
IRON NEST is a brutal dieselpunk heavy-artillery game where you dominate the battlefield through a colossal war machine. Take map measurements based on the received coordinates, strain the hydraulics, and gunlay the cannons to unleash devastating blows ⟹ Will you obey High Command, Operator?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A brutal dieselpunk heavy-artillery simulator where you dominate the battlefield through a colossal war machine. Every lever, every dial, and every shot is under your control. High Command may send its orders, but the chain of command ends at your fingertips. They don't carry consequences. You do, Operator.
MAKE EVERY SHOT COUNT.
The teleprinters are calibrated to monitor local radio traffic. One delivers TOP-PRIORITY directives from High Command. The other relays direct calls from the frontline. Remember: every piece of information can determine the success of the entire operation.
Transform intelligence reports into a battle plan, get aerial photos that reveal the outcome of your actions, and watch your barrels reshape the landscape. The map isn't here just for measurements. It's also your window to the battlefield. Make no mistake. You can move the markers, but the scars remain.
Hammer the measurements, crank the numbers, and watch the ballistic calculator grind toward firing solutions. Drive the charges higher to blast shells across the horizon, or dial it back to arc them deliberately into enemy emplacements.
Beware: the machine may fail. You must not.
Breach bunkers with armor-piercing rounds, screen friendly withdrawals with smoke, and ████ █████████ with phosgene gas. It never happened if there are no witnesses. Every shell is forged for a single purpose, and whatever you choose will echo across the battlefield long after the smoke clears.
Haul the elevation wheel and watch the guns climb under your command. Match it with the exact propellant charge, or a surgical strike will turn into an avoidable mess. Precision is everything because neither flawless paperwork nor the finest propaganda will erase your guilt.
Drag the heavy lever and feel the entire structure shudder beneath your feet. A machine like IRON NEST doesn't spin on a whim. It takes time to swing that much iron with grace. Skilled Operators use that time to handle other tasks. After all, the coffee machine on your desk is there for a reason.
Pull the trigger, and let thousands of tons of machinery answer your call. Feel the turret recoil and watch the frontline crumble under the weight of steel. Once the dust settles, only silence remains, hanging heavy in the air, and the moment new orders arrive, it all begins again.

✔ Heavy-Artillery Simulator
✔ Dieselpunk Aesthetics
✔ Interactive Tactical Map
✔ Hands-On Massive Mechanisms
✔ Manual Control of a 5,000 Ton Turret
✔ Procedurally Generated Objectives
✔ Endless Replayability
✔ 2x Challenge Modes
✔ Leaderboards
✔ Handcrafted Story
✔ Newspaper Reports
✔ Unlockable 30x Ammo Types and Abilities
✔ Customizable Cat Companion
✔ Military-Grade Hearing Loss
✔ Fully Operational Warhorn
✔ Unlockable 100+ Medals
✔ 15x Regions

The campaign is set in alternate-history Spain in the late 1920s, on the brink of a civil war. In this timeline, the monarchy still holds power, and a republican uprising is spreading across the country.
IRON NEST is a two-person passion project from Nick Talmers (development) and Dominik Latos (propaganda). With 20+ years of combined experience and a lifelong obsession with artillery, interwar machinery, and dieselpunk, we're building the game we've wanted to play for years.
Nick has dreamed of IRON NEST for over a decade, and after meeting through developer-publisher collaborations, we decided it was time to bring this heavy spider-turret simulator, dripping with steel and power, to life.
The response has exceeded our wildest expectations. Thank you (truly) for every wishlist, message, and bit of support. It means even more because Heavy Turret Simulator is just the first step in the IRON NEST universe.


