
Unforgiving storytelling adventure with dice rolls and turn-based management. Make the right choices and roll the dice to rally the monarchs to your medieval kingdom by diplomacy, war or deception.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 97reviews | 66% | — | $25.5K |
| $11.99 | 27ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall nice game, but has some issues: 1) RNG is too punishing and most actions are win-all or lose big. Any given loss sets you back a few turns, which is painful considering game has timers, i.e. it will kill you if you don't progress fast enough. After realising it, you know you can afford only a few loses before game becames unwinnable. Then it's restart (or backup save folder and re-load ^^). 2) There are only two risk-management tools: the configuration of your advisors and purple dices (gold?). Advisors take a turn to exchange which defeats its purpose. My suggestion is to allow advisor to act in the same turn it was exchanged or purchased. The purple dice is very rare and there is just not enough of it (unless you lucked out with events) - selling items is the only way to get enough of it, but then player misses the whole items mechanics. My suggestion is to let it be a tribute from couquered city. 3) When advisor is send on a quest, its skills don't matter. It will be nice if advisor dices were added. Currently, the best advisors are kept at castle to generate dices, while player sends the weakest ones. Take care, Les
Silmaris Dice Kingdom est l'un de ces petits jeu que l'on ne peut ranger dans une case. entièrement traduit en Français ; nous avons pris, ma compagne et moi un réel plaisir a découvrir les aventures que le jeu propose et on ne se décourage pas ! on arrivera a gagner ! au moins une fois ! Le concept des dés est simple a prendre en main et assez sympas en fin de compte. le gameplay n'est pas alourdit par des phases de reflexions intenses mais vous allez vous torturer les méninges a devoir faire certains choix difficiles. C'est un jeu dans la ligné des "die and retry" aussi préparez vous a le recommencer encore et encore. c'est un jeu qui a une rejouabilité limitée, quand vous aurez rencontrés les differentes aventures et fait tous les choix possibles le jeu n'arrivera plus a vous surprendre, il faut le savoir. mais en 15h pour l'instant je n'ai pas encore vue l'une des differentes victoires et le nombre de fin differentes est impressionant. il vaut largement ses 12€ ! pour les amateurs des "games of thrones" et des aventures fantastiques ! allez y les yeux fermés !
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eigentlich kann man sich nicht beschweren, das Spiel trägt sein größtes Problem ja prominent im Namen: Dice. Das Gameplay ist eine interessante Mischung aus Spielbuch (Choose your own adventure) und Worker Placement. Nach spätestens 10-15 Runs hat man alle Varianten gesehen und weiß im Prinzip, wie das Spiel zu gewinnen ist. Leider bestimmt der RNG Faktor alles - es sind nicht nur die Würfel-Ergebnisse, sondern vor allem auch, welche Ereignisse das Spiel in welcher Reihenfolge ausspielt. Manche Spielverläufe sind nach vier bis fünf Zügen schon aussichtslos und ein schlechtes Würfelergebnis kann selbst ein bis dahin optimales Spiel kippen. Das Spiel erzeugt zwar recht clever die Illusion von Kontrolle, aber am Ende des Tages ist es nicht vom eigenen Können abhängig, ob man gewinnt oder verliert.
RNG too punishing. The displayed odds may be correct but the consequences of failing a roll is way out of proportion to succeeding your tests. This game is a frustrating experience of careful planning, torched by 2-3 bad dice rolls. Initial playthroughs will be enjoyable but 4-5th playthrough will be infuriating.
I don't know if I'm missing something or playing it wrong but it seems unwinable. I haven't played but a few games. No matter when I do I can only conquer or ally one of the other cities before something ends me. It may be a game that can not be won, but to see how long you can survive and how high of a score you can achieve. If I'd known that before purchase, I would not have purchased.
Silmaris meets the bare minimum for me to recommend it; it took me about 12 hours to beat the game, then another 5 hours to exhaust all the various outcomes, or at least as many as I cared to see. After that, in my opinion, there is little to no replayability. It was fun and an interesting story, with plenty of choice. I love the idea of dice rolls; its a good strategy and resource management game with (lite) elements of city/kingdom-building as well as the thrill of RNG. And yes, you will die plenty of times before figuring out how to best navigate the decision-making. For me, that adds to the joy of the eventual triumph. However, once you beat the game, you've probably seen all the events, and for me, the game is not enjoyable enough to replay after there's no new surprises. TL;DR Get it if you like political strategy and resource management in a high fantasy setting; and if you can handle RNG. Don't get if you consider the price too steep for max 10-15 hours of playtime, or if a bad dice roll makes you break things...
Great game. It was instant buy for me. Clean rules system and just the right difficulty. This game is exactly a blend between Heretic Operative and King of Dragon Pass. Things so far were very promising and I enjoyed every choice story line they have created. It is really cool as it unfolds in a few seasons/turns. For people out there I have bought almost all dice, card, tactical games and would highly rate this game 8/10. The developers needs to add more events though or a complete new map since the overall content comes short(the two points reduction).
Silmaris : Dice Kingdom est un jeu de stratégie au tour par tour et de gestion de dès. Le jeu est difficile par la gestion des différents dès nécessaire aux nombreux événement qui surgissent. Il y a beaucoup événement variés, vous devrez faire de vrais choix qui influe sur sur votre partie et en détermine la fin. Le but ici sera d'apprend de ces erreurs lors des différents choix d'événements pour maximiser votre prochaine partie jusqu'à la victoire !! Ce jeu vous demandera patience, réflexion et un peu chance au Dès. Pour conclure, le jeu est difficile et votre chance au dès vous donnera des sueurs froides, ce qui explique surement les évaluations négatives, mais le jeu est bon, une bonne histoire, des choix et conséquences logiques, le jeu est stable, sans bug et pas chère ! Entièrement traduit en Français. J'en suis a environ une 30ene heures de jeu, et je le recommande.
I really gave this game a go, but it's feels rough to play, like there is something missing, or at least I wish I could do more with the game. But in my expirience the game boils down to 3 things: - Can you live with RNG and a bunch of restarts when things go south? If not this game is not for you (as it wasn't for me); - Do you like memory games? The events are cool, narrative wise, the first time you encounter them but get old fast on later playthroughs, and the only mechanic involved, apart from the RNG of what events you get, is memorizing the outcomes, in a way that you get what you need or pervent the worse ones; - Can you set up your advisors in time to have the rescouces to face the challenges the game throws at you? This is arguably the best aspect of the game, the desicions you have to make to be able to unlock them and in which order. Nevertheless still feels lackluster since. In conclusion: I've paid more for shorter mediums of entertainment, but the same way I won't recommend my OS to someone else, I wont remember this game much less talk about it. Decent, 4.75/10
very unbalanced game where players will get frustrated and leave. which happen to be a good thing, allowing those users to spend time visiting other titles instead of wasting time on this.
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