
Isekai Adventurer Guild is an SRPG roguelite where you train adventurers and go on quests together.People and monsters from Isekai have appeared.As the guild master, train adventurers and fight alongside them to solve the mysteries threatening the world!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Isekai Adventurer Guild is a SRPG roguelite game where you train adventurers registered in your guild and go on adventures together.
Register adventurers summoned from another world to your guild and undertake various quests.
Grow your guild and adventurers using rewards obtained from completing quests.
Receive diverse quests from clients and embark on adventures.
Strategically select your party leader to easily accomplish quest objectives.
Defeat enemies by utilizing various skills.
Make use of terrain and elemental attributes to defeat enemies more easily.
Strengthen your adventurers through leveling up and clearing stages.
The growth direction of adventurers will vary depending on your choices.
You can enhance skills by raising adventurers' ranks through nurturing them.
You can recruit adventurers by collecting guild funds.
Recruit various adventurers summoned from another world and register them in your guild.
You can also discover the original stories unique to each adventurer.
Increase your rank by gaining rank experience or enhance your equipment to boost unique stats.
This allows you to complete quests more efficiently.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, German, Russian, Portuguese - Brazil, Spanish - Latin America
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
恩...說實話不是很推薦 就如同一些評論一樣,這遊戲風格還是自走棋比較適合 最主要是玩家每次都要自己手控帶隊出去練功,完全沒有經營的感覺,反而像是在玩冒險者小隊而非公會 但他在內政設計上卻使用經營遊戲的機制,就冒險者有獨立收入,而冒險者要強化裝備全都要靠自己的錢來強化 (會長:诶?我要花自己的錢?? 有些角色是輔助角色,帶他們出門只會拉長戰鬥時間 每場戰鬥只能帶三個人出門,同時能培養的角色太少 戰鬥中也不能中離存檔,整個體感上就不是很好 希望增加一個指派冒險者自己出去做任務的系統,總比玩家必須要全程手動養一堆冒險者來的舒服 另外開局兩個冒險者希望初見故事可以直接出來,而不是人就直接出現還要看回顧
作者更新頻率很高, 看得出來有在用心製作遊戲 最近的更新也大大改善了遊玩時的體驗, 期待未來會加入更多的遊戲模式:)
这毛游戏的存档呢?我想删了重新玩啊,没存储功能的游戏太难受了,这年头居然还有不能存档的游戏
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1인개발이고 나발이고..... 왜 자꾸 전투 중에 멈춰서 턴이 진행이 안되나요...... 몇번을 껐다가 켰는지 모르겠네요 적 턴에서 자꾸 몹이 턴 소비를 안해서 딱 게임 하다가 맛이 사라집니다. 왠만하면 리뷰 안다는데.....
honestly pretty okay so far i would love control support and no use of ai for the graphics but overall not terrible. i hope updates add more to the game however. I've found 2 teams that are super strong so had fun but the gameplay loop is kinda boring. it goes for a final fantasy tactics type style but i feel like the characters are a little more bland/repeated. also a sorting function for the adventurers would be nice. Overall a pretty okay game to waste time playing just some quality of life things and more to do would be cool! Also mad use of ai.
15,500원이라는 점을 감안하면 충분히 살 만하고 재밌는 게임 도트박이라 재밌게 게임하는중 1인 개발이라고 들었는데 유기 안 시키고 오랫동안 업데이트 해줬으면 좋겠다 DLC도 나오고
이세계에서 길드 운영하는 게임. 캐릭터 키우는 맛도 있는데 게임 자체도 볼때마다 성장중이라 앞으로가 더 기대가 되는 게임!
the game is good but have a few bugs
So far I really like the slow pace; I'm playing to have fun, do quests, level stuff up, make some coin etc. just like in isekai anime. Not as impressed by the dialog of new characters and quests - I mean, I want to read it but the short numerous dialog exceeds a threshold of interest that crosses into "Get on with it!"; maybe if there was a tldr single summary that wraps it up nicely? Anyway, getting the guildies up to S rank, upgrading weapons, and killing things is quite fun. The selective temporary upgrades when questing is a clever way to alleviate grind and can turn a weak party strong, or give a party without a healer a way to survive; the XP gain buff might be OP since more levels means more augmentations but that's probably how you can survive harder difficulty quests - I haven't tried those yet. The dungeon maps/areas are obviously limited and starting points of beasts and party members are fixed. Ideally these could all be more random or if not generated then having more of them would elevate satisfaction. An idea for adding a guild member, is having one of the dungeon areas be populated by bandit characters, local world evil doers or making them isekai evil doers. And after defeating them, an option to spare a survivor comes up. Spare them and a "Change of heart" quest begins - or don't spare them and next time bandits cross your path you get another opportunity to start the quest. Either way you get a new dungeon encounter to throw in the mix when doing guild jobs. It also seems plausible to have "new mobs" enter an area you're in, like they're coming to investigate the sounds of combat. It's probably best to limit how many new things can join per dungeon area but it might add more challenge. It also suggests another quest line for holding back a Beastial Tide, where they just keep coming and critters get tougher as you plow through them. Lots of isekai have that trope. Speaking of isekai, where's the hot tub?
I played the demo for about 15 minutes then instantly bought the game. The core game play loop is there with good bones to expand on. The leveling system for stats and skills is fun. The developer is active/responsive to feedback with active maintenance and enhancements being done. Certainly an interesting concept for a game with a strong future ahead of it.
Players by region
Where this game's players are, estimated from review languages.
Related
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