
Welcome to the surface, ITER employee #8. Mine the Pillar, upgrade your tools, defend your base, reach the top... or die miserably. Each expendable worker pushes the mission forward - one glorious, replaceable iteration at a time.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You have been randomly selected for the ITER Corporation’s exciting vertical ventures department. Drill the pillars that encircle our homeworld, extract essential resources, and try not to get obliterated in the process. If you fail, don’t worry, your replacement will be along shortly - probably with a better attitude.
Crack open the Pillars like a big happy management-mandated breakroom piñata. Inside you’ll find valuable minerals and definitely no workplace hazards.
The Company needs you, your hand eye coordination, and your bullets. Take control of the gun tower and build automated turrets to fend off waves of potential threats on the surface.
ITER puts self-improvement first. Mine faster, shoot harder, or slap some duct tape on that gear in the name of “R&D.” Your career growth is in your hands (until they’re vaporised).
We are grateful for your continued commitment to ITER. Your inevitable replacement will pick up where you left off and may even bring new skills… Remember, in space, no one can hear you scream - and to do so is a waste of valuable company time
Genres
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great game at the start. Fun to play and there appears there will be a real story. After playing and "winning" a few times you find that it is repeating the same short gameplay over and over again. The upgrades cease to be very useful after the first few. I liked this game at first, but the playability after about 6-8 hours becomes unentertaining.
ITER-8 é o que você tem juntando Dome Keeper com uma progressão de roguelike. O jogo é divertido, mas não acho que ele vá segurar o jogador por um período longo que nem Dome Keeper faz, no jogo você tem que sair da base pra coletar recursos na pirâmide e voltar ao fim do tempo pra defender a base do ataque dos inimigos, a parte de coleta dos recursos na pirâmide é legal, é até melhor que a de Dome Keeper porque aqui você tem 3 biomas diferentes, e cada um deles tem sua própria peculiaridade, tem também as partes fora da nave pra resolver os puzzles que é legal apesar dos puzzles