
It Lurks Below is an action-oriented, survival RPG in a randomly generated world. Fight through the massive underground dungeon, customize your character with random items and find out what evil lurks below.
Modeled estimate, not a reported figure. How we estimate →

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Also das game sieht zuerst mal nicht übel aus dann kommt das große ABER. ❌ Das game startet nicht mal ohne eine extra Datei die man extra auf google runter laden muss und zwar 4gb Patcher. Ohne das, funktioniert das game nicht mal. Das dies immer noch verkauft bzw. unfixed verkauft wird, ist echt unter aller Sau. ❌ Es ist unmöglich zu spielen. In meiner Welt die gerade mal 1 Stunde alt ist, sind so viele Monster, das ich nicht mal 30 Sekunden überleben kann. Ich bin komplett umzingelt von extrem vielen Monstern. Stirbt man, verliert man natürlich auch seinen Kram. ❌ Hunger und Schlaf Problem. Man hat nonstop Hunger und der Char muss andauernd schlafen. Das Essen allerdings verfault wenn man es nicht konsumiert. Also kann man nicht viel sammeln, wie denn auch? Wenn die Welt bei mir vollkommen überfüllt ist mit einer Riesen Menge an Zombies. ❌ Man kann rein gar nichts an seiner Welt anpassen. Wie z.B. Hungerleiste ausstellen, halbieren etc. Man kann rein gar nichts anpassen. ❌ Selbst die Korruption wird bereits in den ersten 5 Minuten sichtbar größer. Sprich nach 10 Stunden ist wohl recht viel der Welt wie in Terraria korrumpiert / Verseucht. Mal wieder ein Beweis, dass die so angeblichen großen Entwickler keine Ahnung haben wie man ein game balanced. Ich habe ein lvl 3 Wand und mache ca. 20-30 Schaden. Der Gegner der mich invaded hatte, kam mit vielen Leuten und der Commander hatte mehrere Tausend HP. Wie kann es sein, dass ein viele Jahrelanger Entwickler, nicht weiß wie man balanced? Wie kann es sein, dass das game mit so einem Zustand verkauft werden darf? Balancing ist wie in den meisten solcher games leider nicht gegeben. Das Problem mit viel zu vielen Monstern sowie Schlaf und Hunger Problem, ist einfach nur schlecht umgesetzt. Man kann sich ja nicht mal mehr bewegen wenn der Char Hunger hat oder müde ist. Wer das gebalanced hat, sollte seinen Beruf aufgeben und etwas anderes machen. Sorry aber so etwas geht gar nicht. Könnte man Dinge von der Welt anpassen wie Monster Menge die 100% verbugt ist, wie soll man gegen 20 Viecher nach 10 Minuten Spielzeit ankommen? Was mich am meisten stört ist, dass man seinen Loot verliert wenn man stirbt und das kann man auch nicht ausschalten. Das game hat leider auch keine Mods die so etwas umgehen können. Selbst bei 85% Rabatt war es für mich leider ein absoluter Fehlkauf. Spielerisch denke ich, dass das größte Problem diese Seuche ist die bereits nach den ersten 5 Minuten größer wird.
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| $19.99 |
| 40ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
згадав сьогодні про цю гру і залип на 3 години, попробував клас паладін, вкачався до 25 рівня. Ще ні разу до максимального рівня не доходив (не тільки в цій грі а й в інших діаблоїдах теж :D), але деколи хочеться відключити мозок і побігати, полутати.
No controller support. Broken game.
I used to be able to boot in, play the game for a few hours before crashing. Now? Now I can't even load in, I can't make new characters, as once I go to the loading bar past the opening of Wake up, Wake up, the game crashes. I thought there was a bunch of new stuff to be added as well but all is as dust now, it appears... I am, sadly, gonna have to change my positive review in light of this.
Despite being developed by David Brevik, this game looks quite unpolished. Jump, attack, digging, inventory and other mechanics seem not well implemented. The 2D graphics are not retro-styled, instead they look more like made using some 2D flash-like engine. So I can't recommend this game.
No lo recomiendo en este momento, tiene muchos bugs, se freezea, al parecer esta relacionado con el guardado en la nube, y no le han dado atencion en mas de un año, los usuarios se siguen quejando del mismo bug en post de steam y no permite jugar mas de 10 min actualmente cuando se freezea, no pierdan su tiempo ni dinero aqui. Juego muerto.
Me gusta :)
Crash en boucle bref je m'en sépare à contre coeur :'(
なぜか持っていないのにレビューが書けてしまうんだがなんだこれ スクショや動画の時点で面白そうなので買うか検討中
I'm going to be asking for a refund for the sale price of $4.34 AUD because this game just doesn't feel good to play. Overtuned enemies, clunky inventory system, very little to find in the way of exploration beyond the next resource patch, and your movement is way too sluggish and limited even with a double-jump. If there are items or abilities that improve your freedom of movement, I didn't last long enough pushing boulders uphill while the two hour playtime limit on Steam refunds approached to ever see them. To be fair, it has some good ideas, mainly with the RPG mechanics, multiple block layers, weapons with random stat generation, class and race combos (I only saw two races to choose from - perhaps there are more to unlock?), and the ability to teleport back to your homestone, but none of them matter against the context of the game at large. The exact point I decided I was sick of the game's bland oppression was when I'd inadvertedly lured some randomized Commander miniboss (I'd already killed the first Commander guy that was part of a scripted tutorial quest) over to my base. I was past the point where the game notified me "you drop items on death now" and it randomly chooses those items from anywhere, including armour you have equipped, or tools in your hotbar. Not the end of the world, I've played games with worse death penalties, but there was something about the ridiculous damage sponge nature of this random dude right on my base having two thirds of his health after five minutes of repeated deaths unloading everything I had. The legions of minions spawning in. The fact that as soon as I was hit for the first time as I tried to reclaw some of my dropped progress or continue the fight I became stunlocked to death. The fact that there was no storage building. The sluggishness of the movement combined with the aggression of the enemies. All of this combined with the fact that it all still felt really early game. It's very hard for me to give up on incremental progress, because I become attached to my goals in games and usually resign myself to push through for that personal achievement dopamine. My own sunk-cost fallacy often compels me to continue with games I don't even strictly enjoy, especially if you can build a base because I gotta finish building my [i]base[/i]. Unlock all the cool stuff, measure my progress in tiers of gear and construction. Take this how you will, but with It Lurks Below, I simply realized I just didn't give a ♥♥♥♥ about the goals I had any more if it meant having to perservere with what was on the plate, and decided to drop it forever. Normally I'd feel like probing it out with another class, or change up my approach in some other way. With this game, I just don't want to suffer more of it. I'll never finish my base, or get back my copper, or find a better weapon because I have tasted what the road to them looks and feels like and I'd rather have my four bucks back. This game is kind of like Terraria or Starbound, and in the early stages it might even feel like it ticks the same boxes. You're better off thinking of it as having a much higher focus on combat and much more shallow builder mechanics. They're pretty transparent about that, honestly, since the game is self described as action-oriented. When I say "focus" on combat, though, don't take that to mean necessarily doing so with any kind of design consideration. It just means that's most of what you're doing. If you like platformers where "damage sponge" and "screw your agency" is the key enemy design philosophy and you prefer your building elements light, then maybe you'll dig it. The Steam trailer does do a pretty good job of selling the idea that you can tackle a variety of combat situations with some interesting builds or items. The reality is that unless you want to commit beyond the refund playtime limit on this maybe-promise in a genre that has guarantees elsewhere in spades, the only thing you're going to see is a game that never breaks out of being stale and slow.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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