适应,但失控难度直接暴露了游戏的数值设计问题,幸好职业有技能,不然光靠这烧火棍枪械早就两位数在线了) 还有那b测试服我也不知道有个什么好测的,武器也不增强,就那点b内容非要拖到特定月份才更新,真是军刀传统艺能
[h1]Instead of AAA we got a B tier co-op game[/h1] Maps are less linear than your typical co-op shooters. The vehicles and some class abilities are too overpowered making the game trivial. Back 4 Blood was a better designed game. While Toxic Commando is fun to play for short sessions, there is not a lot of depth so you could get bored easily. [b]Low Recommendation[/b]
It's actually a good game, but it has the same problems as Left 4 Dead and WWZ. I'm talking about the worst enemies in video game history: Enemies that grab you or pull you towards them and hold you until you're dead. And then the developers added flying enemies in an update, and guess what? They grab the player.
Не пошла у меня. "Спасибо" РКН. Пришлось вернуть. Жаль. Мне такие игры нравятся. Рекомендую игру тем у кого нет проблем с блокировками интернета.
半夜惊醒内裤都来不及穿连忙把喋血复仇改为好评
If you're gonna fire writers you may as well have grok generate some new content for this low effort excuse.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $433 | 3 | 0% | $6.99 | |
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| $1.1M | 2K | 66% | $19.99 | |
| $2.5K | 9 | 56% | $11.99 | |
| — | 0 | — | — |
Related
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| $6.4M | 4.8K | 69% | $39.99 | |
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| $6.4M | 15.2K | 79% | $15.99 | |
| $6.4M | 10.5K | 71% | $24.99 | |
| $6.3M | 9.2K | 78% | $29.99 | |
| $6.4M | 63.2K | 91% | $5.99 |