
A fantastic, oceanic, open world puzzle adventure. Solve innovative block puzzles while unearthing a mystifying story, gaining new friends that change the puzzle landscape, and unlocking powers that provide more options for how you choose to progress through the enigmatic Isles of Sea and Sky.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 7 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You awaken as a castaway on an untouched, unfamiliar island with no memory of how you arrived and unsure what to do next. Explore ancient islands, forging your own path as you uncover hidden secrets, solve compelling block-pushing puzzles, and unearth a mystifying narrative in this puzzle adventure game. With no set path or order, you determine your fate and decide which puzzles you want to solve first.
Get stuck on a specific puzzle? Isles of Sea and Sky is open world and nonlinear, giving you the freedom to come and go as you please to specific puzzles, new areas, or return to old areas with a new perspective, allowing you to progress further in the game.
Immerse yourself in the vibrant, serene, and retro-inspired atmosphere while discovering and unleashing extraordinary powers, gathering collectables, and awakening delightful new friends along the way. Stay on your toes because unexpected elements spring to life or offer assistance when you least expect it. Discover a rich, memorable and universal narrative centered around the myth of creation, told only through imagery with no text.

Think outside the box and challenge yourself with innovative and rewarding puzzles that will often surprise you and subvert your expectations while piquing your curiosity. With directional movement only, intuitive mechanics, and flexibility in puzzling, Isles of Sea and Sky is accessible and approachable for all skill levels.
With novel puzzle design, a meditative environment, and a meaningful story, Isles of Sea and Sky invites you to indulge in an oceanic world of fantastical puzzling while getting lost uncovering the unexpected.
Solve open world puzzles: Complete puzzles and explore in whatever order you choose. Get stuck? Feel free to leave a puzzle and return to it later with a new perspective.
Intuitive and accessible puzzling: Controls are simple and directional only; designed so that people of most physical abilities can enjoy.
For puzzle novices and experts: Isles of Sea and Sky is designed for all skill levels making sure there’s plenty to do, collect, and challenge yourself with if you’re a puzzle expert, but that the game is also approachable for puzzling beginners.
Immerse yourself in a serene, vibrant world: This vibrant, retro, and atmospheric environment is captivating and offers a chill and ambient soundtrack for deeper gameplay immersion.
Uncover a rich, meaningful story: Isles of Sea and Sky tells a meaningful and memorable story utilizing only images and no text.
Discover hidden secrets: The game is chock full of hidden items and areas. Collecting every star is no easy task!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 132 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
What starts off as a Sokoban like game quickly develops with various mechanics into a complex and challenging turn-based puzzle game. Each screen can contain multiple puzzles which take various retries and paths based on what you've done before. I appreciate the overall execution: There is screen reset by leaving or selecting the menu option. There are last move takeback mechanisms, so you don't have to waste time redoing an entire screen if you accidentally move one space too many, particularly useful when using a controller. There are both semi-permanent and permanent changes to a level. I admit to having to look up Sky A1 puzzle, but other than that I've generally just thought about puzzles and then come back to them later. The game does not use words to explain it's mechanisms, but lets you discover them on your own, much like an archaelogist discovers a past civilization. Further, there are so many paths that it's easy to leave one puzzle and go to the next, coming back later on when you have more experience. I do wish that they bound hot keys to the map and flag colors. Overall, a quite enjoyable puzzler.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Ukrainian, Italian, Polish +3 more
Hours played at review time, across 132 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It really is an excellent puzzle game. There's so much more going on than the limited controls and opening challenges would lead you to believe. One note is that the creator has taken feedback about puzzle design very seriously and has changed many of them. I mention this because if you seek help on a puzzle, make sure it's a recent enough reply that it's relevant to the current version of the game. Still an easy recommend for anyone into the puzzle space.
This is one of my favorite games now. If you like puzzle games like "Baba is You" and the 2d Zelda games then this is the perfect combination for you. The gameplay is addictive, which is not something that is that common with puzzle games. The game is open-world type like Zelda You can switch between puzzles if you get stuck and collect keys to open other areas. I always keeps you guessing. I do have a complaint, the game doesn't help you at all and as much as I like to explore and figure things out, there are some areas that don't let you progress unless you have a specific upgrade. It's not always obvious that you need something else to go through that level and I spent way too long trying to work through those puzzles.
