
Somewhere along the venerable Route 7, in the middle of nowhere, you will find Joe’s Diner. The old Diner was built on the site of a former Indian cemetery. Amongst the buried, two rival chieftains are laid to rest; while alive each could not stand the other.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 263reviews | 39% | — | $28.1K |
| $19.99 | 211ratings | 46% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Joe's Diner is a first-person horror experience developed by VIS-Games and published by United Independent Entertainment that transforms an ordinary roadside restaurant into the setting for an unsettling supernatural tale. Rather than relying on elaborate monsters or action-heavy gameplay, the game focuses on psychological tension and environmental storytelling. The premise centers on a quiet diner constructed above an ancient Native American burial ground, where the spirits of two rival tribal chieftains continue their feud long after death. As the newly hired night-shift worker, your seemingly routine cleaning job becomes increasingly dangerous as paranormal activity escalates with every passing night. The concept immediately stands out because it combines everyday responsibilities with an eerie ghost story, creating an experience that feels both familiar and unnerving. The core gameplay revolves around surviving more than thirty overnight shifts while keeping the diner in proper condition. Players must clean tables, collect trash, and restore order whenever supernatural disturbances occur. Objects mysteriously move, furniture is displaced, and strange events constantly interrupt your routine. Ignoring these disruptions risks provoking the more hostile spirit, forcing players to remain vigilant throughout each shift. This unusual gameplay structure creates tension by making simple maintenance tasks feel stressful under the constant threat of unseen forces. Instead of defeating enemies with weapons, success depends on awareness, efficiency, and careful observation of your surroundings. One of the game's greatest strengths lies in its atmosphere. The isolated diner, surrounded by darkness and silence, becomes increasingly oppressive as the nights progress. Clever lighting effects cast deep shadows throughout the restaurant, making every corner feel suspicious and every movement worthy of investigation. The environment is relatively compact, yet it never loses its sense of mystery because paranormal events continuously alter the player's perception of safety. The game prefers to build suspense gradually rather than relying on a nonstop barrage of jump scares, allowing anticipation and uncertainty to become the primary sources of fear. The sound design plays an equally important role in maintaining immersion. Subtle background noises, unexplained creaks, distant echoes, and sudden environmental sounds keep players constantly alert. Because much of the horror comes from waiting for the next unexplained disturbance, the audio successfully reinforces the feeling that something unseen is always nearby. The restrained musical score allows ambient sounds to dominate the experience, creating an atmosphere where silence often becomes more unsettling than loud orchestral cues. Together, the visuals and audio establish a convincing sense of isolation that supports the game's slow-paced horror approach. Although the story is relatively straightforward, it provides enough context to give purpose to the nightly routine. The conflict between the two restless spirits explains why the diner is plagued by supernatural events, and players gradually become more invested in surviving the increasingly dangerous shifts. The narrative does not overwhelm players with lengthy dialogue or cinematic sequences, instead allowing environmental details and gameplay itself to communicate the haunting history of the location. While the lore could have been explored more deeply, the minimalist storytelling suits the mysterious tone and encourages players to fill in some of the unanswered questions themselves. Mechanically, Joe's Diner introduces an interesting variation on survival horror by replacing combat with responsibility. The challenge comes from maintaining order while reacting quickly to paranormal interference, creating a unique blend of simulation and horror. However, the repetitive nature of the cleaning tasks can eventually become one of the game's biggest weaknesses. Since the primary objectives remain largely unchanged throughout the campaign, some players may feel that the gameplay loop lacks enough variety to sustain excitement across all thirty shifts. Those who enjoy slower, methodical horror experiences will likely appreciate the deliberate pacing, while players seeking constant action may find the repetition less engaging. Visually, the game delivers respectable presentation for an independent horror title of its era. The diner itself is convincingly designed, with enough environmental detail to make it feel like a believable roadside establishment. Lighting remains the standout technical feature, effectively transforming familiar rooms into unsettling spaces where danger could emerge at any moment. Character models and animations are functional rather than exceptional, but they rarely distract from the overall experience, as the environment itself serves as the primary source of horror. Joe's Diner succeeds because it embraces originality instead of following conventional horror formulas. By turning routine workplace duties into a tense supernatural survival challenge, it creates a memorable identity that distinguishes it from many other indie horror games. Its atmospheric presentation, creative premise, and effective use of suspense outweigh the limitations created by repetitive objectives and relatively simple storytelling. While it may not appeal to players looking for intense action or complex gameplay systems, it offers an enjoyable experience for fans of slow-burning psychological horror built around immersion and environmental tension. Rating: 5/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Hungarian, Polish, Portuguese - Portugal, Russian, Turkish*languages with full audio support
| $19.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Boring game
Al principio lo vi interesante, graficamente esta entre lo bueno y lo decente, en lo personal. Es todo el ratonlo mismo, avanzando un poco la dificultad pero... lo borre en la noche 10, y son 30 por que era lo mismo todo el rato. Si el cuego cuesta menos de 2€ puedes comprarlo y probarlo, pero no recomiendo gastar mas... Aunque siempre hay que valorar el esfuezo de los desarrolladores pero hay que ser realistas y sinceros.
