
Puzzlequest meets FTL in this Steampunk Victorian era roguelite.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 967reviews | 72% | — | $401.7K |
| $14.99 | 682ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game to this date still rocks and i know. You like match 3 fighting style this gives you a challenge and a great reward feeling!. I wish they made more of these ... Please make more!
I had a good time and finally beat the last enemy in about 27 hrs. It is not an easy game. (I read a guide before my second earnest attempt and -lo and behold- there are actually a few strategies that work - but many that do not). The RNG is sometimes gruesome, but it DOES go bouth ways. The end is sadly a bit lackluster.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 38.6/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
| $17.49 |
| 287ratings |
| 80% |
| — |
| not modelled |
| $5.19−60% | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the puzzles are far too random to plan any strategy. your completely at the mercy of the RNG, which it has none. Its a bad game. don't waste the money, i wish i didn't
Horrible game that has only one mechanic which is random luck. Luck is not a bad thing to have in games but when it is your while mechanic or victory it is stupid. Skill plays no part. Don't get the right drops from the enemies you lose. Don't get the right matches for the resource you need you lose. Play really well and get some lucky drops you will probably still lose. Enemies are supposed to obey the same rules you do but there is no way that they do. You can fire a couple of times in a round if you are lucky and maybe power up a shield. The enemy will power up the shields, power up the evasion, shoot 3 times, repair and still have resources left over. I wish I had never bought this game and would love a refund for both the money and time I wasted on this rubbish.
The Roguelite Part su**, prepare to repeat the first days ... like forever ...
Don't use my time in this game on Steam as any indication of how much I love this game -- I've got a couple hundred hours into this great game on Switch and am only too happy to buy it again here on Steam. Besides really digging the Steampunk atmosphere of this game, it's got a fun story to it and is a really fun challenge. Yes, there's some RNG involved but that's going to be the case with virtually any game like this one. A skilled Match-3 player will have a ton of fun with this one.
Actually pretty engaging! Cool twist on the match-3 gameplay. Very cool style to it all
Ironcast, developed by Dreadbit and published by Ripstone, is a fascinating blend of puzzle mechanics, turn-based strategy, and roguelite progression wrapped in a stylish alternate-history steampunk setting. Rather than relying solely on tactical combat or traditional resource management, the game builds its entire battlefield around a match-based puzzle system that directly controls every aspect of combat. This unusual combination could have easily felt gimmicky, but Ironcast succeeds because it integrates its mechanics into a cohesive experience where every move has meaningful consequences. The game takes place in a reimagined Victorian era where giant war machines known as Ironcasts have transformed warfare. Inspired by classic science-fiction literature, the setting imagines a Britain threatened by rival nations deploying colossal mechanized weapons. Players assume the role of a commander piloting one of these enormous machines, taking part in military operations across a campaign filled with increasingly dangerous encounters. The premise may sound extravagant, but it provides a strong foundation for the game's unique identity. The mixture of aristocratic Victorian culture and advanced mechanical warfare creates a world that feels both imaginative and believable within its own rules. Combat is the centerpiece of the experience and revolves around a grid filled with colored resource nodes. Instead of directly selecting attacks each turn, players connect matching nodes to gather the resources needed to power weapons, restore shields, repair damage, cool overheating systems, and activate special abilities. Every decision matters because the same limited board must support all of the Ironcast's functions. Choosing to prioritize ammunition may leave defenses vulnerable, while focusing on repairs could sacrifice offensive opportunities. This constant tension between immediate survival and long-term planning makes battles surprisingly engaging. As missions become more difficult, strategic depth increases considerably. Enemy Ironcasts possess their own strengths, weaknesses, and specialized weapon systems, forcing players to adapt their tactics rather than relying on a single approach. Some opponents emphasize overwhelming firepower, while others focus on defensive capabilities or debilitating special attacks. Success often depends on understanding which resources are most important in a given situation and maximizing efficiency during every turn. The result is a combat system that rewards thoughtful planning while still maintaining the accessibility of a puzzle game. One of the game's most satisfying features is its extensive upgrade system. Throughout the campaign, players acquire new equipment, salvage enemy technology, and unlock enhancements that can dramatically alter how an Ironcast performs. Different weapon combinations, support modules, and passive upgrades allow for a wide variety of builds. Some players may prefer heavily armored machines capable of enduring prolonged engagements, while others may focus on devastating offensive loadouts that eliminate enemies quickly. This customization system adds significant replay value and encourages experimentation across multiple campaigns. The roguelite structure further strengthens the game's longevity. While individual runs can end in failure, progress made during those attempts contributes to future opportunities through unlockable upgrades and improved equipment options. This creates a rewarding cycle where even unsuccessful missions provide valuable experience and resources. The sense of gradually building a stronger and more capable war machine keeps players invested and helps maintain momentum throughout repeated playthroughs. Visually, Ironcast remains impressive thanks to its distinctive hand-drawn art style. The game's mechanical designs are detailed and imposing, effectively conveying the immense scale of these walking war machines. Character portraits and interface elements reinforce the Victorian atmosphere, while battle screens remain clear and easy to read despite the complexity of the underlying systems. Rather than chasing realism, the game embraces a stylized presentation that complements its alternate-history setting beautifully. The audio design also contributes to immersion. Powerful weapon effects, mechanical sounds, and atmospheric music help establish the feeling of commanding a massive machine in battle. The soundtrack may not dominate the experience, but it consistently supports the tension of combat and the grandeur of the game's setting. Combined with the visual presentation, the sound design helps bring the world of Ironcast to life. Despite its strengths, the game occasionally struggles with pacing. Because resource generation depends on puzzle board layouts, there are moments when the desired resources simply are not available in sufficient quantities. This can create situations where success feels partially influenced by luck rather than strategy. Additionally, some players may find the progression system demanding, particularly during the early stages when upgrades are limited and mistakes are heavily punished. The learning curve is not overwhelming, but mastering the interaction between puzzle mechanics and combat systems requires patience. Another minor drawback is that battles can become repetitive during extended sessions. While enemy variety and customization options help maintain interest, the core gameplay loop remains largely unchanged throughout the campaign. Players who do not enjoy match-based puzzle mechanics may eventually find the repetition difficult to overlook. However, for those who appreciate strategic puzzle games, the layered decision-making keeps encounters engaging for a considerable amount of time. What ultimately makes Ironcast memorable is its willingness to combine ideas from completely different genres and make them work together. The game transforms a familiar matching mechanic into the engine that drives every tactical decision, creating a system that feels fresh even years after release. Its imaginative setting, rewarding progression, deep customization, and clever combat design ensure that it stands apart from more conventional strategy titles. Ironcast is not simply a puzzle game with combat elements or a strategy game with a puzzle minigame attached. It is a carefully crafted hybrid that successfully merges both concepts into a distinctive experience. Players willing to invest time in learning its systems will find a challenging, rewarding, and highly original adventure filled with giant mechs, strategic battles, and one of the most creative takes on turn-based combat in the genre. Rating: 7/10
jeu qui pourrait etre formidable.mais qui ne ressemble a rien au vu de la diffculte et des non sens de possibilite de manque d armement valable,,De situation grotesque style protection a plus de 100 pour cent qui n empeche pas de se faire tuer. NUL
bien
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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