
IXION is an unrelenting, city-building odyssey across the stars. As Administrator of the Tiqqun, DOLOS’ prototype space station, you are tasked with balancing preservation and exploration as you manage infrastructure, resources and crew. Can you keep the flame of humanity alight in the cold dark?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 29 → 9.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 17.8Kreviews | 79% | — | $19.7M |
| $34.99 | 412ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1062 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it's a really cool game for those who like complex city builders in hard times like frostpunk, it's also got a brilliant story, loads of interesting events and looks absolutely gorgeous. however that's where my good points end. because apparently I don't like this genre, but that's a me issue. again, great if you love complex city builders, however I do not. I loved the start, I love the vibe, I love the idea, but as usual with city builders the feature creep takes over and it just spoils it for me. at first you're just managing your resources and people, getting things made, getting people fed and housed. then you're having to deal with waste management, even though the science lab just disposes of waste, arbitrarily other systems can't? then there's fire suppression, you'd think an advanced space age ship would have fancy tech for this but no, you have to do it, then there's managing the people with police and crime and ugh. but this is a me problem, I apparently just don't like city builders. I was really hooked by the story and want to see more of it but this level of management is not for me, but I know for fans of the genre this will be an amazing one.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #29, worst CA #78 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, French, Italian*languages with full audio support
| $12.25−65% |
| 119ratings |
| 84% |
| — |
| not modelled |
| $34.99 | 61ratings | 84% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game. Kind of like Frostpunk in space but with a moving city, and lots of ideas of its own.
Минусы: Немного фризит при переключении между видами корабля. Плюсы: Атмосфера передана отлично: чувствуешь себя в кризисе, но при этом понимаешь, что у тебя есть огромный простор для менеджмента, чтобы эти кризисы решать. Чтение событий на корабле и планетах — одно удовольствие. Спорный момент: В событиях на планетах иногда мозг закипает от кучи научных терминов, в которых сложно разобраться с ходу. Но в сочетании с необходимостью принимать судьбоносные для команды решения это работает как элемент хардкора — вызывает страх и волнение, которое во многом вызвано желанием спасти как можно больше жизней что преследовало меня до финала, хотя не уверен, что игра давила на меня в этом плане специально.
This game is hard, very hard, extremely hard, or I'm just bad who knows. However, it is also amazing, visually, gameplay wise, and especially the story. I love sci-fi and I love city management survivors, this game captures both beautifully, it is everything I love about both genres. Thank you to the devs, I rly enjoyed your game.
Have been enjoying the game but some mechanics seem to remain broken. Accidents/injuries in particular seem to happen like clockwork despite all mitigating factors. Example: all sectors with 2+ stability, conditions optimal, etc etc. Every few cycles the game goes through my sectors in order and causes an accident in each. Feel like with some fixes this game could be great but as is... buy it on sale and you'll get some hours out of it.
Depois de 79 horas jogando eu estaria mentindo se eu disser que o jogo não é bom. Minha única recomendação para a desenvolvedora é trazer a tradução do jogo para a língua portuguesa (E sim, existe uma tradução feita por um FAN - Procurem aqui no FORUM da Steam, inclusive tradução bem feita. Crédito: MAGNUSNOSS)
Very fun game, but if you are a casual, then start with Journey. You will thank me later.
Ixion is an exercise in micromanagement wrapped around a really compelling story about which way we look when we build a civilization: to the future, or the past. This is a game that lets you learn about its world through in-game systems, without holding your hand about it, and the world is absolutely unique with phenomenal twists, turns, and mysteries. The ending is pretty low-key, and some might have been disappointed by that; but to be honest, our decisions leading up to it matter a lot more, and the thematic weight behind them is meaningful enough to ponder afterwards. Further, what it leaves us with opens up a lot of doors and leaves us thinking. Do not get spoiled on anything that happens in the game. Turn the soundtrack up. Get ready to have a boot on your neck and watch your resources more closely than most games will ever ask you to. I very highly recommend this experience.
Hát jó játék, de van jó pár dolog benne, ami normál nehézségen nagyon nehéz a játék, úgy hogy inkább lejjebb húzogattam a nehézségből, pl. amikor olyan főküldetés van hogy akksit kell építeni 4 szektorhoz, de 5 ciklust kell kibírnia nem volt energiám megvárni míg feltölt a nagy akksi mert nagyon lassan tölt maxra kikutatva mindene, + mire helyett csináltam neki a zsúfolt szektorban, nekem erre nincs idegrendszerem, ilyen fogyatékos direkt szopató küldetéseket bedobni, így élvezhetetlen de a játék hangulata jó. Inkább könnyűre kell állítani és ott is fullra kikapcsolni és lehúzogatni a nehezítést úgy lehet játszani vele jól. Azt se értem miért nem lehet úgy megcsinálni hogy amibe van ipar ahoz tartozó raktárhoz mindig legyen készlet amikor kell menedzselni a cuccokat a szektorok között. Pl. hogy legyen egy mindig fogadó raktár és a többi csak raktár de azt rakja tele, akkor hagyni kell neki helyet mert a dokkolóból csak a szektorba lévő raktárba tudja berakni és ha maxos raktár akkor megáll a folyamat ezért mindig kisebbre kell állatani miért nem lehet hogy a dokkkoló vigye oda abba a raktárba ahol van hely, kit érdekel hogy pont abba a szektorba nincs hely. Tehát elég korlátozotak a dolgok.
Cool sci-fi city builder, but the only game mode it features is a linear campaign.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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