
Graphics! Guns! Glory! Get ready to drop into a devastatingly real depiction of the battlefield as you and your team take on a relentless foe. It Takes a War presents a new vision for the team-based tactical shooter genre.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 31 → 2.14/day in the week after.
Reviews, worldwide (the counter carries no country): 3.2/day in the week to Jul 20 → 4.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From the creator of THE CORRIDOR comes It Takes a War - a team-based shooter with VISCERAL gunplay and RELENTLESS action. Throw yourself into RELENTLESSLY VISCERAL combat where survival is entirely dependent on communication.
There is no 'i' in 'team', but there is in VICTORY!
If possible, we recommend making sure you have enough time to play a full It Takes a War game in one session as not to disappoint your teammates. A single play of It Takes a War consists of around 45-60 minutes of playtime.

A devastatingly real depiction of the battlefield. You won't believe your eyes (or ears)!

Define your playstyle via one of three totally unique combat classes - play your way!

Revolutionary 'Voice Chat' allows you to connect with your team in real-time, sharing intel and strategies on the fly. OVER!

Ultra Realism - cutting edge graphics will transport you to the frontlines of battle... and beyond!
Realistic weapons - take down a well-armed foe with an assortment of very nice and very real-looking guns!
Communication is key - connect with your team in real-time via 'Voice Chat'!
Pure Combat - absolutely nothing under the surface to distract from VISCERAL TACTICAL ACTION!

Note: No generative AI was used in the making of this game or its associated assets.
Engagement
Reviews
Themes across 187 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
go in blind!!
Great game once again! Definitely worth the few euros it is.
Je vous conseille de ne rien lire et juste d'y jouer ! J'avais choppé le jeu dans un bundle je pensais que c'était un peu une croute ambiance cs go 2001, j'avais pas lu grand chose, j'ai juste joué comme ça pour tester. Finalement c'est une bonne petite expérience assez courte (-1h). Alors attention c'est pas un jeu qui te retourne mais j'en attendais rien et il m'a finalement intrigué le concept est une vrai bonne idée et comme tjrs on aimerait que ce soit encore plus poussé !
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 187 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, loved it.
Don't look up anything for this.
Cried a lil ngl
Spoiler: [spoiler] The only person not in the museum was my girlfriend. [/spoiler] Does that mean she stays forever?
Neat idea. Lasts about an hour if that. Saying too much will spoil the story. I agree with others in that I really don't feel like I'm a part of it, but I guess that's the idea. IT does address something that a lot of people feel and I like that.
This is an interesting, not very long game. I wouldn't read too many reviews if you're looking to not be spoiled. So, upfront, I'd recommend this on sale and if you're in the right headspace for some introspection. Stop now if you don't want to have even the lightest spoilers... [spoiler]Now, as far as thoughts on the content goes, I think this would hit harder if I were at all from where the voice actors are from. With the nature of the story having a lot to do with community and the connections or lack thereof, on the one hand I guess not really relating to the conversations or voices helps with the lack of connection bit...but also I can't really find myself feeling the intended nostalgia of being in a group call. It's not to say this was a miss on the game's part, it just simply is the case that different people are going to have wildly different impressions of the game because of this simple aspect. There is part of the game that turns the camera towards you, so to speak. It gives some things to think about, but how far that goes may vary from person to person. For me, these concepts were already pretty engrained in my life for one reason or another. These thought exercises are nothing new to me, so it didn't really hit as hard as maybe it normally would. Plus, when you you mostly play singleplayer games over time, or at the very least don't play on Steam with a ton of folks you don't also already know in real life, then the whole veil "how well do you know these people, really?" angle doesn't hit so hard because, well, it's not really a thing you concern yourself with much. Sure, you may see someone you added years and years ago playing a game and go "oh, neat" and think back to when you added them, if you can recall, but that's very different than seeing someone online that you actively engage with on a regular basis. So, again, this whole game hits very differently depending on factors well outside the game's control. For you, maybe it will strike close to home. For myself, that's not quite the case, but I respect the thought behind it. Because of that, I do recommend the game, but with the caveat that not everyone is going to have the same journey with it. For some folks, that may mean walking away feeling like they had a great time, while others will feel like the whole thing went by without much sticking. [/spoiler] Really, you gotta just experience this one on your own, and impact will vary.
大概是有点制作人个人情绪在的,不过说教味很刻意且[spoiler]meta部分表现力非常之差劲,说是硬塞的其实也不为过(甚至因为这个meta部分间接导致暴露了更那啥的问题(见后文)[/spoiler],而且因为演出过度搞的效果挺差的。而且我说最后一个[spoiler] 雷霆大地图(应该是根据你steam显示国籍来的,byd因为想玩meta要素结果给你整这一手也挺难绷的)[/spoiler] 直接乳了,byd最后还搞这么个公式化包汉堡ed,不建议游玩
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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