
IRON NEST is a brutal dieselpunk heavy-artillery game where you dominate the battlefield through a colossal war machine. Take map measurements based on the received coordinates, strain the hydraulics, and gunlay the cannons to unleash devastating blows ⟹ Will you obey High Command, Operator?
Most likely between $4.3M and $12.2M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 98% | approximately $7.2M |
| GOG | $14.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
We need multi-player mode ASAP!!!
в этой игре выстрел происходит не по нажатию одной кнопки, а кручением кучу вентилей для выбора снаряда, установки нужного угла поворота пушки, расчета угла пушки, его выставлении, а перед этим еще правильно рассчитать азимут и расстояние до цели классная игра, рекомендую
Este juego me obligo a usar la Regla de Tres en una de sus misiones, no lo había usado desde las clases de matemáticas en la secundaria. 11/10
- Ало, я по поводу взорванного сарая - Ало, это Железное Гнездо вы не туда попали - НЕ, ЭТО ВЫ НЕ ТУДА ПОПАЛИ!!!!
When you're bad at math just use a bigger shell 10/10
Who knew basic math with big booms would be this fun! Plotting a shot for a target you can't see and hitting it feels dreamy good. 10/10 for this absolute gem!
В этой игре приготовить кофе намного труднее чем бомбить мятежников
非常出色的作品,再次回归了游戏的本质是让人愉悦和接受挑战,而不是疯狂的堆砌多边形和特效。
It's not a thumb-down, it's a "can do better". The game is really fun, the artillery looks and sounds great, and the idea in general is very good. I give it a "temporary thumb-down" because the gameplay still feels like an Early-Access. The game offers a ton of tools to work with, but only a few are actually used by the campaign. Worse: the field of operation is very static; almost nothing moves, and you can basically end a mission by taking your lazy time before really starting it. It is absolutely possible to do a lot better with this! - Make units move occasionally - Simulate the battle between allied and enemy units (not only scripts) - Force the artillery to move to avoid being targeted by tanks or infantry - Make better use of fires (forests or other) Damn, there's so much you can do to improve the gameplay! Please continue to work on this title, it has potential.
국장 주식 차트 보면서 선 찍찍 그으면서 주가 예측 한답시고 시간 버리지 말고 이거나 해라. 여기서는 선 찍찍 그어서 교차되는 곳 찾아서 거따 슛 하면 골인함.