
IXION is an unrelenting, city-building odyssey across the stars. As Administrator of the Tiqqun, DOLOS’ prototype space station, you are tasked with balancing preservation and exploration as you manage infrastructure, resources and crew. Can you keep the flame of humanity alight in the cold dark?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 29 → 9.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 17.8Kreviews | 79% | — | $19.7M |
| $34.99 | 412ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1062 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A tough and varied Frostpunk-like taking place in outer space with a hint of Factorio. Addictive and fun, though difficult if you don’t follow any guides. I spent far too long in the first two chapters, resulting in having zero difficulty whatsoever in the last three chapters. It could use some balancing – perhaps a time limit for each chapter – and a little more variety in the types of resources and locations you find in each chapter. Once you realize you have infinite time, despite a trivial −1 stability penalty, it becomes easy. The game builds tension but does lose most of it given that resources are vastly abundant and challenges such as stability penalties and accidents are easy to overcome. There’s a lack of variety later in the game, and you find yourself waiting on 3× speed or, if you’re like me, constantly demolishing and re-building buildings, and having to wait a long time for it, so you can fit more stuff in each sector. The game also doesn’t do a great job of explaining everything and what you should be upgrading or unlocking first. Nevertheless, I had fun. If you enjoy games like Frostpunk and don’t mind a challenge (and perhaps looking up some tips and definitely failing your first run), you’ll probably like IXION.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #29, worst CA #78 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, French, Italian*languages with full audio support
| $12.25−65% |
| 119ratings |
| 84% |
| — |
| not modelled |
| $34.99 | 61ratings | 84% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Klimatyczny city builder dla fanów sci-fi.
Très bonne découverte
Text
Amazing game!
La situation sur Terre avec la destruction de l’environnement étant ce qu’elle est, Ixion vous propose de réaliser la vision de la solution idéale (pour un milliardaire) : faire fuir l’humanité dans l’espace à bords d’une station spatiale hors de prix vers une autre galaxie en espérant trouver un nouvel Eden. Tout ne se passe pas vraiment comme prévu lors du premier saut spatial du vaisseau et vous devrez, en plus de votre mission de guider l’équipage à bon port, errer de système solaire en système solaire en récoltant les ressources nécessaires à la survie de tous, le tout à bords d’une station qui se dégrade à chaque saut et demande une attention constante, et vos escl… euh votre force de travail qui se remet difficilement de la destruction de la Terre. Le jeu rappellera Frostpunk sur bien des aspects mais avec beaucoup plus de gestion et beaucoup moins de décisions sociales. Vous serez alors presque constamment la tête sous l’eau puisque rien ne se passe comme prévu et le temps de régler un problème urgent et le suivant a déjà du mal à attendre son tour. Il n’est pas rare alors que les conséquences d’une erreur de gestion se répercutent des heures après, vous obligeant à devoir recommencer des pans entiers du scénario. La bande son accompagne le tout magnifiquement. Le jeu représente toutefois un vrai challenge qui poussera l’optimisation à son paroxysme, et il me parait impossible d’imaginer quiconque arriver au bout de l’aventure, sans guide, lors de sa première tentative. Le jeu n’est pas injuste, mais simplement impitoyable. Je ne vous le conseillerais donc que si vous êtes bien préparé ^^
I discovered the game through Guillaume David’s work on the soundtrack of Mechanicus, and I was also amazed by Ixion. The atmosphere of the game is incredible, and I believe most of that comes from the soundtrack itself. From the more uplifting tracks to the more tense ones, you really feel like you are in space, very, very far from home. The gameplay loop is fun, and expanding the sectors really gives a sense of progression, especially when you start to specialize them. My only criticism is the stockpiles and how the logistics of materials work. Basically, when a ship delivers materials to the Tiqqun, the sector in which they are unloaded needs to have a stockpile for that specific material, even if it is only for unloading, instead of sending it to the intended stockpile in an adjacent sector, for example. This creates a major bottleneck for optimization, since in every sector you need to have stockpiles not for storage, but for access. Another example of this is food: you need a stockpile for it in every sector instead of supplying all sectors from a single stockpile. The same applies to computer chips, which are not used in large quantities. In order to build something that requires, for example, 1 unit, you need a stockpile in the sector where the building is being constructed, instead of simply sending 1 unit from another sector. Overall, I believe that making access to resources global instead of sectorized would simply be more fun, since most of the time I was micromanaging that access. The game itself is a more linear experience when it comes to the story. You do feel some urgency if you spend too much time exploring certain areas, since there are debuffs for that, in fact, but for me that only added to the tension of the situation. You are the last hope of humanity, after all. That feeling was hard to avoid, since you become so immersed in upgrading the ship and exploring the systems you come across. In conclusion, I enjoyed the game, and I really hope to see a sequel one day. The game is very unique!
It is basically city builder with a story and a good production quality (graphics, audio, etc). As a city builder, its production chains are not the deepest that there are, but then, the are story and so far has hooked me in pretty well
Not Elon Musk breaks the moon and it's my problem now
Really good city builder in Space with Survival mechanics
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 119 | 84% | $12.25 | |
| $927.1K | 1.1K | 65% | $19.99 |
Related
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|---|---|---|---|---|
| $19.7M | 57.6K | 93% | $19.99 | |
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| $19.6M | 29.1K | 92% | $19.99 | |
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| $19.6M | 36.5K | 96% | $19.99 | |
| $19.8M | 19.8K | 89% | $29.99 |