serem ridiculamente fáceis, mas o looping de gameplay é isso, e é ai que a coisa fica chata. Nas primeiras 2-3 runs é divertido, depois disso começa a ficar chato porque não muda, o mapa é o mesmo, os puzzles os mesmos, os inimigos os mesmos, você não tem recompensa por continuar jogando. O jogo tem alguns bugs que incomodam e o desempenho do jogo não é bom, o jogo não parece rodar a 60fps mesmo estando a 120, ficar preso nos voxels é comum, os recursos atravessam as paredes e se perdem, e toda vez que tinha uma tempestade de areia durante o combate minha placa de video topava em 99% de uso e o jogo ia pra 20fps. Apesar de tudo isso, eu ainda consigo te recomendar o jogo, principalmente se pegar em promoção, pelo menos umas 2-4h de diversão tu vai ter do jeito que o jogo ta hoje, e se o jogo for ajustado (e me parece que vai), isso vai subir pra pelo menos umas 10h.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
прикольная игра .. за день успел пройти(на самой простой сложности которая была сразу в начале игры) добавить бы сюда что то для энд гейм да и за прохождение до концовки ничего бонусом не дает жаль.. без понятия все ли модификаторы опробовал тк их весь список нигде не найти и не открыть...есть баги но учитывая что игра недавняя это норм и будет исправляться БАГИ что у меня были 1) если переходишь в шахту а в этот момент активируется кристалл есть вероятность упасть прямо в ебе*я под башню в через текстуры(ток один раз было).. 2) иногда если быстро кидать ресы в шахте, они могут пролететь сквозь стену.. и последнее хз баг или у моего старого экрана разрешение такое но есть один моб которого невидно при нападении тк он за экраном(ну хоть его атака видна так что заметить можно легко)
In General, A Very Fun Game. There are a few niggling little peeves, like, not being able to see what you already have when given the choice of upgrades, or being "pixel-blocked" when trying to move quickly. Pros: * Easy to get into, after a slightly confusing start. * Very replayable, even after beating a column twice already. * Conrtols are okay, but could do with some tweaking ability. Cons: * Mentioned, a lack of info from the base. When choosing an upgrade, honestly, I can't remember what I've already built. Something like "Howitzer (2 built)" would be great. * Getting stuck on rubble from incompletely shattered blocks