
IRON NEST is a brutal dieselpunk heavy-artillery game where you dominate the battlefield through a colossal war machine. Take map measurements based on the received coordinates, strain the hydraulics, and gunlay the cannons to unleash devastating blows ⟹ Will you obey High Command, Operator?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A brutal dieselpunk heavy-artillery simulator where you dominate the battlefield through a colossal war machine. Every lever, every dial, and every shot is under your control. High Command may send its orders, but the chain of command ends at your fingertips. They don't carry consequences. You do, Operator.
MAKE EVERY SHOT COUNT.
The teleprinters are calibrated to monitor local radio traffic. One delivers TOP-PRIORITY directives from High Command. The other relays direct calls from the frontline. Remember: every piece of information can determine the success of the entire operation.
Transform intelligence reports into a battle plan, get aerial photos that reveal the outcome of your actions, and watch your barrels reshape the landscape. The map isn't here just for measurements. It's also your window to the battlefield. Make no mistake. You can move the markers, but the scars remain.
Hammer the measurements, crank the numbers, and watch the ballistic calculator grind toward firing solutions. Drive the charges higher to blast shells across the horizon, or dial it back to arc them deliberately into enemy emplacements.
Beware: the machine may fail. You must not.
Breach bunkers with armor-piercing rounds, screen friendly withdrawals with smoke, and ████ █████████ with phosgene gas. It never happened if there are no witnesses. Every shell is forged for a single purpose, and whatever you choose will echo across the battlefield long after the smoke clears.
Haul the elevation wheel and watch the guns climb under your command. Match it with the exact propellant charge, or a surgical strike will turn into an avoidable mess. Precision is everything because neither flawless paperwork nor the finest propaganda will erase your guilt.
Drag the heavy lever and feel the entire structure shudder beneath your feet. A machine like IRON NEST doesn't spin on a whim. It takes time to swing that much iron with grace. Skilled Operators use that time to handle other tasks. After all, the coffee machine on your desk is there for a reason.
Pull the trigger, and let thousands of tons of machinery answer your call. Feel the turret recoil and watch the frontline crumble under the weight of steel. Once the dust settles, only silence remains, hanging heavy in the air, and the moment new orders arrive, it all begins again.

✔ Heavy-Artillery Simulator
✔ Dieselpunk Aesthetics
✔ Interactive Tactical Map
✔ Hands-On Massive Mechanisms
✔ Manual Control of a 5,000 Ton Turret
✔ Procedurally Generated Objectives
✔ Endless Replayability
✔ 2x Challenge Modes
✔ Leaderboards
✔ Handcrafted Story
✔ Newspaper Reports
✔ Unlockable 30x Ammo Types and Abilities
✔ Customizable Cat Companion
✔ Military-Grade Hearing Loss
✔ Fully Operational Warhorn
✔ Unlockable 100+ Medals
✔ 15x Regions

The campaign is set in alternate-history Spain in the late 1920s, on the brink of a civil war. In this timeline, the monarchy still holds power, and a republican uprising is spreading across the country.
IRON NEST is a two-person passion project from Nick Talmers (development) and Dominik Latos (propaganda). With 20+ years of combined experience and a lifelong obsession with artillery, interwar machinery, and dieselpunk, we're building the game we've wanted to play for years.
Nick has dreamed of IRON NEST for over a decade, and after meeting through developer-publisher collaborations, we decided it was time to bring this heavy spider-turret simulator, dripping with steel and power, to life.
The response has exceeded our wildest expectations. Thank you (truly) for every wishlist, message, and bit of support. It means even more because Heavy Turret Simulator is just the first step in the IRON NEST universe.


