
IXION is an unrelenting, city-building odyssey across the stars. As Administrator of the Tiqqun, DOLOS’ prototype space station, you are tasked with balancing preservation and exploration as you manage infrastructure, resources and crew. Can you keep the flame of humanity alight in the cold dark?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 29 → 9.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 17.8Kreviews | 79% | — | $19.6M |
| $34.99 | 412ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1068 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
En serio que este juego está hecho para que nunca se pueda avanzar realmente?. Surgen problemas aleatorios cuando todo va bien, y si consigues tener todo controlado te arruina en nada. Pienso seriamente que los algoritmos están hechos para que nunca puedas triunfar
This one's really good. Scratched my Frostpunk and Satisfactory itch in the same way. I like the writing and the events are unique and satisfying. The story is neat too, very enjoyable for your local space autist. Good music too. The only way I could describe it is if Frostpunk 1 just kept going instead of having fixed scenarios with end points. Exactly what I wanted out of the first game. Just keep building and building and building. I must've rebuilt my ship fully from the ground up 5 or 6 times throughout the game until finally being satisfied with my layouts. New technology meant new reasons to rebuild. Final two acts I didn't even do anything cause I was just stockpiled up, which was fine with me 30 hours in. That's not to say it doesn't have flaws, ohboy. Some of the mission objectives are very poorly thought out, like having to de-thaw 2,000 crew members before you can continue, starting when you receive the mission. This leads to some people having already de-thawed 2000 members and now they're just ♥♥♥♥♥♥. Having to train Colonists to your exact unemployed amount, and if your unemployed amount increases, you now have to seperately train that singular new colonist, but before he's finished, two more new unemployed show up. Now you have to train those two, too. I also didn't learn core mechanics of the game till act 2, act 3, and even on act 4. The tutorial doesn't cover the keybinds, ie: Tab in build mode, or alt in exterior view. Also had to search up to learn the research trees have secondary trees inside them. The difficulty can be fully customized which I immensely respect. I wouldn't've finished this game otherwise. Turned off: Vohle jump depretion, permanent hull drain Opened sectors depletion, permanent hull drain Cryopod build-up penalty Homesickness penalty Deaths penalty Accidents frequency halved. I found this to be a fun setup, I didn't care for the stability mechanic at all. Most stability debuffs are permanent, and most positive ones are a temporary +10%. You get penalized for staying in a sector too long, for your crew who died 5 years ago, and many more dumb things I just didn't wanna engage with. Why is recycling -1 stability, I get you could say it's stinky, but recycling is cool and good and free resources.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.6M | 86.5K | 96% | $9.99 | |
| $19.6M | 24.6K | 92% | $19.99 | |
| $19.7M | 57.6K | 93% | $19.99 | |
| $19.6M | 36.5K | 96% | $19.99 | |
| $19.6M | 137.5K | 93% | $5.99 | |
| $19.7M | 27.7K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.6M | 137.5K | 93% | $5.99 | |
| $201.7K | 1.5K | 61% | $4.99 | |
| $107.2K | 161 | 47% | $19.99 | |
| — | 0 | — | — | |
| — | 119 | 84% | $34.99 | |
| $927.1K | 1.1K | 65% | $19.99 |
Every market we collect.
Latest in each market: best RU #29, worst CA #78 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, French, Italian*languages with full audio support
| $34.99 |
| 119ratings |
| 84% |
| — |
| not modelled |
| $34.99 | 61ratings | 84% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun, but challenging, city builder in space with an interesting story. Save often!
This not only hsa such a nice plot (and interesting style for the visuals), but actually serves as a nice introduction to the citybuilder genre in my opinion. Please let me know of more better games for such a role
Great space station builder and exploration game.
peak
Pretty good, 7/10, I found it quite challenging and got stuck at some point. You definitely need to reload or start over a few times, some things catch you off guard. Minor flaw in the UI with the toggle sliders. Other than that, very well designed and one of the few games where I didn't skip a cutscene.
Played it twice. First time failed miserably after around 20 hours game time. Rage quitted. But deep down I knew that it was a good game. Fast forward couple of years. Friend was playing it. Game got my attention again. Started a new run. Couldn't stop playing. Made new save games religously. Didn't want to ♥♥♥♥ up again. This time I got to the end (nvm the save scumming...). Very fun game with an interesting story that keeps you engaged. Fun, but sometimes unforgiving game mechanics. Recommended for everyone to ♥♥♥♥ up, rage quit and retry. (save scumming optional)
It would be so much better with DLC im so sad it was abandond
Вот вкусно. НО, почти 5 часов игры и ДВА МАКСИМАЛЬНО БЕСЯЧИХ вылета. Без ошибки, без ничего.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.