that looks like shadows. * The angle of the External sections sucks. Would love to be able to adjust it. * While I love being able to boost my way back to base, the punishment of losing speed because of a mistimed button is Annoying! Pro/Con depending on your viewpoint: * The Stuff is WAY too expensive for the amount of options. Both for Run-Upgrades and Game-Upgrades. As far as the Game-Upgrades, okay, fine, there are only 16 upgrades (PERIOD) and once they're done, you're done. I just with there were much more Orbs and Boxes to collect BESIDES the rare bonuses. All in all, I will keep playing it. It kills time very effectively. I wanted to "play a quicky" and ended up stopping 3 hours later. YMMV
feels too much of a chore to do stuff. rest is fine
《无限挖矿公司》是一款画风简约但十分令人上头的肉鸽策略游戏,将资源采集与塔防战斗相融合,还带有一些轻度解谜元素。我们将扮演公司的天选牛马打工人,驾驶钻探飞船向黑暗深处不断掘进。白天在随机生成的地层中搜集资源、点亮科技树并做好战备工作。当最后一丝光线消失,机械军团将如潮水般奔涌而来,妄图将你辛劳工作的成果付之一炬……请务必拼尽全力战胜它们、将那些机器轰杀成渣口牙! 游戏的引导简直就跟画风一样简单……我是说,非常高效。在白天的挖呀挖时间里,我们要俯视角驾驶钻探机破环无用的方块、从中挖掘金色的资源块。但光有这些资源也只能做初步的升级而已,想要更高级的升级?这就得在散发着白光的“阳台入口”(bushi)处下车,亲自用钻头一个个开采石块、寻找珍贵的黄金方块。在这些阳台上也存在着蓝色立柱,只要破解谜题、让光线为立柱充能完毕,就能获得强力的技能or大量资源。 探索未知、收集资源的感觉固然令人着迷,但守住这些资源才是重中之重!处于左下角的时钟会显示距敌人来袭还有多久,我们要做的就是卡着死线准点归宅(喂),然后用巨型能量炮给那些废铁一些颜色瞧瞧!值得注意的是,连点式的射击能够让子弹稳稳滴命中敌人,而长按则会加快攻速,但失去准头——似乎有点像腰射。面对猛烈的攻势,请适当地切换射击模式以更好地歼灭敌人。 总体而言,《无限挖矿公司》是一款被(我)低估了的好玩游戏。不过一旦失败辛苦工作的成果都会毁于一旦,挫败感有些强。但话又说回来了局外成长可不是吃白饭的,只要努力经营就能获得点数、购买牛逼克拉斯的局外成长~臭机器人,看我轻松反杀你们😡 [quote] 圣火昭昭,圣火耀耀,凡我大橘,喵喵喵喵~ [url=https://steamcommunity.com/groups/bigoc]欢迎加入 『大橘为众』[/url] [u][b]我们一起学喵叫,喵喵喵喵喵~大橘~喵起来~ Q群596464232 [/b][/u][/quote]
Ekrabı tam ekran olmuyor en başta ve ekranın dışına taşan kısımlar olduğu için küçük ekranda oynamak zorunda kaldım. Fiyatına deyeceğini düşünmüyorum. Çok tekrarlayıcı bir yapısı var. Tek iyi kısmı atmosferi iyi ama yetmez bana RT/QOP
[h1]穹顶守护者3D版+科技版[/h1] 《无限挖矿公司》的玩法比较类似《穹顶守护者》,但做出了许多的微创新,其中还有蛮多不错的改进玩法和丰富的局外可解锁内容。 总体上包含科技研究、挖矿(分为飞船挖矿和小人挖矿两部分)、塔防建设这三个核心玩法。 与穹顶守护者不同的是,矿不在家下面,而在家上方。 [h1]较为有趣的挖矿玩法[/h1] 挖矿环节可能是这个游戏里最好玩的部分,控制飞船发射激光对着矿点一顿扫射,滋滋滋打爆一个个方块的感觉还是非常解压的,而一些主动技能则是让人爽到爆! 按住右键可以强制抓取资源,初期只能携带3个,后续可以通过科技加点或者技能选择来扩容。 游戏中加入了主动技能的玩法,这些技能可以在探索解谜环节中获得(随机二选一),一共可以装备9个技能。 其中包括但不限于: 1.探测声波,可以探查附近一片范围内是否有矿物 2.(矿船主动技能)利用虫洞传资源回去这样的贪资源技能,贪爽了。 3.(基地防御被动技能)升级炮塔资源需求降低的被动技能。 4.(矿船主动技能)穿隧激光,可以发射激光细长,摧毁沿途所有方块。 5.(基地防御被动技能)基地主武器有机会造成暴击 6.(矿船主动技能)释放一个自动挖矿无人机。 7.(矿船主动技能)弹跳球,发射一个随机弹射的弹丸,摧毁撞到的方块,非常推荐选择。 