IRON NEST: Heavy Turret Simulator is a first-person heavy-artillery experience that blends tactical problem-solving, complex war-machine management, and strategic decision-making into a genre of its own. The inspirations behind the game range from 1990s anime and Cannon Fodder to Nick’s passion for engineering and artillery. Also, we would like to acknowledge PVKK, which, in our view, helped shape the genre in which IRON NEST proudly stands.
HEARING LOSS IS NOT SERVICE-RELATED
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 14.1Kreviews | 98% | #76 | $7.1M |
| $19.99 | 144ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 2848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Because Artillery plotting.
awsome game
非常好游戏,使我方向机旋转 目前还有少量bug,有3个关卡似乎不可能拿到全金: 幽灵炮台 2 枚: 第 1 枚疑似敌人数不足;第 3 枚明确存在射击统计污染 bug 最终收割 1 枚: 第 4 枚快速交战;理论可达,但 50 s 计时起点异常早,暂未找到稳定流程 盲区推算 1 枚: 第 3 枚要求 15 杀,但实测全图只有 13 个目标,基本确定不可达
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 32K | 80% | $9.99 | |
| $7.1M | 28.6K | 89% | $9.99 | |
| $7.1M | 5.8K | 81% | $39.99 | |
| $7.1M | 6.4K | 82% | $29.99 | |
| $7.1M | 8.4K | 88% | $21.99 | |
| $7M | 28.5K | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 144 | 94% | $19.99 | |
| — | 67 | 92% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $108.4K | 245 | 96% | $11.99 | |
| — | 0 | — | — |
Latest in each market: best UK #59, worst PL #93 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Ukrainian, Japanese, Russian, Korean, Czech +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
POR CASTELAAAAA!!!!!!!!!!!!!!!! PELO GLORIOSO REI!!!!!!!!!!
simülatör oyunlarını sevmem ama bu oyun beni aldı götürdü resmen. hesaplayıp hedefi 12 den vurmanın keyfi benzersiz bir his. hareket halindeki hedefleri vurma ve karşı topçu saldırısından önce bataryaları imha etme görevleri resmen strese boğuyor. çok zorlandığım oldu. ama gerçekten keyifli ve benzersiz bir yapımla karşı karşıyayız.
KABOOOOOM!!!
Big Guns go Boom, and Math, and maps. It's the Arty Tism that just hits right
So there is a gun angle calculator in the game. It's very fiddly and time consuming. Most people that have been playing this game know about the formula, Distance*12/charges. Cool, but I didn't want to be bothered with plugging numbers into a calculator so what did I do?.... I made my self a spread sheet to determine elevation. I love me some gun tables! I can still hit things with AP even when I have to guestimate things at like 11.85km or something. I am not sure if copy and paste can detect the formatting but I wanted to share the madness..... spoiler warning (also called gunnery) . . . Distance Charges 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0 5.5 6.0 6.5 7.0 7.5 8.0 8.5 9.0 9.5 10.0 10.5 11.0 11.5 12.0 12.5 13.0 13.5 14.0 14.5 15.0 15.5 16.0 16.5 17.0 17.5 18.0 18.5 19.0 19.5 20.0 20.5 21.0 21.5 22.0 22.5 23.0 23.5 24.0 24.5 25.0 25.5 26.0 27.0 28.0 29.0 30.0 1 6 12 18 24 30 36 42 48 54 60 2 3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 3 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 4 1.5 3 4.5 6 7.5 9 10.5 12 13.5 15 16.5 18 19.5 21 22.5 24 25.5 27 28.5 30 31.5 33 34.5 36 37.5 39 40.5 42 43.5 45 46.5 48 49.5 51 52.5 54 55.5 57 58.5 60 5 1.2 2.4 3.6 4.8 6 7.2 8.4 9.6 10.8 12 13.2 14.4 15.6 16.8 18 19.2 20.4 21.6 22.8 24 25.2 26.4 27.6 28.8 30 31.2 32.4 33.6 34.8 36 37.2 38.4 39.6 40.8 42 43.2 44.4 45.6 46.8 48 49.2 50.4 51.6 52.8 54 55.2 56.4 57.6 58.8 60 6 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 54 56 58 60
That was fun to play that. Worth any peny. Cool, not complicated mechanics, visuals also good. I would love to see how this game could change during next years of development
There's not much to say that others haven't said, if you're chomping at the bit waiting for PVKK this will more than hold you over, plus there's a promise of multiplayer down the line! Runs perfectly, the sound design is incredible as is the music tracks we have so far, roadmap for the future and plays just as you'd hope from a game like this. If a complete dolt like me can figure out bearings and basic geo/trig, you'll be fine. It manages to look more complicated than it is, but still be quite complex despite that. Decent bit of replayability as well, the missions are lightly randomized and there are some challenges to offer for each. My only criticism is i wish the interactability with the iron nest a [b] little [/b] more in depth. Like, instead of clicking to move the levers, i want to clunk them down like the final firing handle. Maybe i'm just spoiled from playing too many of frictionals' games. TLDR: It's an indie title dripping with style, the devs seem committed (to game and the bit), and if you're itching for a game [b] like [/b] this, you're not gonna find much better. And with the replayabilty it offers for 20 bucks, its a steal.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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