
IRON NEST is a brutal dieselpunk heavy-artillery game where you dominate the battlefield through a colossal war machine. Take map measurements based on the received coordinates, strain the hydraulics, and gunlay the cannons to unleash devastating blows ⟹ Will you obey High Command, Operator?
Most likely between $4.3M and $12.2M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 98% | approximately $7.2M |
| GOG | $14.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It was worth the wait and the gameplay is absolutly amazing but make sure you understand basic math and geometry first
Love the machinery, the sound is amazing and dropping a multi ton bomb on enemy lines is great too ig
AMAZING
♥♥♥♥♥♥♥♥♥. Iron Nest has genuinely reignited the part of me that loves gaming. I honestly can't remember the last time I played a game that hooked me this hard. I went into this expecting a fun little $20 game, and instead I got something that feels incredibly polished, unique, and—most importantly—like someone actually cared about making a game. And the fact that this was made by two people blows my mind. There are AAA and AAAA studios charging $70+ for games that feel like copy-and-paste versions of their previous IPs, launching half-finished and waiting for patches to make them playable. Then you have Iron Nest, made by two people, for $20, delivering an experience that made me genuinely excited to sit down and play again. That feeling is hard to describe. It's that feeling of “Okay, I'll play for a little bit” turning into “♥♥♥♥♥♥♥♥♥, where did the last three hours go?” I wish I could shake the developers' hands and tell them what they made here. Thank you. You reminded me why I love playing games. This is the first Steam review I've ever written for a game. If that doesn't say enough about how much I’m enjoying Iron Nest, I don't know what does. 10/10. Take my money. You earned it.
You can tell this game was made with love.
A co-op multiplayer mode for 2 player would be awesome!! Other than that,, the gameplay is fun if you like using your head and working maps.
5학년때 배웠던 수학을 여기서 쓸진 생각도 못했다. 현재 백수인 내가 이게 내 직업인줄 알고 무슨 아침 11시에 게임에서 커피나 타고 출근하는거 보니 얼마나 흡입력이 높은 게임인지 알아챘다. 튜토리얼도 다른 게임들 처럼 팝업으로 뜨는것이 아닌 환경과 상호작용해서 찾아가는게 너무나 좋았다. 미션들도 의도적으로 슬슬 어려워 지면서 스스로 게임을 배우게 하는게 직접적으로 느껴졌다. 특히 계산기 뭐시기가 부셔지면서 내가 스스로 기계에 의존하지 않고 계산하는 방법을 터득했다는게 참으로 뿌듯할 정도로 이 게임은 마치 내가 젓가락질을 배웠을때 엄마가 숫가락을 뺏고 김치찌게 앞에 나를 앉혀 스스로 젓가락을 쓸때까지 굶긴 생각이 날 정도다. 최근 게임들은 튜토리얼을 너무 마마보이 마냥 입으로 쑤셔놓아서 그런지 제일 기억이 나는 부분인것 같다. 게임도 재미가 있었다 당연히. 하지만 조금이라도 더 긴장감이 필요할것 같다. 상대 공격의 카운트 다운을 전봇대 뒤에 숨은 덩치 졸라게큰 곰 짤 마냥 내가 무시하면 없다는 생각으로 해도 어떠한 타격도 없다는게 아쉬웠다. 싸이렌이 울리는것만으론 긴장감이 부족한듯 하다.
WHAT ARE YOU DOING READING THIS REVIEW, GUNNERY OFFICER? GET BACK TO WORK! But seriously though, this game just hits so well for me. For my ass it was pretty straightforward, and damn is the loop addicting. And I love the music the Record player's got, it fits being in the middle of action so well.
Con el tiempo que llevo jugando, puedo decir que me encantan las mecánicas y misiones. Fácilmente se volvió mi juego favorito
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