为了方便大家快速回到基地进行科技升级和防御,每隔一段距离会有一个蓝色方块,站在任意蓝色方块上选择方向并按一下空格即可在蓝色轨道间高速移动。 在打通更高层级后,这个蓝色加速轨道还会被永久提速,进一步减少回防需要的时间。 几个小技巧: 1.看到蓝色传送点方块记得优先打出来,它会对着之前的节点喷射激光直接摧毁途径的石头,为我们节省大量的时间。 2.前期矿点离基地比较近,不用老老实实右键吸住资源运回去,游戏中有物理模拟,吸住资源,然后鼠标向上甩,再向下甩,模拟一个丢东西的动作,再松开鼠标,资源会被你甩出去非常远,乃至直接被甩到基地里->get√。 [h1]不明所以的小人儿环节[/h1] 每隔一段距离就有一个缺口通道,可以穿过去进行探索,这时候会由控制矿船改为控制小人儿,然后用小人儿手上的枪和探矿装置挖正方体资源。 注意:正方体资源只能由这种方式获得,并且是非常关键的科研材料。 制作组在这部分玩法里面塞了一个解谜环节,令我感到游戏体验十分的割裂。 在这里你能拿到方块资源,还会打出一些发射蓝色激光条的正方体,你需要调整部分可旋转的正方体,从而将激光打到棱柱体上,这样每层之间就可以“通电”,由此才能解锁新技能和下个解谜探索区域。 从设计角度看,这是制作组为了验证玩家进度设置的数值校验点。简单说就是卡进度的一个指标。 同时,这个环节作为矿船技能获得的唯一途径,正方体资源获得的唯一途径,还有剧情叙事的唯一途径,显然是游戏中打通各个玩法的至关重要的关节,但是无聊又麻烦的解谜实在令人难受。 主要体现在: 1.解谜没啥难度,但是很花时间。 2.会打出激光的蓝色方块和正方体资源都藏在矿里,不打就找不到,所以你经常得清空这一层大部分的矿。 3.可交互的蓝色激光方块顶面是一个圆形,这需要你自己领悟啦~很不明显。交互提示的ui要走近了才可以看到。 也不是完全没有优点,打通第一层方尖碑后,第二层会翻个面,这个倒还挺酷的。 [h1]局内丰富的科技树加点[/h1] 科技研究部分为钻探船、主炮、护盾、操作员四个系列,解锁并装备副武器和基地装置后,还会多出副武器、基地装置的专属升级项目。 钻探船系列研究有助于提高挖矿效率、开船效率等。主炮系列能加强防御反击能力。护盾系列就是单纯的加盾保命。 操作员系列是游戏中类似解谜玩法的一个组成部分,这个系列的最终科技允许在探索时延长敌人进攻的抵达时间。 [h1]融合了塔防玩法[/h1] 在类穹顶守护者的防御阶段下,还可以通过挖矿过程中获得的“防御包”来随机获得防御设施(随机二选一),并可以像塔防游戏那样布置到左侧、右侧各8个点位上(合计16个),来帮助我们守城。 类型有火炮、激光、防空炮塔、特斯拉线圈、榴弹炮等。前期炮塔资源有限,建议全部堆到一侧,自己专心守另一侧,会更加稳健。如果放置不满意,或者需要调整,只要点击“卖出”,就可以重新摆放,还是比较友好的。 后续资源充足的情况下,可以花费资源升级炮塔们。 [h1]丰富的局外加点[/h1] 在局内获得的“信用点”可以拿到局外来使用,局外加点内容十分的丰富,包含科技、职业解锁、装备配置、装饰等内容。 其中,装备配置玩法有效地延长了游戏重玩价值。通过完成局内的任务(左上角两个圆环),可以逐渐解锁更多的副武器与基地强化装置带到局内。 副武器:完成破坏方块任务后解锁首个副武器,有火箭弹、特斯拉线圈等。 在塔防环节按CTRL就可以呼出副武器辅助战斗,有CD,挺爽的。 强化装置:类似于穹顶守护者里面的辅助设施,提供各种功能,至多携带两种,要控制操作员去楼下触发。 多达四种操作员职业,初始主动技能各有千秋,玩起来也比较自由。 1.探索:初始自带扫描技能。 2.采矿员:初始自带自动挖矿无人机,第一个技能点亮后挖矿时可能触发一次爆炸。第二个技能点亮后,还可以直接将资源对着一个方向高速发射出去。 3.技术员:可以获得15%的主动技能冷却。 4.装甲兵:大幅强化塔防能力的职业。 至于装饰系列,就要等大后期有余力再考虑了。 [h1]总评[/h1] 总的来说,挖矿环节做了很多的改进和轻量化设计。 缺点: UI部分较为简陋,UX体验也比较一般,尤其是左下角的敌人进攻警示条,非常的不明显,也不太好看。幸好敌人快进攻的时候,蓝色加速节点会闪红报警。 第一次玩的时候,关于“哪个是基地的血条”这件事也只能靠猜,以为是左下角那个发光的红球……但是它没有展示血量数值给玩家。好在护盾血条的融入式设计还是比较明显的,也比较舒适,勉强靠这个来感知自己是不是快似了~ 最后才知道,原来是基地圆球上下方的绿色光柱,融入的是很好但是一开始挺难察觉。 左上角两个环是局内任务和进度显示,但这个图标也挺令人困惑。 优点: 1.爽快的挖矿体验(不乏许多爽快感十足的主动技能) + 合理的科技树设计 + 经过验证的玩法模式 = 玩起来还不错的一款穹顶守护者2.3D科技版代餐,敌人的机甲设计也蛮酷的,BOSS把我打爆的样子也很帅(bushi)。 2.局外内容十分丰富,包含科技、职业解锁、装备配置等带感的内容。 3.随着解锁项目越来越多,会越玩越爽。 总体来说非常值得一试,但是玩的过程中最好把本篇评测的解谜部分看一看,避免爽到一半陷入烦闷。 建议: 1.用探索部分来卡科技节点的设计,虽然便于设计,但体验下来却是十分的卡手和消磨耐心,建议进一步简化解谜环节。 2.优化UI设计(不够好看+ICON对应的含义稍稍反直觉)和UX交互体验。
satisfying
Хорошая игра с изи головоломками, на скорость
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