
Puzzlequest meets FTL in this Steampunk Victorian era roguelite.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 967reviews | 72% | — | $401.7K |
| $14.99 | 682ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was suprisingly fun, I tried to play it methodically which meant while I haven't had many runs, each one went for quite a while. The steampunk aesthetic is quite pleasing and the branching paths allow for unique experiences in each run. Some levels are definitely more fun than others, but if you like Mechs and Match games, I think you'll like this game too.
Cool idea, but the game is pretty boring and not really saved by its story or ambiance. With that being said, the game IS polished. Still I like roguelikes, I like puzzlegames, I don't mind reading, yet the magic was just not there.
终于通关了!感觉是10年前买的游戏了,一直断断续续玩着,最后今天终于在39级通关了!好玩,喜欢连连看!而且居然还有点剧情呢。这些机甲其实[spoiler] 都是带英偷的资源才能造出来的,最后那个打的机甲怪物其实是被偷、被囚禁的,英法就是偷它的资源才能造出主角现在开的这些机甲和武器。怪物好不容易挣脱束缚来复仇了,结果被主角打死了,想想这剧情还挺黑暗的(。其实也不是一下被打死了,你看我之前死了那么多次,到39级才第一次打死怪物,之前都是怪物碾碎英法,应该复仇成功了吧…… [/spoiler]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 38.6/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
| $17.49 |
| 287ratings |
| 80% |
| — |
| not modelled |
| $5.19−60% | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game sounded intressting but its just not fun way to much RNG involved. one of the worst RNG culprits is the dodge chance and yeah i know its possible to happen that a enemy with 7% will dodge but when it happens multiple times in row while your high % dodge seems liek to be never triggering feels bad. other RNG aspects lvl ups : u can choose between 3 skills the skills can be from a pool of 3 different categories: global , ironcast and active-skill. i had multiple runs where i havent gotten 1 categorie at all which is like 1/3 bonuses. other rdm aspect blueprint drops u can get alot of runs where u find 0 weapon blueprints so u have your starting weapon which tickles the enemies for 1% of there hp while they can 3shot you. and last rmd aspect is the match 3 u can lose runs because u cant match any gems u need (mainly weapon or packages)
le jeu n'est pas agréable à jouer. on meurt sans arrêt, et on recommence, chaque décés fait monter une barre d'xp generale qui debloque des trucs, perso, vehicules, bonus, mais même aprés 15 morts, mon perso n'est pas plus fort, le jeu devient pénible, répétitif, ce mach 3 est à la fois rpg et rogue like, mais la difficulté est mal dosée, c'est frustrant, parce que si a chaque décés on devenait rééllement plus fort, ça changerait tout.
Pretty lame? I'm used to punishing games but this one just feels wild. It's permadeath and plenty of battles are just lost if you get unlucky with your board layout. You can get skills to make this happen less often, but being offered those are also RNG. Just had a run where I was being very cautious in the fights I took, and got wiped out by just some dude because I wasn't offered any skills to clear my board. I read through some guides on the community hub to see if I was missing something, and they seem to agree. The best way to win is to minimize the amount of time in combat...or in others words, your time playing the game. Games like FTL reward you taking hard fights with resources and events, and this game just doesn't do that well. If I'm honest, just go play that instead. This game had an interesting idea, but man did it not land.
Pas mal pour le moment, mais tout de même une remarque, quelques lenteurs dans les animations et également pour les déplacements de la souris ... pas cool tout de même ... Donc pour le moment, je ne suis pas à 100% pour le recommander.
Great concept but wasted because bad balancing and rogue-like mechanics make it a frustrating mess.
Absolute hidden gem, it's almost EXACTLY what I've been looking for in a roguelike! Working out your optimal next move is much more enjoyable as a visual possible rather than pure mental maths, and thank god there isn't deckbuilding and having to calculate the odds of topdecking certain cards etc every turn The shop system isn't randomised with re-rolls so no need to stress/FOMO about certain upgrades - the shop options simply expand as you find new blueprints etc (shop resets at start of each run so you can't just buy broken stuff ASAP) The level-up options are pretty balanced and you have a limited amount of equip slots so you don't end up with a massively bloated amount of stuff in your build to track/calculate (I love Slay The Spire but it can get very tedious double checking all your relics deep into a run) Also this is the first roguelike where I don't feel compelled to consult a wiki/youtube guides for "meta" etc, the game actually teaches you everything you need to know and more importantly it is pretty intuitive to figure out optimisations for yourself! Only major gripe - Devs PLEASE FIX the targeting system so the tab doesn't close every time you aim at a different system!
Buying this was a mistake. It's boring, and just doesn't feel all that much fun to play.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $401.8K | 783 | 93% | $7.69 | |
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| $401.5K | 2.7K | 93% | $9.99 | |
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| $402.1K | 603 | 95% | $19.99 | |
| $402.3K | 484 | 67% | $29.99 |