What a horrible game and I finished all 30 levels what I have done.... don't make my mistake stay away from this game
Feels like the kind of game that could have gained some traction if it had been released about 7-8 years earlier, for free. As it is though, the sheer simplicity and repetitiveness of things is too much for me to even consider it as autistically appealing in the same way that proper mundane task simulators are. It also doesn't help that even if you can get some satisfaction from optimizing your routing and priorities, beating the last 5 or so levels is largely reliant on RNG on top of that skill, which kills that satisfaction altogether, though I suppose that's what a lot of people were looking for in horror games around the time this released. The tags on the store page also baffle me as they totally misrepresent ths kind of experience this is.
Jópofa takarítószimulátor, ami egy szellemjárta étkezőben játszódik. A történet szerint két indián törzsfőnök zaklatja egymást még holtukban is, ilyen körülmények között kell kitakarítani nyitásra az étkezdét, ami egy temetőre épült. Minden éjszaka egyre neehezebb, a cél hogy egy hónapot teljesítsünk a munkahelyünkön. Számomra a játék nem volt nehéz, arra sem jöttem rá, mi történik ha a haragos törzsfőnök elkap, mert arra fókuszáltam hogy csend legyen, csak aztán takarítottam, így néha nem készültem el nyitásig, de két-három próbálkozás után sikerrel jártam, mert a szemét és a zaj forrása változik. Fórumon többen panaszkodnak arra, hogy nem fut náluk a játék, én egy régebbi hardveren Windows 10 alatt játszottam, nem volt gondom vele.
adorei a gameplay mesmo que seja a mesma coisa o jogo todo foi legal platinar algo simples sem tanta loucura pra fazer recomendo pra platinadores que querem algo simples sem ficar pensando muito
Junge, Junge, ist das schlecht. Das ist ein ganz schlechter Kellnersimulator, mehr nicht. Was hier als Premium- Soundkulisse beworben wird ist nix anderes als die Soundfiles von Pineview Drive. Das umwerfende Grafikgerüst ist übrigens auch aus Pineview Drive. An der Wand ist ne Uhr, die runterläuft bis 6 Uhr in der früh und es gilt die Tische abzuräumen. Für jedes Teil muss jedes mal in die Küche zum Mülleimer gelaufen werden. Dazwischen nervt uns der untote Indianerhäuptling und verschiedene Dinge wie Kaffeemaschine, Grill, Staubsauger, Waschbecken usw. gehen plötzlich von selbst los und ich muss diese Geräte möglichst schnell ausschalten. Und das Ganze für 30 Tage, also Level. Das war der ganze Zauber. Leute kauft diesen Schund nicht, es lohnt nicht.
The game is too easy. The game's difficulty goes up slower than you get better at it, so I never died. There is no reason for there to be 30 shifts, the nights 11-19 were almost exactly the same. There should be a visible cursor because it is easy to miss clicking something. Every shift I had too much time to stare at the clock once the tasks were done. The movement is clunky too. There is no action nor horror in the entire game, so it is weird it is tagged as such. Wouldn't recommend.
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Players by region
Where this game's players are, estimated from review languages.
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