神了
后半段有点影响体验,而且跑图略痛苦,但整体还是给个5星。这个游戏整体是推箱/滑块解谜,但是是个地图庞大的,有点类银设计的解谜,主线加了超多能力锁,一能力锁一片区域,纵使引导确实弱,关键的场景还是可以顺利教学到(虽然元素能力略晦涩也需要试错学习)。但是开始隐藏之后,游戏就开始抽象起来了,一半是正常知识锁,正常且愉快,但另一半内容提示极弱,完全对电波的程度,正常收集需要小心翼翼截屏每一个可疑的场景,体验就开始减分了。
好玩,特别有沉浸感的推箱子解谜游戏,一步步理解谜题、找隐藏的感觉很爽。如果你喜欢找隐藏,这绝对是一个很棒的游戏。谜题设计上展现了极致的空间规划,每个岛都布满了一图多用的谜题,印象特别深的是水岛有一个一图4用的连接水流谜题,解完后感觉惊为天人。绿色机制贯穿始终,这一点我也很喜欢。 还有一点比较喜欢的是游戏整体设计的游玩顺序限制很宽松,比如收集宝石唤醒元素,富余的宝石特别多,不用担心卡在一个谜题上;所有的关卡连成一个大世界,但是基本所有的关卡都给了一条不怎么需要解谜,就可以前往相邻地图的路。这使得解谜的顺序特别自由,你甚至可以先猛猛找隐藏,再解谜(不过一般还是得先唤醒一下元素)。星星、绿钥匙如果玩得比较仔细,从中期开始就完全溢出了,属于是想去哪里去哪里。 设计上感觉有个问题是对于“谜题现在是否可解”的传达不太明确。除了唤醒4元素以外,主角还有几个很重要的能力需要习得,4元素由于土元素已经在最开始展现过了,很容易就能推测场景中存在未唤醒的元素,进而先把谜题放一放,但是能力就有些看不出来了。在不知道这些能力是什么的情况下,有时会误以为“这里的能力已经给全了,只是我没有想到解法”(尤其主角会在寒冰岛拿到一个比较超模的能力),比方说水岛左下角有一个谜题需要敲铜钟,但是拿到冰岛能力之前是敲不了的,无法在坑里填进2个箱子,我在这个地方卡了至少半个小时,最后放弃去玩别的了,直到后面回来补漏才发现解法原来极其简单只是我没拿到能力。
在简单的推箱子玩法基础上,引入新的机制,创造了一份令人惊艳的解密游戏。推荐给喜欢挑战自己、解决难题的玩家;后期整体难度较高,每关需要较长思考时间。同FEZ一样,隐藏谜题[spoiler]金字塔部分[/spoiler]涉及文字/图案转换,不喜欢的这类偏对脑电波的玩法的可以考虑。 [strike] 如果不确定自己是否喜欢这类游戏,可以试试Helltaker这款免费的推箱子小游戏。 [/strike] 游戏具备出色的关卡设计,不需要任何文字指引,逐个关卡推进过去自然就会了解后续的解密机制。这种无须文字的关卡引导本应该是最基本的设计,但在游戏机制越来越复杂的今天,反而显得稀少了。 这类和塞尔达、马里奥一样鼓励探索,通过探索掌握新的技能,通过新的技能解决面前的问题后,还能在过去的问题中找到新的问题并解决的游戏设计,能给人带来强烈的正反馈。 唯一可能的问题在于,游戏大后期的隐藏谜题和很多顶尖的解密游戏一样,隐藏的过于深层了。 [spoiler]后加入的陨石谜题的凤凰部分的指引实在是太少了,如果不是社区指南的指引,感觉个人发现的可能性非常的低。另外目前5个陨石的进度,让人感觉这部分谜题尚未完全制作完毕。既没有新的结局动画,也没有相应的成就统计。考虑到其中一部分谜题是社区谜题,不排除部分内容在社区上。 [/spoiler] 有的时候不得不感慨自己年纪大了,小品游戏断断续续打了一个季度。希望它不会成为我今年最后一个全成就的游戏,但愿和生活对线能留给我更多属于自己的时间。
I got this game on a sale and definitely got my money's worth. The game starts off really charming and pretty straightforward. The difficulty definitely ramps up. Sometimes I was patient and really tried until I solved something. Other times I just gave up and tried to find help online. As another reviewer said, unfortunately a lot of the online help is before an update that changed some puzzles. I finished the game with 71 Stars but don't know if I will come back for full completion. I highly recommend the game, but be aware that it doesn't stay relaxingly simple and becomes quite difficult later on.
极其少见的推箱类银:大世界、非线性、知识锁*能力锁*硬锁,以及恐怖的后期大地图解谜 难度梯度非常友善,大多数知识锁的教学都很完备;机制的广度非常夸张,换句话说就是内容量非常大 不过在我还没有涉及到的后期,据说大地图解谜非常令人恼火,藏得深且意义不明;不过前不久有次大更新,据说把这一部分优化了不少,但是他们都把机制忘光了所以回头接着玩的人比较少,不知道现在究竟怎么样( 总之前期部分还是比较推荐的,当然首先你得能接受非线性
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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