
Pick a character and team up with three friends ‘cause it’s time to save the world. Experience intense FPS action as you obliterate hordes of terrifying monsters! You may not be on the best team of mercenaries, but you are… a Toxic Commando!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 3 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Load up your gun, Toxic Commando, and team up in a 4-player squad to send the Sludge God and its undead horde back to hell!
Gather a 4-player squad or jump in with fellow commandos online for pure co-op chaos. Revive fallen teammates, share ammo, cover each other's backs, and laugh through the madness. When infected swarm from every angle, teamwork isn't optional—it's survival.

Unleash hell with an arsenal of guns, grenades, and devastating powers as thousands of infected pour toward you in relentless waves. Powered by Saber's Swarm Engine (World War Z, Warhammer 40,000: Space Marine 2), the horde never stops—and neither should your trigger finger.

Search for vehicles scattered across semi-open maps and tear through the wasteland. Each ride feels unique: some pack serious firepower or special abilities; others come with handy tools like winches. Find what fits your squad, then floor it through the hordes for that pure rush of power and satisfaction—nothing beats turning zombies into roadkill.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 7.2Kreviews | 73% | — | $6.4M |
| $49.99 | 2.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game .
이건뭐기만이지뭐
I only recommend picking this up on a decent sale -- like 50% or more. It's a decent horde shooter with great graphics, minimal bugs, viable player classes/abilities, fun weapons, plenty of customizations, and smooth gameplay. The main issue, and it's a big one, is that this game is insanely repetitive and most of the things that set it apart from other horde shooters is just a handful of things that actually makes this game worse. A big feature of this game, for example, is the inclusion of the vehicles. The thing is, the vehicles control terrible, are slow AF, offer very little utility, and the entire map is singlehandedly designed with the idea that you're going to have an absolute blast constantly getting stuck in deep mud and thick vines. Literally, they thought "hey, let's add vehicles to this game" and then immediately someone was like "yeah, but let's make sure they're very slow and that the entire map is filled with nothing but things that the vehicles will get stuck in, rendering them completely useless and insanely frustrating!" It makes no sense and it's really 100% as stupid as it sounds. The vast majority of the time you are much better off just staying on foot. Additionally, not that these things are a huge surprise in a game like this, but the script is not even B-movie quality, it's horrendous. The characters are cliche archetypes, like always in games like this. There are only like 5 enemy types but it honestly just feels like there are 2 -- the basic zombie and then the special zombie, outside of that the differences really don't mean much. The guns look cool and feel different to use but truthfully it really does feel like a bullet is a bullet in this game, meaning that you're mostly just best off using whatever you're best able to fire quickly and aim well. There aren't really any strategic justifications for using a shotgun or a sniper, for example, and even the smgs are mostly just worse versions of the rifles. Playing this game is super frustrating because obviously members of the dev team put in a ton of effort to get this game to where it is but then no one stopped to care whether the game was actually fun. You just can't convince me that there was a consensus among the team that this game is fun and ready to be shipped out. If you have played a horde shooter before then you have played this game already, I promise you. This is the kind of game that depresses you about where some companies have clearly gotten to with game development. Toxic Commando is less of a game and more of a "Zombie game template" with a different skin on it and no actual fun gameplay mechanics added at all. You can play any map of this game, use any characters, use any gun, basically try to mix it up as much as you want, and it's still going to feel almost exactly the same because there's just literally nothing unique or interesting available to you in this game. It's a shame, really. It truly is.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.4M | 14.3K | 93% | $14.99 | |
| $6.4M | 20.3K | 95% | $19.99 | |
| $6.4M | 12.3K | 80% | $15.99 | |
| $6.4M | 62.9K | 95% | $4.99 | |
| $6.4M | 4.1K | 94% | $49.99 | |
| $6.4M | 10.5K | 71% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1K | 7 | 57% | $6.99 | |
| — | 0 | — | — | |
| $1.1M | 2.3K | 64% | $19.99 | |
| $2.5K | 9 | 56% | $11.99 | |
| — | 0 | — | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Czech, Japanese, Korean, Polish +4 more
| $29.99−25% |
| 1.1Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 972 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm a WWZ girl, in a Mudrunner world. Life is nerf, laming my turf. Nothing really new to tell, can only recommend it on sale. Marketing association, not a Carpenter creation. Come on Zombie, eat some arty!
первые 10 часов было весело, а с другой — куча технических проблем: рассинхронизации, разрывы соединения, зависания. Из‑за этого и цена кажется завышенной: я считаешь, что максимум она стоит 300–500 рублей, и то с натяжкой.
Если вы переиграли ВСЕ коопшутеры с друзьями, то можно, наверно, а так не советую
hikaye modu yok single player yok harita yok aptal modlar var online saçma sapan görevli asla değmez oyun ücretsiz olsa belki oynanır asla para verilmez. hikayesi ve single player olmayan oyunlar batmaya mahkum
Игруха норм можно на раслабоне по играть
Great game, A few of their other titles mixed into 1 game, which all work brilliantly. Better in Coop.
**** You
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.