
Adventuress Ittle Dew and her sidekick Tippsie crash onto a strange island, filled with loot and mysterious inhabitants. It quickly dawns on the duo that this might become their biggest adventure yet.Ittle Dew boils down the classic adventure formula until there is only fun left.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tenemos ante nosotros un tipo Zelda bastante desenfadado, sencillote pero con algunos puzzles que te hacen rememorar a tus ancestros no de la mejor manera que digamos. Pase y disfrute a su gusto.
If you enjoy puzzle games and some old school Zelda style dungeon crawling then you may enjoy this game. I personally did not. The main reason is due to the controls. There are no options to change the controls and there is no indication of what the controls are. by the end of the game my hand was hurting from how awkward the controls are and there doesn't seem to be any controller support. You may be able to setup a controller to act as button presses but the game as nothing native. I somehow beat the game in under 3 hours which apparently is an achievement? it just feels like a game that had better art/music people then game dev people. Either way, solid game just not for me. I still give it a thumbs up since there isn't a neutral choice and there is more good here then bad.
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Languages: English, French, German, Hungarian, Polish, Russian, Italian, Spanish - Spain, Japanese, Portuguese - Portugal, Swedish
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]퍼즐 해결에 필요한 어빌리티들을 모아 성을 공략하는 [b]젤다라이크 소코반 어드벤처[/b][/h2] [list] [*][h3]평가: A (호)[/h3] [*]출시/플레이: 13년 / 25년 6월 [*]조작/언어: 키보드/유저한패 [*]도전과제: 8/15 ([spoiler]카드 26/26[/spoiler]) [/list] 전투가 있긴 하지만 액션 요소는 매우 약하고 주로 소코반 퍼즐로 이루어진 게임이었음. 오브젝트 종류도 많지 않고 어빌리티도 몇 개 없는데, 퍼즐 디자인이 좋아서 깨는 맛이 있었다. 본편이 내 수준에서 딱 맞게 도전적이고 진짜 재밌었다. 아트도 처음엔 너무 양키센스라서 거부감 들었는데 게임의 유머가 좋아서 금방 스며듦ㅋㅋ 다만 아쉬웠던 건 1회차에 모든 퍼즐을 즐길 수 있게 설계되어 있지는 않았다는 점. 중앙의 성이든, 어빌리티를 먹는 던전이든 목적지까지 가는 데 갈림길이 여러 개이고 심지어는 역주행도 가능했다. 하나의 퍼즐에 막혀서 진행이 불가능해지는 걸 방지하기 위한 난이도 밸런싱 상의 배려였던 거 같은데, 그 과정을 내가 통제할 수 있는 게 아니라 눈 감았다 떠보니 쉬운 길로 통과해버리는 느낌이라 약간은 아쉬웠다. 던전은 보스 잡으면 다시 들어가지도 못함. 게임이 디자인한 퍼즐을 모두 즐기려면 다회차가 필수인 듯. 도전과제도 그렇게 설계되어 있기도 하고. 그리고 이건 추가요소의 느낌이라 게임 평가에 반영하기는 좀 그런데, 추가 컨텐츠인 달인의 동굴 난이도가 너무너무 어려웠음ㅜㅜ 엔딩까지는 공략 없이 깼는데, 달인의 동굴은 도저히 안 되겠더라... 본편에 없는 새로운 기믹들을 이용한 퍼즐들이 많아서 소코반 뉴비인 나로서는 혼자 힘으로 해낼 수가 없었음. 공략 한 4번 본 듯? 그래도 기믹 알고 나서 푸는 후반부 퍼즐들은 끈기 있게 고민하면 풀만한 퍼즐들이라 도파민은 충분히 느낀 듯ㅇㅇ 그 외에, 수집요소 모으다 보면 메인화면에 갤러리 열리는데 분량도 크고 귀여운 그림, 흥미로운 비하인드도 많으니 게임 재밌게 했으면 한 번 들어가 보길 추천. 아무튼 [b]귀엽고 깔끔한 맛의 소코반 어드벤처[/b]였다.
Here is my review for Ittle Dew: This is a top down adventure game which follows in the same vein as a classic Legend of Zelda game. You walk around in square rooms filled with monsters and puzzles. You either kill enemies or push blocks onto switches to unlock the doors. This allows you to progress into next room and continue the process. There are three items you can collect: a fire sword, ice wand, and teleportation rod. This can let you solve puzzles in different manners and allow you to reach the final boss. The rooms are structured to allow multiple solutions depending on which items you have available. It is not required to collect all three items to beat the game. The story here revolves around Ittle Dew, a girl with her fairy fox companion. You wash ashore on an island containing a giant castle. The shopkeep will repair your raft if you bring him an artifact from the final boss. You agree (as you have no other option) and venture into the castle. You kill girls in animal costumes and smash everything in your way. You encounter the big bad... and it's the shopkeep. He got bored being on the island so he built a puzzle castle for folks who wash ashore. You trounce him, he's sad, and you agree to let him go on your adventures together. You then sail away into the wide blue beyond. Overall, it's a decent little game if you enjoy the classic Zelda formula. I think this would probably be best nowadays as a telephone game you can play on a commute. Otherwise, there's no real reason to play this over better adventure games.
Un Zelda-like accessible, pétillant et plein d'humour. J'adore !
I played this game a long, long while ago already, and now I decided to replay it, to see if it will live up to my memories of it. It did, so here's a review. Let's get over the potential cons first, because some of these can be dealbreakers for a lot of people. - This is a puzzle game, first and foremost. Don't expect a lot of action or fighting and whatnot, there are very few exceptions. And it is a block-pushing puzzle game specifically, so if you find those tedious and boring you probably shouldn't buy it. Don't come into this expecting something similar to the original The Legend of Zelda games. It was inspired by them, sure, but it's clearly different in a lot of ways. It's closer to Sokoban than Zelda, really. - It's short, with its sequel being longer while costing the same. 2-5 hours to fully complete a savefile, 15~ hours to get all achievements. - Tank controls on anything other than keyboard. Both setting up a gamepad's controls and using it is tedious, from what I heard. - There are some bugs. Not exactly game breaking ones, but there are some. For example, this game hates being opened in windowed mode on my PC, with everything but UI becoming black screens. Now the pros! + The artstyle is charming. The characters are just adorable and are very memorable, and the game looks so lively and full of personality. + The humour is pretty funny. The deadpan jokes and overall mood will probably crack you up at least once. A little edgy at times, too, thanks to Tippsie being an [strike]alcoholic[/strike] avid potion enthusiast and enemies from the Swamp... existing. Oh, and almost every character has a pun in their name. + Very clever puzzles and versatile tools which compensate for the few items the game has. Some rooms really make you think outside the box. + The music doesn't distract from the thinking, and is pretty catchy. The Castle and That Cold Place themes are ones that I especially liked, they play in my head from time to time. + Somewhat nonlinear. You only need two of the three items to finish the game, though getting all of the collectibles and hearts, and clearing optional content (Compost Crypt and The Master Cave) still requires all three of the tools. + Secrets! Ranging from simple optional shortcuts to... something else! That's up to you to find, though, isn't it? :P I may be a little biased, since I played this game a long time ago already, but I'd say the pros outweigh the cons by a lot. A good 7/10 in my book.
퍼즐 위주의 2D 젤다라이크 하찮은 그래픽에 속았다가 생각보다 치밀한 퍼즐 디자인에 한번 놀라고 매운맛에 두번 놀람
it was fun and a cool challenge to complete it in <15min
7/10
Old but good, similar puzzle to Zelda.
Players by region
Where this game's players are, estimated from review languages.
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