
Be Jack! Get an axe! Take Jack (and her sisters) on an axe tossing, single or multiplayer, platforming adventure in a vibrant open world inspired by Filipino and Norse mythology.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 122reviews | 66% | — | $25.5K |
| $2.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've tried multiple difficulties to try and enjoy myself more, but I think this game is just tedious. The controls aren't fun to use, clunky and dysfunctional, plus, the boss fight at the end was honestly the most unexciting fight in the game, maybe just because I was expecting a more climactic finish? The art style was cute though, and I actually really enjoyed the first 2-3 levels, before it lost steam.
本地联机进入设置后一直无法选中,有谁知道解决方法吗
목표가 너무 없는데요...?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Russian, French, German, Spanish - Spain
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有一说一,竟然有种马里奥奥德赛的那种箱庭世界的感觉,再一个世界找齐碎片进入下一世界,就是难度略高,不过好在有非常简单模式,手残也可以获得蛮多的快乐。推荐。
Після всіх хороших відгуків і оглядів гра відверто розчарувала. Перше враження від приємної піксельної графіки і здавалося б цікавої механіки зникає коли стикаєшся з криво реалізованим керуванням і доволі паршивим геймдизайном. Рівні скачуть по складності не рівномірно, останні локації схоже робили на швидку руку, щоб встигнути до релізу. Останній бос виявився найлегшим, що теж дивно. На початку нам наче натякають що буде якийсь сюжет, але ніт, його нема, просто кілька діалогів з різними персонажами по ходу гри. Про баланс і якісний дизайн рівнів тут забули. Весь бюджет мабуть пішов на графіку, але цього вочевидь замало для хорошої гри.
I would recommend this game cautiously. The gameplay is fun if you only care about gameplay then it is a fun platformer with a cool premise. I enjoyed the axe throwing and retrieval mechanics that did not overstay its welcome with different enemies and mechanics in each world with a nice artstyle. Negatives (AKA my rant on the flaws with the game) But the game is unpolished outside of the gameplay. The story starts and stops abruptly with all characters being one offs. World 3 does not have any npcs with zero explanation on why. World 4 I cannot figure out where the shop is if there is any. World 5's subworld looks like it is untextured. [spoiler] You cannot escape World 6 until you beat the final boss (I accidentally got stuck playing it again by deciding to click the world again) [/spoiler]. Shop skins do not save until you exit the world and go back. There is no way to see if you got all the main collectibles in each world or in the game so if you want to get everything you either need to guess or hope the numbers in the discussions are accurate.
I generally prefer to focus on the positives, especially in indie games with discount price tags, but Jack Axe has at least one game breaking bug. In the last level, right before the boss, I got stuck in a scene after going through a door. I quit to the title and restarted, and... now loading my save boots me back to the title screen! Even creating a new save file is stuck in the same way. Aside from that, here was my impression of the first 99% of the game: Pros: + Satisfying axe locomotion. You can combine wall jump, arc jump (down+attack), air axe, dash-to-axe, and extra jump after axe catch. You can sequence break a few things in a really satisfying way! + Great color palette, very legible platform graphics, very fun to look at despite simplicity. + Fast loads, so there's very little downtime, like Super Meat Boy or Celeste. Very easy to guzzle in one sitting. Cons: - My save file is broken, and I am extremely discouraged from ever playing it again - The swimming is unacceptable. Jack doesn't swim like Mario or other well-known platformers. She pivots 360 degrees around a point above her head, so changing direction can swivel her into obstacles in directions other than where you're pointing. - Some of the graphics are not up to the same level as the others. Different water textures overlapping are just sprites on top of each other and don't tile together cleanly. The lava monster is scaled way up and way more pixelated than everything else. Etc. It's just not coherent. - Some of the mechanics are fighting against each other. There's no health, 1-hit kills, which is fine on its own, but that makes it a chore to get killed while traversing the large main areas and get sent back pretty far. - The level design can feel a little aimless. Some games have really great landmarks and sense of place, but I often forgot where I was in the larger areas.
This is a fun and challenging little platformer, with solid mechanics but a bit of jank here and there. You explore 5 worlds with collectibles scattered around, plus a final world with the last boss, and need to work your way around with your limited moveset. Most of the difficulty comes from reaching places at the edge of the screen that may have a hazard out of sight, or your own misinputs (namely, doing walljumps and accidentaly pressing down while in the air, which drops you at terminal velocity, and happened more times than I can keep track of). Also, the underwater sections, where you can be facing a direction, toss your axe, and it goes the opposite direction for some unknown reason. And finally, the audio mixing is odd, with the music and sound effects changing volume randomly (for example, at moments the music is slightly louder than usual, yet you barely hear the sound of a rune that you just grabbed). Those things don't break the game, but do cause a bit of anger each time they come up. Overall a 6/10 platfmormer, just make sure to hold your urge to toss your controller when you die due to something you had no control of.
The game isn't so hard as its controls are a pain, but it's just sloppy enough to be frustrating. Whatever early dialogue told you what your goals were was completely skipped somehow, sometimes landing on moving platforms will cause the platform to move without you, making you slide to your death, and going through the wrong door twice apparently glitches you into a wall, saves you into an unwinnable state, and makes your save data unplayable on the last stage. Probably more fun with friends but I wouldn't force it upon them.
优秀的游戏 出续作一定购买
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.5K | 135 | 76% | $14.99 | |
| $5.8K | 29 | 83% | $12.99 | |
| $193.4K | 1K | 83% | $9.99 | |
| $2K | 107 | 71% | $0.99 | |
| — | 0 | — | — | |
| $2.1M | 6K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.5K | 233 | 71% | $3.74 | |
| $25.5K | 161 | 70% | $7.99 | |
| $25.5K | 97 | 66% | $9.99 | |
| $25.5K | 117 | 62% | $14.99 | |
| $25.5K | 181 | 91% | $7.99 | |
| $25.5K | 242 | 94% | $6.99 |