IRON NEST: Heavy Turret Simulator is a first-person heavy-artillery experience that blends tactical problem-solving, complex war-machine management, and strategic decision-making into a genre of its own. The inspirations behind the game range from 1990s anime and Cannon Fodder to Nick’s passion for engineering and artillery. Also, we would like to acknowledge PVKK, which, in our view, helped shape the genre in which IRON NEST proudly stands.
HEARING LOSS IS NOT SERVICE-RELATED
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 14.1Kreviews | 98% | #76 | $7.1M |
| $19.99 | 144ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 2848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好玩啊,比起测试版多了很多内容,关卡多了很多,可用的炮弹种类也多了很多,硬要说缺点的话应该就俩,一个不能联机,一个视角只有在铁巢内部
good game
这是一个超乎我想象的模拟器类型的游戏。 你可以把它当作一个纯粹的打炮模拟器,秉持“世界上只有两种人:炮兵和他的目标”的信条,享受在奋力运算和操作后摧毁一切的快感。也可以更沉浸地进入故事,探寻大炮与鲜花的碰撞,理解作为政治延伸的战争、作为生活的一部分的战争、作为那个摧毁所有普通人的战争。 游戏的正反馈来自很多方面,有机械巨兽独有的低沉嗡鸣夹杂金属摩擦的尖锐啸叫所营造的声学环境,也有每一发炮弹精准命中时发报机的清脆“叮叮”声。 但是给我印象最深刻的,一是那个名叫托马斯的小伙与我们一路上的书信往来,他给铁巢的画以及对我们的祝愿;二是你在支援友军后他们会回报以感谢的话,诸如“欠你一个人情”“没有你我们做不到这些”之类。这俩真是非常好的设计,从点和面的角度,告诉玩家,我们的铁巢与同伍的其他单位,乃至于这些单位中的个体之间的连结。除了实打实的战绩,从情感上告诉我们“你操作的铁巢很重要,你操作得很好”也是极大的奖励和鼓舞。 这也使得我们更容易把地图上的那些蓝色的小方框小菱形看作是与我们同样的人,而不只是一些无关紧要的兵卒。 “大炮与鲜花”是一个很别样的组合,在《铁巢》这样的游戏里,比较吸引玩家的肯定是“大炮”的部分。但是我得说,多一点代入感,关于人性和生活的部分也很美味。 破碎的房屋、有限的食粮、遍野的尸体和无尽的战火,这些报纸中极力掩盖的东西不可避免地进入我的脑海。在这高大的炮塔之下,那些艰难生活的百姓和在弹坑苟活的士兵们过的是怎么样的生活?他们有着怎样的期盼?托马斯说他想全须全尾地回家,我想其他的弟兄也一样,那些红色框框里的“敌军”士兵也一样,那些无论是红色还是蓝色的civ(平民)单位也一样。 然而高层的决心无可动摇,将军野心膨胀,视人命如草芥;国王追求和平统一,但也不可能放弃自己的专权统治。在这样的情况下,不攻击民船、向巴塞罗那炮击非致命性炮弹似乎是我唯一能做的小小抗争…… 当铁巢射出飞向巴塞罗那市中心的宣传弹时,我在心里默念:“托马斯,我带你平安回家。” 当然你也可以选择直接给那群在最高统帅部里真正该死的家伙全部送上天。不过如果你以一个纪实类故事的视角去看,这个结局就不太相衬啦,而且就故事逻辑的一致性来说,我们完全没必要等到反君主派只剩一座城的时候才跳反,早该反了(当然你也可以说我们之前一直在摇摆,只有这时候才找到时机把军部高层一锅端哈哈)。总之,无论怎么代入和幻想,我相信总有一款剧情适合你——做和平统一的功臣也好,做革命先进的先锋也罢。你应该都能享受到这其中的乐趣。 总之,记得享受咖啡与唱片,铁巢! 光荣属于……普罗大众!
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Latest in each market: best UK #59, worst PL #93 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Ukrainian, Japanese, Russian, Korean, Czech +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
<3
autism simulator
J'ai vraiment adoré ce jeu! Lore sympa et des missions avec du challenge!
very fun and satisfying
好玩!期待未来能出自定义任务和本地联机合作 为了卡斯蒂利亚!
除了不能联机没有缺点了,非常的好玩
打炮挺爽的,希望能搞一个铁巢外部的视角,能看到它的发射和移动 光荣属于卡斯蒂利亚!! 光荣属于卡斯蒂利亚!! 光荣属于卡斯蒂利亚!!
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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